sylph-decoder e3d76fe397 re: F5 survives the full-quad reader, measured rather than asserted
Last iteration I asserted F5 was unaffected by the truncating-reader bug
because it compared like with like. Asserting that is the move that produced
the bug, so this measures it. The new reader sees 9.7 quads/frame vs ~7.5.

Scalar that needs no element identification: quads mid-ramp (0<a<250) per
frame goes 6,4,4,4,2,1,4,3 -> 0 at f436, while the control never reaches 0
anywhere in 48 frames of build-in. One frame with nothing part-way through a
ramp is the cut.

Bonus the old reader could not show: both sweeps enter at f436-438 at their
declared opening alphas -- pteff03 at 255, pteff03a at 1,2,3,4,6,11,17 from
its declared 0.

Refutation attempt on the port's "clock jumps to 236.0": tried and failed.
My bound is [100,238), which contains 236 -- consistent, not independent
confirmation.

Adds tools/re-capture/read_draws.py so the truncating regex is not re-rolled.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-02 21:06:55 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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