Sylpheed port agent ecd5e56e0c port: check-all excused two failing rows with a measurably false reason
The suite reported '2 DIFFERS, allowed: the pin is not on main, so this compares
two decoder eras', and I had quoted that for several iterations without testing
it. Built sylpheed-cli at formats-pin-2026-08-30 and at workspace HEAD and
rendered through both: title, title_jp and main_menu come out 0 pixels different,
despite 508 lines of difference in ui_layout.rs. The eras are not the cause, and
the allowance was excusing a real signal with a wrong explanation.

A second defect in the same eight lines: the expiry tested formats-pin-2026-08-29d
while Cargo.toml pins formats-pin-2026-08-30, so it would have expired on a tag
this tree does not use.

The real reasons are per-screen and already documented: title is the ptloop sweep
phase residual, title_jp is the --pose=rest sparkle handling -- where the port's
shipped pose scores +0.9994 against the game to the reference's +0.8727, so the
port is closer to the game on the row the script calls a disagreement.

Replaced with a named set: title and title_jp by name, any other DIFFERS fails.
A count cannot notice a different screen drifting while the total stays at two.
Controlled both directions -- passes on the known pair, fails on main_menu or
extras. The pin reminder now reads the tag out of Cargo.toml so it cannot drift.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 14:15:56 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%