No new boot was spent: six runs had already captured the first menu entry of a fresh boot, and all six read NEW GAME. Three of them follow a session that ended with the cursor on EXTRAS or OPTIONS, which is what makes it a test of persistence rather than a repeated observation. Reach stated rather than implied: every session ends with the emulator KILLED, so a game that writes menu state on a clean shutdown would never get the chance. This measures 'does not survive a killed session'. Refutation attempt on the port's extras/initial_focus: ptbtn11 -- it SURVIVES. ptbtn11 is the top button on the EXTRAS build, with the main menu as a control where ptbtn01 is top and is known to be NEW GAME. Incidentally corrects ring_row.py's stated calibration. It cited capture_y = 49.5 + 1.060*design_y, fitted against menu_focus.py's row centres, which are NOT the disc's button rows -- the disc says 162/242/322/401/482, spacing 80, and menu_focus.py drifts up to 17 px against them. Re-fitted: 64.82 + 0.9919*design_y, residuals under 0.7 px. No item assignment changes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
53 lines
2.8 KiB
Plaintext
53 lines
2.8 KiB
Plaintext
# Does the main menu's cursor survive a REBOOT? ✅ NO -- MEASURED 2026-08-31.
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#
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# The main menu PERSISTS its cursor across menu -> title -> menu within one boot
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# (focus-persists-across-title.txt). Whether it survives a reboot has been listed
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# as untested since, and it decides whether "initial focus = NEW GAME" is a fresh
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# -start value or merely what the last session happened to leave.
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#
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# NO NEW BOOT WAS SPENT. Six runs already captured the FIRST menu entry of a fresh
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# boot (each `reach/1-F1.png`), read here with the calibrated ring reader:
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#
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# run ring y first menu entry
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# focuspersist 225.5 NEW GAME
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# extrasfocus 225.5 NEW GAME
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# submenusweep 225.5 NEW GAME
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# submenu3 227.0 NEW GAME
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# submenu4 225.5 NEW GAME
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# difficulty 225.5 NEW GAME
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#
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# ✅ SIX INDEPENDENT FRESH BOOTS, ALL NEW GAME.
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#
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# 📌 AND THREE OF THEM FOLLOW A SESSION THAT ENDED ELSEWHERE, which is what makes
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# this a test of persistence rather than a repeated observation:
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# 22:06 extrasfocus ended INSIDE EXTRAS -> 22:17 submenusweep opened NEW GAME
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# 22:17 submenusweep ended on OPTIONS -> 00:42 submenu3 opened NEW GAME
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# 01:21 submenu4 ended on OPTIONS -> 01:46 difficulty opened NEW GAME
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#
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# => Menu focus does NOT carry across a reboot. The port's authored NEW GAME is
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# correct for a fresh start, and is not an artefact of session history.
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#
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# ⚠️ REACH, and it is the important line: EVERY ONE of these sessions ends with the
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# emulator being KILLED (ensure_single_emulator terminates the process). A game
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# that writes menu state on a CLEAN shutdown would never get the chance, so this
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# measures "does not survive a killed session", not "the game never saves focus".
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# A clean-exit path is untested and this harness has no way to exercise one.
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#
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################################################################################
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# INCIDENTAL, and it corrects a number of mine.
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#
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# The disc says the main menu's five buttons sit at design y 162 / 242 / 322 /
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# 401 / 482 -- spacing 80 (examples/extras_button_order.rs).
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# menu_focus.py's row centres are [166, 241, 315, 390, 465], spacing 75, drifting
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# +4, -1, -7, -11, -17 against the real rows: over a QUARTER of a row by the
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# bottom item. That drift is why the old reader was fragile.
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#
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# 🔴 So ring_row.py's stated calibration was wrong. It said
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# capture_y = 49.5 + 1.060 * design_y
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# fitted against those approximate rows. Re-fitted against the DISC rows:
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# capture_y = 64.82 + 0.9919 * design_y residuals all < 0.7 px
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# The surface is offset ~65 px in the capture and essentially NOT scaled; the
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# 1.060 was an artefact of the wrong reference.
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# ⚠️ No item assignment changes -- ROW0 and SPACING are measured off captures
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# directly and never used the bad fit.
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