Two things, neither of which moves a verdict. The port pointed out that rejecting on DECLARED size replaces one error with its mirror: an element scaled ABOVE 100% could cover the screen from a smaller declared size, and my guard would silently exclude it. Checked against the disc first: across 921 keyless elements, ZERO cover the screen only via scale, so the mirror case does not occur here. Adopted anyway, because the construction does not need that to stay true -- coverage is now tested per instant against the scaled size, alongside the opacity test, since both animate on the same ramp. 80 forced instances before and after, split 42 .prm / 38 .tbm, unchanged. Second: an attempt to upgrade the 38 .tbm verdicts from inferred to decoded by finding the texture and measuring its alpha coverage. It cannot be located. Not in its bundle (no RATC record, no sprite-table entry, for any of the 13 names); not a file (no .tbm anywhere on the disc); not a pak entry (its archive's hashed TOC contains none of the name, its uppercase form, its stem, .t32/.tga/.xpr variants, or ui\\ and tex\\ prefixes, across four archives); and not visible in our composite, since compose skips an element with no resolvable sprite, so we draw no pixels for a .tbm at all -- and no committed capture covers a screen that has one. So a second reading survives and is recorded rather than excluded: a .tbm may contribute no pixels, in which case its paint position is INERT rather than correct. That leaves the 38 harmless instead of right -- a different claim with the same consequence. Distinguishing them needs a capture of GP_SAVE_LOAD, GP_BUNK or GP_DEBRIEFING_PILOTLOG, all behind the A fault. One upgrade: pfbase.tbm's first position is MEASURED, not inferred -- it is element 0 of the save/load frame and the order read off the running game starts [0, 1, 2, ...]. Twelve of the thirteen .tbm names still rest on the rule. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
235 lines
12 KiB
Markdown
235 lines
12 KiB
Markdown
# Where a keyless primitive paints, when the file forces it
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**Classification: decoded.** Derived from the keyframes and the element's own
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geometry, checked disc-wide, and validated against **both** primitives whose
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position was measured in the running game — one it must reproduce, one it must
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not disturb.
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## The question
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A `.prm` / `.tbm` primitive carries **no layer key**: the key is read from a
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sprite's header, and a primitive has no sprite.
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[`ui-prm-primitives.md`](ui-prm-primitives.md) established that the key is not in
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the bundle either — the declaration entry's unread words are constant, and the
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bundle has no RATC child for a primitive — so `implied_layer_key` is a **measured
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per-name table**, and anything not in it keeps `u32::MAX` and sorts **last**.
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"❔ Where an *unmeasured* primitive paints" has been that page's standing blocker.
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The port hit it: `build_12` / `build_15` composited to solid black at every
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instant of their declared life, because `pgloading_eff00.prm` — a full-screen
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opaque quad — sorted on top.
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## The rule
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> **An element that covers the screen and is fully opaque at some instant cannot
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> paint above anything visible at that instant.** Where the elements visible
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> during its opaque span are *all* of them, its position is forced to first.
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This is a constraint read off the file, not a preference, and it is not an
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analogy to a neighbouring screen.
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`pgloading_eff00.prm` is opaque for **39** instants, and **all 9** other elements
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on the loading screen are visible inside that span. **Forced first**, 4/4
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instances.
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## The controls — the rule has to survive both, and it does
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| primitive | measured in the game | opaque instants | forced below | rule says |
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|---|---|---|---|---|
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| `palogo_eff0.prm` (entry 11, developer) | **paints FIRST** | 211 | **6 of 6** | ✅ forced first |
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| `palogo_eff0.prm` (entry 10/13, publisher) | **paints FIRST** | 256 | 2 of 2 | ✅ forced first |
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| `pteff00.prm` (title) | **paints LAST** | 2 | 3 of 23 | ✅ permitted on top |
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| `pteff00.prm` (menu) | **paints LAST** | 2 | 7 of 15 | ✅ permitted on top |
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🔴 **The first row is the one that matters.** `palogo_eff0.prm` is named like an
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overlay, and a rule keyed on the *name* would sort it last — against a measured
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order. Occlusion gets it right. `pteff00.prm` is opaque only for two instants, at
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its screen's entry and exit, so the constraint never binds it: it is the fade
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cover, and it belongs on top.
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## The span, and what it costs to get wrong
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The rule quantifies over "every instant the primitive is opaque" and "every
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element visible then", so it depends on where a screen's timeline ends and on what
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an element does after its own last keyframe. The port asked, having got **256**
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opaque instants for `palogo_eff0.prm` where this page said 211.
