re: motion-independent liveness probe; n looks like craft-per-member
entities2.moving() finds entities by displacement between two samples, so anything stationary is invisible -- the entire explanation for the +/-10 swing that made the previous run's count useless. liveness_probe.py enumerates by definition pointer over the entity heap instead, moving or not, and reads hull as f32 at position+0x154. The series is monotone rather than oscillating: 298 -> 280 over 164 s, with the decline matching the 18 disappearance events exactly. The hunting pilot does kill: one hull crossing caught directly, an e010_ADAN_Attacker_S at t=57 s. The previous run's worry that SYLPH_HUNT shoots but never destroys anything is settled. Recorded as a non-result so the next run does not misread it: zero births in 164 s does NOT favour either wave model. The roster finding already established that every participant is allocated at mission load, so neither a clock nor an event model would produce an allocation. An arrival must be a state change on an existing entity. The mystery member field n now has a candidate meaning: the number of craft a roster member spawns. Static sum(n) for turrets is 216 against 214 sites found, with the count already falling before the first sample, where Count alone predicts 21 -- off by an order of magnitude. Not promoted, and the reason is a confound in my own measurement rather than the data: the probe counts definition-pointer SITES, not entities. The player is one member and yields two sites, and DeltaSaber_T yields exactly double its sum(n), so some entity types hold several pointers to their definition. Until sites are collapsed into distinct entities the turret match could be a coincidence between a x1 multiplicity and a x1 ratio. The capital-ship rows undershoot for a separate and expected reason: phases 2 and 3 have not started.
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@@ -320,6 +320,16 @@ search cannot find a *schedule*.
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record per member (n=1, NOT promoted; the refutation needs another stage's
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save, which we do not have — only slot 01 / Stage 02 exists).
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❔ Still unmeasured: whether the timetable's `t` is frames or seconds.
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* ✅🟡 **Motion-independent liveness probe works; `n` is probably craft-per-member**
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(2026-08-24) — [`mission-liveness-probe.md`](mission-liveness-probe.md).
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Enumerating by definition pointer instead of by motion removes the ±10 noise
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(monotone 298→280). The hunting pilot **does** kill (hull crossing at t=57s).
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🔴 "No births in 164 s" does NOT separate the wave models — everything is
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pre-allocated, so an arrival must be a STATE CHANGE, not an allocation.
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🟡 Turret `sum(n)`=216 vs 214 sites found (vs `Count`=21) suggests the mystery
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member field `n` is the craft count per member — NOT promoted: the probe counts
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definition-pointer *sites*, and the player (1 member → 2 sites) proves some
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entities hold several. **Next: collapse sites into entities, then re-test.**
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* 🟡 **COMPETING MODEL (user, 2026-08-24): waves are event-gated, not
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clock-driven** — released by kills/objectives rather than at a fixed time, with
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the route's start time being a post-trigger delay. Fits the evidence better:
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