re: add a hunting pilot; withdraw the "10 of 116 records are dynamic" result
The user asked for an actively hunting pilot, since a player who kills nothing cannot trigger an event-gated wave and both previous runs used the survival pilot. pilot.py gains SYLPH_HUNT=1. The substantive change is which contacts ENGAGE may shoot: it previously skipped every "hard" target -- "turrets and hulls are not the objective" -- and stood off 2500 units from turrets, on the assumption that an e007 Turret is an AA mount on a capital ship. It is a craft, one of the main enemy types of the first six missions, and at 100 HP the cheapest kill on the field. Under SYLPH_HUNT it is a target and the keep-out drops to 600. The run confirms the pilot engages: steady ENGAGE, fire=1, committed to an e010_ADAN_Attacker_S at ~2.2 km, hull and escorted asset untouched over 160 s. Withdrawn: "only 10 of 116 records ever changed a byte in 170 s". This run measured 41-56 records changing in every 10 s tick. The old figure does not reproduce. I cannot say why, because I changed two variables at once -- the record bound (fixed 0x200 to bounded-by-next-record) and the pilot (survival to hunting). Either explains it. That is a design error, and the honest outcome is a retraction without a replacement explanation rather than a story that fits. The conclusion it had supported is unaffected: the roster identity now rests on the exact 10-of-10 unit-composition match measured independently. Still open, and explicitly not concluded: the pilot's own entity scan shows ADAN drifting 147 -> 129 -> 142, and the late rise has the shape of an arrival, but the sample-to-sample swing is +/-10, the same size as the effect. AGENT.md warns that polling faster than the guest updates manufactures a curve out of noise, so no wave conclusion is drawn. The run probably did not kill anything either (fc=0, asset at 100%), so it does not test the event-gated model. A stable per-record liveness field and a working kill counter are both needed first; REMAINING OB at 0xbdb59668 still does not read as a counter.
This commit is contained in:
@@ -332,8 +332,11 @@ search cannot find a *schedule*.
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moves in one and not the other.
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* 🔴 **Diffing inside the 116 records did not find the arrival flag**
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(2026-08-24, same doc). 10 of 116 records are dynamic, 106 never change a byte
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in 170 s — more support for the pre-allocated roster — and STRONGER than
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first written: the "turrets don't move" hedge was withdrawn after the user
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in 170 s — 🔴 **the "10 of 116 dynamic" figure is WITHDRAWN** — a hunting
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run measured 41–56 records changing per tick; I had changed two variables at
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once (record bound and pilot) so the discrepancy is unattributed. The roster
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identity is unaffected: it now rests on the 10/10 unit-composition match.
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Earlier note, kept for history: the "turrets don't move" hedge was withdrawn after the user
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pointed out that early-mission "Turret" is a craft type, which the data
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confirms (`UN_e007_ADAN_Turret` flies under `AI_ADAN_CraftSquadron_*`, never
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`AI_Structure`). Lesson: check a unit's `AIID`, not its English name. No field transitions in groups of 3 at the
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@@ -313,3 +313,76 @@ records it recurring in about 5 runs of 7), and this was one of the misses, so
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the run cannot say whether the pilot killed anything. Re-hunting the counter
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with `ob_hunt.py` is a precondition for the kill-versus-no-kill test, not an
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optional extra.
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---
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# Hunting run (2026-08-24) — and a withdrawal
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Status: ✅ a hunting pilot exists and engages; 🔴 the "10 of 116 records are
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dynamic" result is **withdrawn**; ❔ the wave question is still open, and the
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entity scan is too noisy to settle it.
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The user asked for an actively hunting pilot, with attention to the objectives,
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because the two previous runs used the *survival* pilot and a player who kills
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nothing cannot trigger an event-gated wave.
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## ✅ `SYLPH_HUNT=1`
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`pilot.py` gained a hunt mode. The change that matters is which contacts ENGAGE
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is allowed to shoot: it previously skipped every "hard" target with the comment
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*"turrets and hulls are not the objective"*, and kept 2500 units away from
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turrets. That was written on the assumption that an `e007` "Turret" is an
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anti-aircraft mount on a capital ship. It is not — it is a craft, one of the main
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enemy types of the first six missions
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(`AI_ADAN_CraftSquadron_*`, `Type = Squad`), and at 100 HP the cheapest kill on
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the field. Under `SYLPH_HUNT=1` turrets are targets and the keep-out drops to
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600.
