The blend bit has been decoded against RB_BLENDCONTROL0 since 2026-08-31, but ui_layout::blit could not draw it, and said so in a comment citing a refutation that is <render-vs-capture> -- this renderer disagreeing with itself while it had a stale keyframe association, no leaf geometry and no rotation. The consequence the port raised: verify-screen compares two renderers, so a renderer that structurally cannot express a declared field makes the check incapable on every screen that uses it -- 12 of 16 -- and the tolerance silently excuses all of them. A quiet check is worse than a failing one. Both equations come off the game's own pixel shader, which premultiplies (oC0 = rgb*A, A), so only the blend register differs: 0x07010701 gives rgb*A + dst*(1-A), 0x01010101 gives rgb*A + dst. Additive therefore saturates rather than wrapping, and a transparent or black source is the identity -- neither is a choice. No plumbing needed: t8ad::parse already stores +0x04 as T8adImage::flags. Four controls, pinned against arithmetic per the rotation precedent. The fourth is the only one that can fail for the right reason: the first three pass just as well if blit ignores the flag and draws everything additive, so the discriminator flips only the blend on one sprite and requires two different answers, each equal to its own equation. That is the same failure class as the port's non-inverting latch check and my own backward scan that resolved every guard to "internal". 120 passed, 0 failed on the full lib suite. 67 sprites over 14 screens were being drawn with the wrong blend, including 10 of 18 on the title and ptbtn00f, the PRESS (A) plate's highlight. R1: tools/stale-instrument render-vs-capture lists 8 claims that died to this instrument, including both legs of the rest() pair and "the plate-free title capture may be too early to be settled", which sits on play-test finding 3. None is re-derived here; this only records that the instrument no longer exists in that form. Also corroborates the port's H5: pgloading_loop5 is an ELEMENT resolving to sprite pgloading_ring.t32, which is additive. I could not find loop5 as a sprite in any pak and nearly reported a false contradiction from the element/sprite name split. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.