Sylpheed port agent fe01c3e221 port: sweep my own tool headers after theirs -- two hits, both in verify-dwell
Their audit found one defect in sixteen commands and their point that doing one
and stopping is the failure applies to me: I had fixed verify-screen and
verify-capture and gone no further.

Hit 1: verify-dwell built its target as oracle span + the GAME's black gap and
scored the port against it, correct only while the port inserted that gap. It does
not -- black_hold_units went to 0. On publisher_logo the port runs 0.131 s below
the unslacked target, absorbed into an 'agrees' by 0.15 s of slack that is larger
than the omission it hides. Hold now read from authored/timing.json; the game's
gap printed as its own term.

Hit 2: the tool carried '4 presented frames at 2.284 units/frame'. The number is
right but it is the disc used as its own clock on ONE capture that ran at 13.1 fps
against ~28 elsewhere. Stated bare it reads as a general rate and would contradict
Q1's 2 units per rendered frame, a different quantity at normal speed. The
derivation was in DECISIONS.md; the tool inherited the value alone -- exactly
their defect, and their 'print the population beside the number' fix applies
unmodified.

Not found elsewhere: check-capture's percentages all name their population;
check-claims, check-modding, index-decisions and strip-padding assert no measured
quantities.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 17:52:03 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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