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The run confirms it flies and shoots: steady `ENGAGE`, `fire=1`, committed to
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`e010_ADAN_Attacker_S` at ~2.2 km, hull 1500/1500 and escorted asset at 100 %
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throughout 160 s.
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## 🔴 Withdrawn: "only 10 of 116 records are dynamic"
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The previous section reported that 10 of 116 records ever changed a byte in
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170 s, and used it as supporting evidence for the pre-allocated roster. **This
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run measured 41–56 records changing in every single 10 s tick.** The earlier
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figure does not reproduce and is withdrawn.
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I cannot say why, because I changed two things at once — the record bound (fixed
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`0x200` → bounded by the next record's address, capped at `0x400`) *and* the
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pilot (survival → hunting). Either could explain it: the old window mis-framed
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every record whose true size is not `0x200`, and a hunting pilot flies into
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traffic that an evading one avoids. **That is a design error on my part**: a run
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that changes two variables cannot attribute its own result, and the honest
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outcome is that the old number is retracted without a replacement explanation.
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The conclusion the retracted number was supporting is unaffected — the
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roster identity now rests on the exact 10-of-10 unit-composition match, which is
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far stronger evidence and was measured independently.
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## ❔ The entity scan is too noisy to answer the wave question
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`pilot.py`'s own scanner reports a live entity count each tick. Over the run:
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```
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t=0s 168 (147 ADAN) t=56s 147 (131) t=101s 145 (129)
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t=20s 171 (147) t=76s 155 (131) t=137s 151 (129)
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t=30s 148 (132) t=86s 147 (131) t=157s 166 (142)
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```
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ADAN drifts 147 → 129 and back to 142. The late rise is the shape an arrival
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would have, but the sample-to-sample swing is ±10 or more, which is the same
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size as the effect. This is exactly the trap `docker/agent/AGENT.md` warns about
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— polling faster than the guest updates manufactures a curve out of noise — so
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**no wave conclusion is drawn from it.**
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Two things are needed before this run type can settle the question:
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1. A *stable* liveness signal — a per-record field that means alive/dead, read
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from the 116 labelled records, rather than a re-scan whose population changes
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between samples.
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2. A kill count. `fc=0` in the pilot's telemetry and the asset at 100 % suggest
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the hunt did not actually destroy anything in 160 s, in which case this run
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does not test the event-gated model either. `REMAINING OB` at `0xbdb59668`
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still did not read as a counter, so that check remains unavailable.
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@@ -113,13 +113,18 @@ ASSET_NAME = os.environ.get("SYLPH_ASSET", "Acropolis")
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KILL_TURRETS = os.environ.get("SYLPH_KILL_TURRETS") == "1"
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HUNT = os.environ.get("SYLPH_HUNT") == "1"
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class Pilot:
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KP, KD = 2.2, 0.45
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FIRE_CONE = math.radians(9) # fallback only; the real gate is angular size
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FIRE_RANGE = SHELL_MAX_RANGE # the shells simply do not arrive past this
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CONE_MIN = math.radians(2.0)
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CONE_MAX = math.radians(25.0) # close-in the target subtends a lot; let it
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TURRET_KEEPOUT = 2500.0 # ...and stay this far from things that shoot back
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# Keep-out from things that shoot back. Under SYLPH_HUNT the turrets ARE the
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# targets, so standing off 2.5 km from them just guarantees no kills.
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TURRET_KEEPOUT = 600.0 if HUNT else 2500.0
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EVADE_QUIET = 5.0 # seconds without damage before re-engaging
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RETIRE_FRAC = 0.30 # hull fraction that sends us home
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HZ = 8.0
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@@ -355,11 +360,20 @@ class Pilot:
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return tgt
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def pick(self, me_p, me_v, fwd, hos):
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"""Nearest *fighter*, weighted by how far off the nose it is."""
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"""Nearest *fighter*, weighted by how far off the nose it is.
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SYLPH_HUNT=1 also lets ENGAGE take turrets. The exclusion below was
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written believing an e007 "Turret" is an anti-aircraft mount bolted to a
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capital ship. It is not -- it is a craft, one of the main enemy types of
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the first six missions, flown by AI_ADAN_CraftSquadron_* (Type=Squad,
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full manoeuvre-weight block) and never by AI_Structure. At 100 HP it is
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also the cheapest kill on the field, which is what a run needs when the
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question is whether kills release the next wave.
