sylph-decoder d67aaaf30b re: the rate is 56.8 units per guest second -- both predictions hold, control passes
The capture reached the title AFTER the harness stopped classifying, so the
plate's ramp was in the log with tick stamps after all.

ptbtn00: alpha 11->231 over 334.4 guest ms = 657.9 alpha/s. With its
independently attested T=22 that is 56.8 units per guest second, inside the
pre-registered 55-65 band. The final step of every ramp is excluded because
it clamps at 255 and reports more elapsed time than it consumed -- including
it drags the plate to 633.0 alpha/s, a 4% error entirely inside the clamp.

Control passes at 1.15%: ptcopyright gives 650.4 alpha/s, and at one shared
clock that makes its own segment T=22.25. Two elements agreeing on a rate
AND independently landing on a round declared length is stronger than either.

Why my earlier 29.9 was wrong, and it is the failure the page predicted: it
used T=15 borrowed from a row that is about A element with a 15-unit fade,
generalised to splash B's quads, which is not what that row says. At 56.8 the
splash elements' implied T is 23-34, none of them 15. And the step quantum
does not rescue 15: splash steps are multiples of 17 = 255/15, which is what
made 15 look confirmed, but at T=28.5 a step of 17 is simply TWO units of
8.9. A quantum fixes T only if you already know the step is one unit.

60 is NOT refuted -- 5.6% away against ~5% quantisation resolution -- so the
port keeps it. But this DOES eliminate the unit constant as a cause of a late
plate: at 56.8 units/s t=236 lands at 4.15 s against the port's 3.93 s, so
the port is fractionally early.
2026-09-01 17:11:19 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%