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⚠️ **That pair was a bundle mismatch, not a definitional one** — `palogo_eff0.prm`
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appears on both splashes, and the publisher (entries 10, 13) runs to t=255 while
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the developer (11, 14) runs to t=210. 256 and 211 are both right, for their own
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screen. The definitions already agreed.
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**The definition:** the span is `0 ..= max keyframe time over every element in the
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build`, and an element **holds its final pose** past its own last keyframe — which
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is what `pose_at` does, and it is decoded rather than assumed: a group holds at its
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last keyframe rather than looping
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([`ui-keyframe-time-unit.md`](../ui-keyframe-time-unit.md)), and
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[`ui-record-loop-length.md`](ui-record-loop-length.md) shows the declared length
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never falls short of the last keyframe, the slack being exactly that hold.
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**How much rests on it — 130 keyless full-screen primitives with an opaque
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interval, and how many verdicts change:**
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| alternative convention | verdicts changed |
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|---|---|
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| span = the bundle header's declared `+0x08` | **0** |
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| span = the primitive's **own** last keyframe | 72 |
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| elements counted **gone** after their last keyframe (no hold) | **72** |
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🔴 **The hold decides 55 % of the verdicts, and dropping it is refuted by a
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measured order.** `palogo_eff0.prm` is a *single* keyframe at t=0. Without the
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hold it would be opaque for one instant, no other element would be up yet, and the
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rule would call it **free** — against the order measured in the running game,
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which paints it first. Pinned by
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`the_hold_after_a_final_keyframe_is_required_by_a_measured_order`.
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✅ **And the header length is interchangeable with the elements' maximum**: zero
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disagreements disc-wide. Either may be used.
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✅ **The verdicts that matter are convention-independent.**
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`pgloading_eff00.prm` comes out **first** under all four conventions;
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`pteff00.prm` comes out **free** under all four. Only `palogo_eff0.prm` moves, and
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only under the convention its own measured order rules out.
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## Disc-wide
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Keyless **full-screen** primitives with an opaque interval:
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| | count |
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|---|---|
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| position **forced first** | **80** |
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| constrained below some, not all | 50 |
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| occluding nothing | 0 |
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The split falls almost exactly along the names — every `*base*` is forced, every
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`*eff00*` is not — with three families crossing it: `palogo_eff0.prm`,
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`pgloading_eff00.prm` and `pzeff00.prm` are named like overlays and are forced
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first. **That is precisely why the name is not the rule.**
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✅ **And it explains a symptom the corpus had recorded without a cause.**
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`ui-prm-primitives.md` notes 36 builds that "come out one colour ... wiped by
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`pzeff00.prm` and `pceff00.prm`, whose positions have never been measured".
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`pzeff00.prm` is forced first in **32 of 32** instances. Those builds were wiped by
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our own sort, not by the game.
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## 🔴 The rule's real limit, found by its own test
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An earlier version applied to any element. Its disc-wide test asserted that no
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*keyed* element is ever forced — and that assertion failed, on **22** of them:
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`pneff01.t32` (key `0xd850`, paints #8 of 13) and `pbfriendly.t32` (key `0x9230`,
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#17 of 49).
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Both are `.t32` **sprites**, and that is the flaw: a sprite's *element* alpha
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being 255 says nothing about whether its **texture** covers the screen. Most of it
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may be transparent. The disagreements were the rule overreaching, not the keys
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being wrong.
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`forced_backdrop` is now restricted to elements with **no sprite** — untextured
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primitives, which are solid quads and do occlude what they cover. That is also the
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only case `derived_paint_order` consults it for.
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## 🔴 Self-refutation: the argument is sound for only 42 of the 80
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A disc-wide census of the *colour* these elements carry breaks the rule's premise
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for nearly half its verdicts.
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| the 80 forced-first instances | count | fade ARGB |
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|---|---|---|
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| `.prm` — untextured solid quads | **42** | pure black (`ff000000`, `7f000000`, `40000000`, …) |
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| `.tbm` | **38** | **`ffffffff`** — white at full alpha |
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**A solid white quad at alpha 255 painted first would make the screen white.** No
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screen is white. So a `.tbm` is not a solid quad: `ffffffff` is a white
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*modulation* on a texture, which is exactly what a background bitmap carries.
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🔴 **And that means element alpha does not establish coverage for them** — the same
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error the `.t32` guard already caught, one file extension further out. I fixed that
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symptom (`el.sprite.is_some()`) rather than its cause: **an element's alpha is not
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its texture's opacity, and only an untextured primitive makes the two the same
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thing.**
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**What this does and does not change:**
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* ✅ The **42 `.prm`** verdicts stand as decoded. For a solid colour quad the fade
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*is* the pixel, so opacity and coverage are the same fact.
