Sylpheed port agent ef9348f26d port: verify the overlay leaf-pin fix live, with a negative control
Recorded that fix as inert because press_start carries no leaf, which left it
unverified. title carries the leaves, so raising it as an overlay exercises the
path: pre-fix the two renders at leaf-time 0 and 4 are identical (the pin does not
reach, since the overlay's leaf read the frozen time_units in both runs);
post-fix they differ by max 105.86 and the announcement reports
overlay(leaf=0.0) against overlay(leaf=240.0).

A proper before/after -- the negative control shows the failure the fix removes,
not just the fixed state working. The configuration is synthetic (--overlay=title
over main_menu is something the game never does) but what it tests is the wiring,
which is screen-independent.

Process failure worth keeping: I reverted with a text patch to run the control and
the restore script half-failed, removing the line and throwing before replacing
it. What caught it was two independent checks disagreeing -- grep reported the fix
absent while the render comparison reported output matching the fixed run. Had I
printed only the render check I would have concluded the restore worked. Restored
with git checkout, tree clean, verification re-run gives the same 105.86.

Reverting a committed change by editing text is choosing the fragile path when the
robust one is one command away.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 19:13:45 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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