sylph-decoder f64fb8f2a4 re: WITHDRAW "the guest presents at 30 fps" -- the clean result WAS the failure mode
Published this morning, withdrawn the same day. The measurement was real;
the inference was not established.

My own pre-registration named three ways the instrument could lie and
guarded two. The third -- "the guest may be frame-locked to its own
presentation rather than to the movie clock" -- is the one that occurred,
and a perfect 1.0000 is exactly what it produces: a triple buffer rotating
once per present gives run-length 1 at ANY frame rate. So the measurement
cannot separate a 30 fps guest decoding one movie frame per present from a
60 fps guest rotating a buffer per present.

The methodological error is the part worth keeping. I wrote the guard down,
saw a result so clean it had no tail, and read the cleanness as strength. A
clean result on an instrument whose key assumption is unguarded is not
confirmation -- the cleanness may be the failure mode's own signature. Both
guards I did build tested how the buffer was READ; neither tested whether a
buffer change means a decode.

What surfaced it: the draw log carries a per-frame gtick marker I had not
noticed. It is host time rescaled (Clock::QueryGuestTickCount is
host_tick_count * guest_tick_ratio, scalar 1.0), so it is a wall clock and
cannot be read as a rate -- but its SHAPE has no phase. Xenia locks vblank
to 60 Hz, and the present interval is ONE vblank 71.7% of the time and two
24.6%. A guest hard-locked to 30 fps presents every second vblank and would
put the mass at 2.

I am NOT replacing it with 120. Three routes now disagree: the withdrawn
movie cadence says 60, the vblank cadence says ~120, and
title-plate-delay's 120 declared units in 2.13 s measured twice to 6 ms
says ~56. Two of the three must be wrong and I do not know which.
Publishing 120 would repeat the mistake this commit withdraws.

The port is told to keep 60 for now, and told plainly that it is an
authored value rather than a measured one.

The settling experiment is named: hash the movie luma plane's CONTENTS per
present rather than its base address, which separates "the buffer rotated"
from "a frame was decoded".

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-01 19:11:05 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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