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* ✅ **One of the 13 `.tbm` names is measured, not inferred.** `pfbase.tbm` is
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element 0 of the save/load frame, and the order read off the running game
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(`the_save_load_screens_match_what_the_running_game_paints`) starts `[0, 1, 2,
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…]` — the game paints it first. The other twelve names rest on the rule.
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* 🟡 The **38 `.tbm`** verdicts are **not** decoded. They are almost certainly still
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right — every one is named `*base*`, is full-screen, and one of them
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(`pfbase.tbm`) has its first position **measured in the running game** — but that
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is a name-and-role argument, which this page elsewhere argues is the weaker kind.
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* ⚠️ **The code is deliberately unchanged.** Restricting `forced_backdrop` to
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`.prm` would send `pcbase`, `pnbase`, `pqbase`, `pubase`, `pvbase`, `pjbgbase2`,
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`po_menu_base` and the four `px_*_base` back to `u32::MAX` — last — which is the
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blank-screen bug this rule was written to fix. Downgrading their *status* is
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honest; reverting their *position* would be wrong.
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## ❔ Where a `.tbm`'s pixels live — looked, not found
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If a `.tbm`'s texture could be decoded, its alpha coverage would settle the 38
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directly. It cannot be located:
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* **not in its bundle** — no RATC record and no sprite-table entry, for any of the
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13 names;
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* **not a file** — there is no `.tbm` anywhere on the disc;
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* **not a pak entry** — its own archive's hashed TOC contains none of `pfbase.tbm`,
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its uppercase form, its stem, `.t32`/`.tga`/`.xpr` variants, or `ui\`/`tex\`
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prefixes, across four archives;
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* **not visible in our composite** — `compose` skips an element with no resolvable
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sprite, so our renderer draws **no pixels at all** for a `.tbm`, and no committed
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capture covers a screen that has one (`GP_SAVE_LOAD`, `GP_BUNK`,
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`GP_DEBRIEFING_PILOTLOG`), so nothing says whether the game draws any either.
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⚠️ **So a second reading survives and is not excluded**: that a `.tbm` element
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contributes no pixels, in which case its paint position is *inert* rather than
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wrong. That would leave the 38 verdicts harmless instead of correct — a different
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claim with the same consequence. Distinguishing them needs a capture of a screen
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that carries one, which is behind the Ⓐ fault
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([`ui-clock-freezes-at-settle.md`](ui-clock-freezes-at-settle.md)).
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## Reach
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⚠️ **Assumes straight alpha-over blending.** Blend mode is ❔ on
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[`ui-prm-primitives.md`](ui-prm-primitives.md): an *additive* quad at alpha 255
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would not occlude, and the rule would then be placing it wrongly. The
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`palogo_eff0.prm` control is evidence the assumption holds at least there.
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✅ **The colour census narrows this a long way.** Every full-screen `*eff00*`
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primitive on the disc is **pure black** at its various alphas — `ff000000`,
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`7f000000`, `40000000`, `b2000000`, `cc000000`, `d4000000`, `00000000`. Black at
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alpha *a* over content is exactly what an alpha-over dim or fade looks like, and an
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*additive* black quad would be a no-op, so a designer would not author one. The
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single non-black primitive on the disc is **`pbafc.prm`**, RGB `00e8e0` (cyan) at
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alphas up to `ff` — and it is **844×600, not full-screen**, so it is outside this
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rule's geometry guard entirely. ❔ Whether *it* is additive is still open, and it is
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now the only candidate.
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✅ **Coverage is tested per instant, against the SCALED size, and two-sidedly.**
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An earlier version rejected on the *declared* size (pivot doubled), which the port
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pointed out replaces one error with its mirror: an element scaled **above** 100 %
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could cover the screen from a smaller declared size. Checked across **921** keyless
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elements: **0** do, so the mirror case does not occur on this disc — the per-instant
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test is in because it does not need that to stay true. Verdicts before and after:
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80, split 42 `.prm` / 38 `.tbm`, unchanged.
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⚠️ **It gives a lower bound, not an ordering.** It settles the 80 instances where
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occlusion forces the position, and says nothing about the 50 where the primitive
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is opaque only part of the time — including `pteff00.prm`, whose place on top is
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still a *measured* per-name entry, not a decoded one.
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⚠️ **No new oracle measurement.** The two controls are orders measured previously;
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nothing here was captured from a running game. A draw capture of a loading screen
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would confirm it directly, and the loading screens are not reachable from the
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title path.
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## Reproducing
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```bash
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cargo run -p sylpheed-formats --example prm_forced_first
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cargo run -p sylpheed-formats --example prm_occlusion_check
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SYLPHEED_DISC=/disc cargo test -p sylpheed-formats --test ui_forced_backdrop_disc
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```
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