sylph-decoder fd3d936427 re: F6 unit 7 -- the title has exactly ONE moving quad; the lights are in the texture
The port raised a real caveat: my earlier scans filtered on height (>1.2
NDC) and sample count (>=20), so a population of many small lights would
have been invisible to both by construction. Dropping both filters, over
the whole title era: 59 distinct shapes, 2 moving, 57 static, and ZERO
small moving shapes. The two moving keys are the rounding-split halves of
one element, pteff03.

So there is exactly one moving quad on the title, 883x1134 px.

That answers the human's actual uncertainty -- whether the game renders one
light per line or one light covering several close lines. It is the second:
the multiple lights are painted INTO the texture of a single large sweeping
sprite, not drawn as separate moving objects. A port reproducing "several
lights" as several elements would be modelling the wrong thing.

The port's caveat was right to raise and the check excludes the population
it warned about -- third time in this exchange that asking was worth it
even when the specific worry did not apply.

What I have NOT done, and it was the literal ask: the human asked for
screenshots and I have taken none. I answered the counting question from
the draw stream because it is the stronger instrument for how-many and
how-big -- it reads the guest's vertex buffer rather than pixels and cannot
miss a faint light. But "what do the lights look like" is a question about
an image and the draw stream cannot answer it. That remains open.

Reach: one boot, one window, every quad in the stream. Static elements are
not counted as lights -- 57 exist and some may pulse in place; this unit
counts motion, not brightness.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-02 18:57:07 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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