Sylpheed port agent d613609aaf port: check-all hung for an hour on an ffmpeg that had already finished its work
check-all sat on two lines of output for over an hour. The cause was the 5.1 bed
in check-capture-controls: ffmpeg completes the filter graph and then never exits.
Diagnosed rather than guessed -- the output reaches 4604262 bytes, exactly 8.0 s
of 5.1ch/16-bit/48kHz, the full intended length, with the artifact correct on disk
while the process hangs.

Three formulations all hang and all produce byte-identical output: the original,
one with -t 8 bounding the output, and one with explicit asplit feeding each atrim
(the textbook fix for multi-use of a single input). So it is not the split, not
the output stage, and the artifact is not in doubt.

Worse than the hang: it leaks. An orphaned ffmpeg from this script's earlier aloop
form was still running after 9.5 hours, burning CPU across runs nobody was
watching. boot.gd's header already names the shape -- a job that waits forever
reads as a job still working.

Bounded with timeout, and the ARTIFACT is now checked rather than the exit code:
the bed's duration must be 8 s or the sweep refuses to score itself. That is the
better test regardless of the hang -- an exit code says ffmpeg thought it was
done, the file says what it wrote. The step now completes in 99 s and the sweep
matches its specification.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 13:51:34 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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