Ran the direct test instead of a seventh attempt at winning. All three objective squadrons were live (state 2); the write to +16 sticks, and 60s later with all three reading 4 -- the value a naturally-destroyed squadron takes, measured on ADN111 -- [ScriptPhase+196] is still 0 and the ordinal still 1. So 'phase 1 clears when ADN110/111/112 are destroyed' is not confirmed and its simplest form is refuted. The bytecode reading (three unit_state polls then set_flag(8)) stands; what does not follow is that flipping the field equals the kill. The persistence is the clue: built-in 69 normalises +16 when it polls, so a running condition coroutine should have overwritten the poke within a frame. It did not, which points at the condition being evaluated only when a trigger fires. Also corrects the per-unit record layout: +4 is 26/27/28 for the three squadrons -- small consecutive integers, NOT the 'live object pointer' the built-in summary describes (an undeployed squadron has +4=0). +20 = 9 is exactly their member count n from the roster, so the record is per-squadron and carries its strength. My own probe printed 'obj=yes' by testing that word for non-zero rather than pointer-ness, which made an index look like an object.
283 lines
13 KiB
Markdown
283 lines
13 KiB
Markdown
# Reading the live script state — the real phase counter, and per-squadron liveness
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Status: ✅ `ScriptMission` and `ScriptPhase` located in a running mission with no
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debugger, validated arithmetically; ✅ the true phase ordinal read live;
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🟡 the per-unit `state` encoding needs care.
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This unblocks [mission-phase-membership](mission-phase-membership.md), which was
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stuck because "38 enemies died" could not say whether the *right* ones did.
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Chasing craft→squadron was the wrong angle: **the script VM already keeps that
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table**, indexed by the `.ssb` symbol-table-2 index.
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Tool: `tools/re-capture/squadron_state.py`.
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## ✅ Locating the objects, without gdb
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1. Find the **`.ssb` header** in guest memory — 20 bytes of version + code offset
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+ the two symbol-table offsets, distinctive enough to hit once. For a Stage 02
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run it sat at **`0xAB840010`**.
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2. `code base = file base + header code offset` (`0x24`) → `0xAB840034`.
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3. `[ScriptMission+24]` **is** that code base, so scan for a word equal to it.
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4. **Validate arithmetically, not by eye:** `[ScriptMission+44]` must equal
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`file base + symtab1 offset + 4`. Measured `0xAB874C94`; predicted
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`0xAB840010 + 0x34C80 + 4 = 0xAB874C94`. Exact.
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That check is what makes this trustworthy — the candidate is confirmed against a
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number taken from the file on disc, not against "it looks like a pointer". A
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second candidate that also pointed at the code base failed it and was discarded.
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```
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ScriptMission 0xBC7A2A20
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+4 ScriptPhase* = 0xBE14DD80 +20 state = 1 ("phase running")
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+24 code base = 0xAB840034 +28 pc = 0xAB84007C
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+40 PHASE ORDINAL = 1 +44 symtab1 = 0xAB874C94 ✓
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ScriptPhase 0xBE14DD80
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+196 finished = 0 +244 symtab1 = 0xAB874C94 +324 unit array = 0xBC43B560
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```
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`ScriptPhase+324` → `+4` → an array of per-unit records. It holds **122
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records — exactly the size of Stage 02's symbol table 2**, which is an
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independent confirmation that the index space is the one the bytecode uses.
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## ✅ The real phase counter reads 1 — the mirror was the wrong field
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`[ScriptMission+40]` reads **1** in a phase-1 mission. The runtime mirror at
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`[*(0x828F35F8)+236]`, which three earlier runs polled, reads **0** — because
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`ChangePhase` is only posted once the ordinal exceeds 1.
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So the mirror is not a phase readout at all in phase 1, and **`+40` is**. It is
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reachable from `/dev/shm` with no debugger, which is what made three runs of
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polling the wrong address avoidable in hindsight.
