Sylpheed port agent e2d889bf97 port: voice export carries every qualifying stream; a unity sum was refused by check
#4 answered: ADV.wmv carries ONE audio stream and it is WMA Pro 5.1, not XMA, so
the movie's own track is the bed and the three streams are additional. Solving
capture = 0.600 x movie + residual gives three residual signals at three
positions, with LFE reproducing to -115.73 dBFS -- where nothing is added the
decoders agree exactly, so the rest is added content.

presentation: all keeps every equal-length non-silent survivor -- ADV 2 of 3,
S00A 1 of 3 -- and the warning now keys on kept < present rather than on more
than one existing.

A unity sum was tried first and check refused it at +2.62 dBFS. The BGM stems
precedent did not transfer: those are stems of one signal, these are positions in
a field whose downmix weights sum to one whatever the assignment. Dividing by the
count preserves the total and claims nothing about placement; ADV lands at -3.1.

That is the OPPOSITE of the two divisor bugs already in this file, where a silent
input sat in the divisor. Divide-by-N is not right or wrong in itself.

Also carries their census correction: the ALSA permutation does not apply, the
map is the identity, and the '82% silent' channel was LFE.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 08:28:12 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%