Sylpheed port agent edf89795e5 port: out-of-sample test -- everything the port ships was in the passing half
The Decoder pre-registered six predictions and tested them on a fresh boot that
had no hand in deriving them. Three failed. Audited against what this port
authors: NOTHING TO CHANGE.

The three that passed are the three the port builds on -- the leaf period ratio
(which IS rate 0.5), the strip identities, and the 120-unit pulse. The three that
failed are figures the port never adopted, and the sweep-leads-plate separation
they asked me to drop is absent from authored/, tools/port/ and port/scripts/ --
grepped, not assumed.

The split is not luck. Everything adopted is either DECLARED on the disc or
corroborated by three independent legs; every failed prediction is a relationship
between elements measured in a capture, the class check-authored-vs-declared
states it cannot arbitrate. The rule "adopt what the disc declares, or what three
unrelated things agree on" selected the surviving half before anyone knew which
half that was.

Also recorded: their check_labels.py, offered as the mechanism for capture-only
labels, fails its first independent test -- validated on the two captures that
produced its labels, two of four checks fire on a third. Nothing here depends on
it.

check-all is GREEN at this commit: 26 steps, every asserting check passes, no
failures. First fully clean run since the OPTIONS archive landed.
2026-09-04 13:23:50 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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