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## ✅ PINNED: state 1 = not yet deployed, state 2 = active — and arrivals are real
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Watching `[ScriptMission+40]` and the three objective squadrons together across a
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live run (`data/phase-watch-s02.txt`):
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```
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[ 1.8s] phase=1 finished=0 active= 24 ADN110:1 ADN111:1 ADN112:1
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[ 58.2s] phase=1 finished=0 active= 27 ADN110:1 ADN111:1 ADN112:1
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[ 90.7s] phase=1 finished=0 active= 30 ADN110:1 ADN111:1 ADN112:1
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[ 120.8s] phase=1 finished=0 active= 29 ADN110:1 ADN111:1 ADN112:1
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[ 143.4s] phase=1 finished=0 active= 32 ADN110:2 ADN111:2 ADN112:2 <-- arrive
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[ 223.3s] phase=1 finished=0 active= 35 ADN110:2 ADN111:2 ADN112:2
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```
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**All three flip 1 → 2 at ~143 s**, and the count of records in state 2 climbs
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**24 → 35** over the same window. So for these squadrons **state 1 is
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"not yet deployed", not "gone"** — the built-in table's shorthand
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*"1/3/4 = gone/dead/invalid"* is incomplete, and reading `state != 2` as
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"destroyed" would have been wrong in exactly the way flagged last iteration.
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Good that it was flagged rather than assumed.
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### ✅ This also answers a much older question: arrivals DO happen
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[mission-arrival-watch](mission-arrival-watch.md) and the wave work recorded
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**"0 confirmed arrivals"** after many runs, measured by watching the *craft*
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population. The script's own unit table shows arrivals plainly: eleven more
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records enter state 2 within four minutes, three of them the phase-1 objective
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squadrons at a distinct moment.
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The old negative was not wrong about what it measured — it was measuring the
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wrong structure. Craft counts conflate deployment with attrition; the per-unit
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state field does not.
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⚠️ **Both runs of this experiment froze** — at ~70 s and ~253 s — so the window
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above is all that was observed, and **no phase advance was reached**. The freeze
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witness caught both immediately, which is the only reason the truncation is
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visible rather than silently producing a flat line.
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## 🟡 The per-unit `state` encoding is not what the summary implies
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For the three phase-1 objective squadrons, early in a fresh mission:
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```
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ADN110 idx=1 obj=True state=1
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ADN111 idx=2 obj=True state=1
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ADN112 idx=5 obj=True state=1
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records with state==2 (active): 27-29 of 122
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```
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The built-in table describes `+16` as *"2 = active; 1/3/4 = gone/dead/invalid"*.
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But these three have a **live object pointer and state 1**, in a mission that has
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barely started and where nothing has been shot. So either state 1 does not mean
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"gone", or it means "not yet deployed" — **not settled**, and worth pinning
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before any conclusion is drawn from it. Reading `state != 2` as "destroyed"
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would be exactly the kind of plausible-but-wrong inference this corpus keeps
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catching.
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## What this makes possible
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The decisive phase experiment is no longer blocked on attribution — and it has
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now partly run: the arrival of the three objective squadrons is directly
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observed. What is still missing is a run that survives long enough (no freeze)
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for them to be **destroyed**, which is when `[ScriptMission+40]` should step to
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2. Two attempts froze first.
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`tools/re-capture/phase_watch.py` is the harness: it samples the real counter and
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the watched squadrons together, witnesses the freeze every 60 s, and prints only
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on change.
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## ✅ 2026-08-25 — the bounded scan fixes the freeze, and the state machine is confirmed live
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**The sweeps were the cost.** Bounding the pointer scan to `0xBC000000–0xBD000000`
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(with a full-sweep fallback) drops `find_mission` from a full ~371 MB walk to
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**0.7 s**. The run then went **694 s with the probe attached and no freeze**,
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against **3 of 3 frozen inside ~4 minutes** with the unbounded version. n=1, but
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it is the first probe-attached run to survive past four minutes.
