Closes a negative of mine whose failed assumption I had named: I searched for an 8-record btn-named build in an archive of its own, assuming DIFFICULTY's four items pair with f variants the way GP_TITLE's screens do. It has its own prefix and is not a GamePart screen at all. Three independent routes agree. The image lists DLG_SELECT_DIFFICULTY among the DLG_* dialog names at 0x820A41BB, and GP_DIFFICULTY appears zero times. GP_DIALOG entries 2/3 are the only builds there with pcbtn00..03 -- four buttons at design rows 259/329/399/469, spacing 70, an EN/JP pair. And my capture of the running screen puts its four rows within 4 px of those, with spacing 70.5/69.5/70.0 against the disc's 70/70/70. Reach stated: the entries are identified by button count and geometry, not by a binding from the DLG_ name to a pak entry. No such binding was found. Also notes the consequence for Q6's count-match: NEW GAME opens a DIALOG from an external archive, which still matches the count but is not the same category as OPTIONS or TUTORIAL opening a GamePart. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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