sylph-decoder fb811fe0e4 re: F6 unit 6 -- pteff03a is not submitted at any size; the collapsed-scale candidate dies
Unit 5 filtered on height, so a collapsed quad would have been invisible to
it by construction. Dropping that filter: across the whole title era,
frames >=700, every quad regardless of size --

  RIGHT->LEFT travellers (pteff03a's direction):  0
  LEFT->RIGHT travellers:                         2  (both pteff03)
  static shapes:                                 10
  degenerate/collapsed quads:                     0

Not one quad travels right-to-left in the entire title era at any size, and
nothing is submitted collapsed. So pteff03a is absent from the draw stream
-- not drawn invisibly, not drawn at zero scale. That strengthens unit 5
from "no tall quad of that size" to "no quad of that motion at all".

All three candidate mechanisms are now dead: the zero-alpha skip is weak on
its own terms (explains opening frames, not a whole run), the focus/variant
link was eliminated by the port's wider survey (linked targets chain across
unrelated element kinds -- on one menu a sweep points at a button, so the
field is a chain pointer rather than a variant selector), and collapsed
scale dies here.

Recording that as the state rather than proposing a fourth candidate.
Three have been named and three have failed, two by checks that took
minutes. A fourth guess before the human's "one streak or two" look would
be guessing against an answer about to arrive for free.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-02 18:46:22 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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