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Full trace in `data/phase-watch-s02-full.txt`:
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```
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[ 0.7s] phase=1 finished=0 active=24 ADN110:1 ADN111:1 ADN112:1
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[ 113.8s] phase=1 finished=0 active=33 ADN110:2 ADN111:2 ADN112:2 <- arrive
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[ 191.0s] phase=1 finished=0 active=36
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[ 433.0s] phase=1 finished=0 active=30 ADN110:2 ADN111:4 ADN112:2 <- ADN111 destroyed
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[ 631.7s] phase=1 finished=0 active=27
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[ 694.9s] phase=1 finished=1 active=27 <- phase ends
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```
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### ✅ State 4 = destroyed — a squadron death caught in the act
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`ADN111` goes **2 → 4** at 433 s while the active count falls 36 → 27 over the
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same window. Together with the earlier 1 → 2 arrival this pins three points of
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the encoding: **1 = not yet deployed, 2 = active, 4 = destroyed**.
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### ✅ The mission-over branch, observed exactly as disassembled
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The phase ended at 694.9 s, but **the ordinal did not advance** — and the reason
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is the branch [mission-phase-advance](../mission-phase-advance.md) read out of
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`sub_82260710`:
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```
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if ([phase+300] == 2) post 994 ; state = 0 ; MISSION OVER
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else state = 5 ; [mission+40] += 1 NEXT PHASE
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```
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Measured at the end of the run:
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| field | value | meaning |
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|---|---|---|
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| `[phase+300]` | **2** | last-phase flag set (built-in 39) |
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| `[mission+20]` | **0** | the mission-over state |
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| `[phase+196]` | **1** | phase finished |
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| `[mission+40]` | **1** | ordinal unchanged — correct for this branch |
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Every field matches the disassembled branch, on the live oracle. **The static
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reading of the phase state machine is confirmed** — for the mission-over half.
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### 🔴 This was a LOSS, not a phase clear
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`screen_id` shows the `GAME OVER` frame, the escort was down to **35.7 %**, and
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the pilot logged `DEAD` at 676 s. So a lose path ran built-in 39
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(`MARK_LAST_PHASE`) and then `END_PHASE`, which is why the mission ended instead
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of advancing.
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**Two of the three objective squadrons were still alive** (`ADN110` and `ADN112`
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at state 2), so this says nothing about whether destroying all three clears
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phase 1 — that prediction is **still untested**. What it does establish is that
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the `else` branch is the only way to reach phase 2, and it requires
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`[phase+300] != 2` at the moment the phase ends.
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**Still not observed: a phase ADVANCE.** Five attempts. The obstacle is no longer
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the freeze or the instrument — it is keeping the escort alive long enough to win.
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## 🔴 2026-08-25 — the "win the mission" route is not converging
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Two more attempts, and the honest summary is that flying to a phase *clear* is
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the expensive way to test the prediction.
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**The pilot's gun-fire rate is 1.6 %** — 81 fire frames in 4986 samples — but
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that is *not* the blocker it looks like. The nose gun is Power 15 unguided; the
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main mount is Power 200 **guided**, and the pilot fired ~70 missiles in ~500 s.
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The damage is coming from missiles, and `fire=` in the log only tracks the gun.
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Worth writing down because the log invites the wrong conclusion.
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**`SYLPH_KILL_TURRETS=1` made things worse, not better.** The idea was to align
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DEFEND with the objective by letting it kill turrets attacking the escort.
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Measured: **3387 of 11112 samples (30 %) chased a target more than 20 000 units
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away** — turrets are static and spread across the map, so the pilot commits to
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distant ones and stops defending anything. The escort still fell to 48.5 %, and
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**no additional objective squadron died**. Refuted as an improvement.
