sylph-decoder f0185fba52 re: PRE-REGISTER the guest frame-rate test -- the movie is the ruler
Units per second is the one number left on the PRESS (A) plate, and both
existing measurements of it are wall-clock readings off an emulator that
runs the guest slower than real time by an unknown factor. They disagree
by 2.9x, which is what that method is worth here.

ADV.wmv declares 30.0000 fps exactly in its own ASF header (stream #2,
avgTimePerFrame = 333333 x100ns). That is a disc fact, so a decoded movie
frame is a tick of a clock Canary's speed cannot stretch.

The measurement is a ratio of counts with no wall clock in it: how many
consecutive swap labels bind the same movie luma texture base.

  H_A  guest 30 fps ->  60 units/s -> 1.0 labels per movie frame
  H_B  guest 60 fps -> 120 units/s -> 2.0 labels per movie frame

Committed BEFORE the capture so the number cannot be chosen afterwards,
with acceptance bands, the three ways the instrument could lie, a guard
for two of them, and a named control (the splashes' established +34/frame
must reproduce in the same log, or the log is not comparable).

Noting the trap I nearly fell into: stream #1's avgTimePerFrame is a
packet rate and reads as 3.05 fps. Reading the wrong stream is the obvious
way to get this wrong, so it is written down.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-01 18:43:13 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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