sylpheed-port's BLOCKED ask #2. The gap was the one quantity in the transition with no rule: measured at 0, 3 and 2 frames across three transitions, and I had proposed it might be a load, which would make it emulator- and storage-dependent and unauthorable. Leg 1, bundle size runs the wrong way. If the gap were the incoming bundle arriving, the biggest bundle would gap longest. Build 4 is 12 278 666 B and gaps ZERO frames; build 5 is 6 977 437 B and gaps 3 and 2. Leg 2, ran title->menu a second time from cold. The outgoing ramp is byte-identical (63, 127, 191, 255) and the gap is 3 frames in BOTH runs. Leg 3, and the two runs are not a null comparison -- which is the objection leg 2 invites. The captures refute it themselves: press-to-first-change differs by ~12 frames between them (~25 against ~10). Something in this transition really is cache-sensitive and moved by 0.4 s, while the gap did not move at all. The control comes from inside the measurement rather than from an assumption that conditions differed. So the gap is deterministic to the frame and not a load. It is also not constant across transitions (0, 3, 2, 3) and not in the fade group -- the port reports 866 keyframes across 16 screens with 0 untimed. A deterministic game quantity with no rule found; black_hold_units stays 0, and "not a load" must not become a reason to author a constant. The load proposal in screen-transitions.md is marked refuted rather than deleted. Also fills in docs/game/navigation.md, which the standing brief asks me to keep and which I had not touched while measuring four transitions: a player-side section on what a screen change looks like, and three scripting traps -- that `pkill -f xenia_canary` kills the shell that ran it (cost a launch today, and the same trap is already in METHOD for pgrep), that screen_id.py reports `menu` during the attract loop, and that it cannot tell EXTRAS from the main menu. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.