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**Both runs ended the same way as before:** `ADN111` destroyed (again — it is
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evidently the one closest to the action), `ADN110` and `ADN112` untouched at
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state 2, no phase advance. **Six attempts now.**
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### 🟡 The bounded scan delays freezes but does not remove them
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| bounded-scan run | outcome |
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|---|---|
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| 1 | clean to 694 s, ended by the mission's own lose branch |
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| 2 | **froze at ~682 s** |
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Against 3-of-3 frozen inside ~4 minutes with the unbounded sweep, that is still a
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large improvement — but "the sweeps were the cause" is too strong. They were *a*
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cost; something else also freezes runs at ~11 minutes.
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### The cheaper experiment to run instead
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Stop trying to win. The prediction is that `finished` goes to 1 with
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`[phase+300] != 2` when ADN110/111/112 all reach state 4. Guest memory is
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writable (`tools/re-capture/gpoke.py`), so **set the two surviving squadrons'
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`+16` to 4 directly and watch whether the phase ends and the ordinal steps to
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2.** That tests the condition in seconds rather than fighting a mission the
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autopilot is not good enough to win, and a wrong answer is as informative as a
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right one — if nothing happens, the condition is not what the bytecode reading
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says.
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## 🔴 2026-08-25 — poking all three squadrons to "destroyed" does NOT end the phase
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The direct test, run instead of a seventh attempt at winning. All three
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objective squadrons were live (state 2) when the poke went in.
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```
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ADN110 rec=0xBCA48BC0 +4=0x0000001A +16=2
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ADN111 rec=0xBCA48C60 +4=0x0000001B +16=2
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ADN112 rec=0xBCA48D00 +4=0x0000001C +16=2
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STICK TEST on ADN110 +16: was=2 wrote=4 after2s=4 -> STICKS
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poked all 3
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[+ 5s .. +60s] phase=1 finished=0 states={ADN110:4, ADN111:4, ADN112:4}
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```
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**The write sticks — and nothing happens.** Sixty seconds with all three reading
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state 4 (the value a naturally-destroyed squadron takes, measured earlier on
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ADN111), and `[ScriptPhase+196]` stayed 0 and the ordinal stayed 1.
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**So "phase 1 clears when ADN110/111/112 are destroyed" is not confirmed, and
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the simplest form of it is refuted.** The bytecode reading — three `unit_state`
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polls then `set_flag(8)` — is solid; what does not follow is that flipping this
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field is equivalent to the kill.
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### 🟡 Why it probably did nothing: the poll was not running
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That the poke **persisted for 60 s** is itself the clue. Built-in 69 is
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documented as *normalising* `+16` when it polls, so if the condition coroutine
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were running its `unit_state` polls, it should have overwritten the value within
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a frame. It did not — which points at the condition being evaluated **only when
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a trigger fires**, not on every frame. Poking state without firing the trigger
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changes a value nobody reads.
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### 🔴 The per-unit record layout is not what the built-in summary says
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Dumping `ADN110`'s record contradicts *"+4 live object (NULL = absent)"*:
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```
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+0 = 2 +12 = 0x42480000 (50.0f) +20 = 9
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+4 = 26 +16 = 4 (state) +128 = 0x3F733333 (0.95f)
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```
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`+4` is **26/27/28 for the three squadrons — small consecutive integers, not
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pointers** (an undeployed squadron, `ADN201`, has `+4 = 0` and `+16 = 0`). And
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**`+20 = 9` is exactly these squadrons' member count `n`**, which the roster
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gives independently — so the record is per-squadron and carries its strength.
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Earlier readings printed `obj=yes` because the probe tested that word for
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non-zero, not for pointer-ness. That is a reporting bug in my own tool, and it
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made a small index look like a live object.
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**Not settled:** what `+4` indexes (a route or symtab-1 index is the obvious
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guess, given the values), and how to make the condition actually re-evaluate.
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Firing the trigger — built-in 100 pushes onto `[phase+272]` — is the next thing
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to look at.
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