240 s parked on the main menu, reached by using the XMA probe log as the screen oracle instead of video -- the route the previous iteration wrote down. Menu in 26.8 s against never-in-378 s for the video rig, guest at 0.92x, capture at 0.08 % silence against the recipe page's own best of 0.31 %. BGM_103's contexts verify the screen and no ADV context appears afterwards, so the attract loop never took over. Three results, two instruments. NO SEAM: zero runs >= 0.3 s below median-18 dB in 232 s. The port's 3.4 s near-silence is a property of its authored loop, not of the game. NOT THE WAVE LENGTH: autocorrelation r at 87.750 s is -0.009 on four independent windows; the top lag is 61.909 s with a 2x harmonic. Estimator controls recover 87.750 and 60.000 exactly. 61.93 s, INDEPENDENTLY: locating 30 s slices of the capture inside the decoded summed waves shows playback advancing exactly +5.00 s per 5 s and wrapping at 61.93, from three wraps. Control: slices cut from the wave itself at 10/45/70 s are found at 10.00/45.00/70.00. Two points mis-lock where the slice straddles a wrap and they carry the two lowest scores in the table. Offsets span 0.25..57.18 s of an 87.744 s wave, so the loop is [~0, 61.93) and the final ~25.8 s is never played -- exactly where bgm-two-stems.md found the fade-out and trailing silence. The game loops before the fade, which is why there is no seam. Also corrects my own '8 of 10 three-chunk regions start mid-stream'. The port counts 25 three-chunk regions; it is right that both numbers cannot describe the same set. My audit run was CUT SHORT -- the committed file ends mid-list with no summary line -- so that was a ratio over an unknown fraction of the population, and the claim that the defect is specific to multichannel regions is now unsupported. The ADV verification and the fix's own sweep are unaffected; that sweep ran to completion and printed its totals. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.