Sylpheed port agent fdb33a9abc port: wire flow.json's dwell, assert the three authored values the port hardcodes
Applying the prior from six prior findings to authored/ itself: five keys had no
reader. dwell, ramp, left_right, input_during_transition, stems.

dwell is the one that mattered. Its own text says a measured hold goes there and
a number placed there did nothing -- and two iterations ago I asked the Decoder
for measurements destined for that slot. Wired now, and it stays EMPTY: the
splash dwells are declared on the disc and measured to agree.

I wired it to the wrong branch first and it did nothing, silently -- holding
longer after settle is absorbed because the screen still leaves at exit_time +
black_hold. A dwell must delay the departure. Caught only by testing the control:
+120 units moves the transition 4.46 -> 6.43 s.

ramp, left_right and input_during_transition describe hardcoded behaviour and are
written like switches. Rather than invent the missing implementations, they are
now asserted against the value the port was built for, naming the file -- which
is the distinction left_right's own why claims to make and was not making. The
validator is called, not merely defined.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 03:16:35 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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