re: add a hunting pilot; withdraw the "10 of 116 records are dynamic" result
The user asked for an actively hunting pilot, since a player who kills nothing cannot trigger an event-gated wave and both previous runs used the survival pilot. pilot.py gains SYLPH_HUNT=1. The substantive change is which contacts ENGAGE may shoot: it previously skipped every "hard" target -- "turrets and hulls are not the objective" -- and stood off 2500 units from turrets, on the assumption that an e007 Turret is an AA mount on a capital ship. It is a craft, one of the main enemy types of the first six missions, and at 100 HP the cheapest kill on the field. Under SYLPH_HUNT it is a target and the keep-out drops to 600. The run confirms the pilot engages: steady ENGAGE, fire=1, committed to an e010_ADAN_Attacker_S at ~2.2 km, hull and escorted asset untouched over 160 s. Withdrawn: "only 10 of 116 records ever changed a byte in 170 s". This run measured 41-56 records changing in every 10 s tick. The old figure does not reproduce. I cannot say why, because I changed two variables at once -- the record bound (fixed 0x200 to bounded-by-next-record) and the pilot (survival to hunting). Either explains it. That is a design error, and the honest outcome is a retraction without a replacement explanation rather than a story that fits. The conclusion it had supported is unaffected: the roster identity now rests on the exact 10-of-10 unit-composition match measured independently. Still open, and explicitly not concluded: the pilot's own entity scan shows ADAN drifting 147 -> 129 -> 142, and the late rise has the shape of an arrival, but the sample-to-sample swing is +/-10, the same size as the effect. AGENT.md warns that polling faster than the guest updates manufactures a curve out of noise, so no wave conclusion is drawn. The run probably did not kill anything either (fc=0, asset at 100%), so it does not test the event-gated model. A stable per-record liveness field and a working kill counter are both needed first; REMAINING OB at 0xbdb59668 still does not read as a counter.
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@@ -332,8 +332,11 @@ search cannot find a *schedule*.
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moves in one and not the other.
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* 🔴 **Diffing inside the 116 records did not find the arrival flag**
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(2026-08-24, same doc). 10 of 116 records are dynamic, 106 never change a byte
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in 170 s — more support for the pre-allocated roster — and STRONGER than
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first written: the "turrets don't move" hedge was withdrawn after the user
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in 170 s — 🔴 **the "10 of 116 dynamic" figure is WITHDRAWN** — a hunting
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run measured 41–56 records changing per tick; I had changed two variables at
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once (record bound and pilot) so the discrepancy is unattributed. The roster
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identity is unaffected: it now rests on the 10/10 unit-composition match.
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Earlier note, kept for history: the "turrets don't move" hedge was withdrawn after the user
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pointed out that early-mission "Turret" is a craft type, which the data
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confirms (`UN_e007_ADAN_Turret` flies under `AI_ADAN_CraftSquadron_*`, never
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`AI_Structure`). Lesson: check a unit's `AIID`, not its English name. No field transitions in groups of 3 at the
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