sylph-decoder fa887b4e5f re: EXTRAS complete -- ptframe4, pteff21/22/23 and pteff10 are all ADDITIVE
The four elements the port measured as the worst on EXTRAS, and which appeared
in no draw, were in a draw all along: the 24-index additive batch holds six
quads and Canary printed the first two. Cap raised to 64, screen re-captured,
all six named. Same draw as ptframe3, whose state was already measured -- the
one-way implication doing real work.

pteff10 is identified too, and it needed the resting SCALE: it ships as 409x144
and is drawn at 200 % x 500 % = 816x720. The matcher's 'try 1x and 2x' rule
could not name it at any scale and reported a near miss against something else,
which is a failure wearing the clothes of an answer. Candidates are now the
declaration's pivot*2 scaled by the resting keyframe as well as the texture at
1x and 2x, and the tolerance is the log's own NDC print quantisation rather than
a chosen number.

Flagged rather than buried: pteff10 measuring additive is in tension with the
port measuring it nearly exact under alpha-over. Both can be true for a dim
semi-transparent glow over a dark background, and it is the one row a rendering
check does not corroborate.

Also stated: the three full-screen alpha-over draws are NOT individually
identified -- four elements declare 1280x720 -- so the label on those rows is a
candidate, not an identification.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 06:59:11 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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