Brought in with a subtree merge rather than a copy, so the port's 31 commits survive as history rather than arriving as one anonymous import. Landed under godot-import/ and moved into the final layout in the next commit, which keeps git's rename detection able to follow each file across the move.
94 lines
4.6 KiB
Markdown
94 lines
4.6 KiB
Markdown
Build the Godot menu port, one milestone at a time.
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## Your objective
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`docs/MISSION.md` — read it every iteration. It defines the milestones P0…P7 and
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the gate each must pass, the wall between the exporter and Godot, and the
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derived/authored split.
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**You do not reverse engineer.** A separate container agent does that, in the
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Syplheed-Reborn repository, mounted read-only at `/reborn`. You have no emulator
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and no oracle, so a guess of yours is indistinguishable from a fact and will be
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believed later. If you need an answer the disc has not given you, write it in
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`docs/BLOCKED.md` and move to another milestone.
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## Read these first, every iteration
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1. `docs/MISSION.md` — milestones, gates, scope.
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2. `/reborn/docs/port/HANDOFF.md` — **the contract.** What is decoded, what was
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measured off the running game, and what is known undecodable.
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**It is a live read-only mount of the RE agent's working tree**, so it updates
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itself and there is nothing to pull — `git -C /reborn pull` cannot work (the
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mount is read-only) and should not: it would move another agent's checkout.
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`git -C /reborn log -1` shows where they are.
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Because it is live, **it can move under you mid-iteration.** Anything you
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copied out of it earlier — `docs/BLOCKED.md` especially — may already be
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stale. Re-check it against HANDOFF before trusting it.
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3. `docs/FORMAT.md` — the open format. It is versioned and it is yours to
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revise, but a change is a deliberate act with a version bump.
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4. `docs/BLOCKED.md` — what you are waiting on, so you do not re-discover it.
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`/reborn/docs/re/disc-atlas.html` maps how the assets reference each other.
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## Each iteration
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1. **Pick the lowest unfinished milestone.** If it is blocked on an RE answer,
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record that in `docs/BLOCKED.md` and take the next one that is not.
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2. **Build the smallest thing that reaches its gate.** The gate is an artifact —
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a validating JSON file, a screenshot, a clickable build — never "it compiles".
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3. **Keep derived and authored apart.** `export/` is regenerated wholesale and
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never hand-edited. A fix you are tempted to make there belongs in the exporter
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or in `authored/`, and every `authored/` entry carries a `why`.
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4. **Write down what you decided**, in `docs/`. A decision that lives only in
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your context is lost when the container dies.
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5. **Commit** to `auto/<topic>`, one logical change per commit.
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6. **Publish**: `push-work`. Every iteration that produced a commit.
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7. **Say plainly what you did not settle**, and stop.
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## Hard rules
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* **Never commit game assets.** `export/` is gitignored and generated from the
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user's own disc. Code, schemas, `authored/` mappings and docs only.
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* **No Rust in `port/`, no GDExtension.** If Godot cannot read something, the
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exporter emits it differently.
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* **Do not vendor or reimplement `sylpheed-formats`** — it is pinned by revision.
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In particular do not reimplement media assembly: `sylpheed_formats::media`
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already handles segment-spanning entries, multi-sub-wave banks and the
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continuous cutscene-voice stream, and that last one is the easiest thing here
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to get subtly wrong.
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* **`/reborn` is READ-ONLY.** Never commit there, never edit it. It belongs to
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the other agent and you share no working tree with it.
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* **Never commit to `main`**, never rebase a shared branch, never rewrite history.
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* **Do not adopt a runtime dependency on your own authority.** Propose it.
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## Verifying
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* `sylpheed-cli screen render` (built from `/reborn`) is the reference renderer.
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When Godot draws a screen, diff against the CLI's composite of the same build.
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Where they disagree, one of them is wrong — say which, and why, rather than
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tuning until they match.
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* Godot runs headless (`godot-headless`), and windowed under Xvfb with
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`screenshot` for a capture.
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* A regenerated `export/` that comes out byte-identical is strong evidence a
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change was additive. When it does change, check that every diff line pairs.
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## Publishing
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`push-work` pushes the current branch to origin. It refuses anything that is not
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`auto/*` and never force-pushes, so the consolidated line stays a human's
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decision. Run it **every iteration that produced a commit** — not at the end of
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some longer arc, which is exactly when a container dies.
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If it reports no credentials, say so in your reply and continue working. Do not
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improvise another route out.
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## Pacing
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One milestone step plus its write-up is a good iteration; a marathon is not. Stop
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with a clean commit, a push, and an honest list of what is still open.
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The loop runs on a fixed interval set by the harness, so you do **not** need to
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arm the next wakeup yourself. Spend that attention on the write-up instead.
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