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"""
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best, bestscore = None, 1e18
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for off, nm, p, v, r, hard in hos:
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if hard:
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continue # turrets and hulls are not the objective
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if hard and not HUNT:
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continue # capital-ship hulls are not the objective
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rel = p - me_p
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d = float(np.linalg.norm(rel))
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if d < 1e-3:
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54
tools/re-capture/wave4_probe.py
Executable file
54
tools/re-capture/wave4_probe.py
Executable file
@@ -0,0 +1,54 @@
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#!/usr/bin/env python3
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"""Hunting run: does killing things make more records go active?
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Uses the labelling and the MEASURED stride from wave3_probe.py -- each record is
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bounded by the next record's address, not by a constant. Reports, per tick, how
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many records changed and which unit types they are, so a rise in activity can be
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tied to the hunt rather than to the clock.
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"""
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import os, sys, time, struct, collections, importlib.util
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SD = __file__.rsplit('/', 1)[0]
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spec = importlib.util.spec_from_file_location('gmem', SD + '/gmem.py')
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gmem = importlib.util.module_from_spec(spec); spec.loader.exec_module(gmem)
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w3 = importlib.util.spec_from_file_location('w3', SD + '/wave3_probe.py')
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wave3 = importlib.util.module_from_spec(w3); w3.loader.exec_module(wave3)
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MAXREC = 0x400
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def main():
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secs = int(sys.argv[1]) if len(sys.argv) > 1 else 200
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every = int(sys.argv[2]) if len(sys.argv) > 2 else 10
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path = gmem.mem_path()
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fd = os.open(path, os.O_RDONLY); size = os.fstat(fd).st_size
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f = os.fdopen(os.dup(fd), 'rb')
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offs = wave3.find_records(f, fd, size)
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if not offs: print('NO ENTITY RECORDS'); return 2
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lens = [min(MAXREC, offs[i+1] - offs[i]) for i in range(len(offs)-1)] + [0x100]
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ids = [wave3.resolve_id(f, size, o)[0] or '?' for o in offs]
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print('records: %d, labelled %d' % (len(offs), sum(1 for i in ids if i != '?')))
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print('composition:', collections.Counter(ids).most_common(6))
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prev = [wave3.rd(f, o, l) for o, l in zip(offs, lens)]
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log = open('/tmp/wave4-activity.tsv', 'w'); log.write('t\tactive\tunits\n')
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t0 = time.time(); series = []
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while time.time() - t0 < secs:
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time.sleep(every)
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el = round(time.time() - t0)
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act = []
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for k, (o, l) in enumerate(zip(offs, lens)):
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cur = wave3.rd(f, o, l)
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if cur != prev[k]: act.append(k)
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prev[k] = cur
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types = collections.Counter(ids[k] for k in act)
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series.append((el, len(act)))
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line = '%d\t%d\t%s\n' % (el, len(act), dict(types))
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log.write(line); log.flush()
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print(' t=%4ds active=%3d %s' % (el, len(act),
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[(u.replace('UN_',''), c) for u, c in types.most_common(5)]), flush=True)
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log.close()
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print('\nactive-record series:', series)
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a = [n for _, n in series]
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if a: print('active: min=%d max=%d first=%d last=%d' % (min(a), max(a), a[0], a[-1]))
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return 0
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if __name__ == '__main__':
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sys.exit(main())
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17
tools/re-capture/wave4_session.sh
Executable file
17
tools/re-capture/wave4_session.sh
Executable file
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#!/usr/bin/env bash
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set -u
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export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98
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export PYTHONPATH=/sylph-home/.local/lib/python3.12/site-packages
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SD="$(cd "$(dirname "$0")" && pwd)"
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SECS="${1:-200}"; EVERY="${2:-10}"
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CFG=/tmp/nav-wave4.json
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"$SD/launch_mission.sh" fly || { echo "BOOT FAILED"; exit 1; }
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if python3 "$SD/entities2.py" self 0x130 "$CFG" >/dev/null 2>&1; then
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SYLPH_HUNT=1 SYLPH_KILL_TURRETS=1 nohup python3 "$SD/pilot.py" "$CFG" "$SECS" \
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</dev/null >/tmp/wave4-pilot.log 2>&1 &
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PILOT=$!; echo "--- HUNTING pilot (SYLPH_HUNT=1)"
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else PILOT=""; echo "--- BIND FAILED, no pilot"; fi
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python3 "$SD/wave4_probe.py" "$SECS" "$EVERY"; rc=$?
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[ -n "$PILOT" ] && kill "$PILOT" 2>/dev/null
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echo "--- pilot tail ---"; tail -12 /tmp/wave4-pilot.log 2>/dev/null
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echo "WAVE4 DONE rc=$rc"
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