pilot: target select is A pressed TWICE — from the HUD tutorial, not from probing
HEADS-UP DISPLAY tutorial, verbatim: 'Press A twice to target the enemy closest to the center of the screen.' A double tap, which is exactly why every button sweep in flight-controls-runtime.md found nothing and why I concluded targeting was automatic — each sweep tapped once. It also explains the missiles: GuidanceType 5 guides to the GAME's selection and the loop had never made one, so 98 launches guided to nothing. Wired in: double-tap A when the committed contact is already within 14 deg of the nose, so the game's choice and ours are the same object. One run: 8 kills from 66 missiles (12% per missile) against the previous 9 from 101 (8.9%). The absolute count is inside run variance and the efficiency gain is one sample, so neither is claimed as decisive — it needs repeat runs. Also documents that expository tutorials self-advance while interactive ones stall (BASIC CONTROLS waits forever on 'Go to the box'), and that captions need cropping across many frames because they type out.
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@@ -72,9 +72,26 @@ the craft's response to a given stick deflection is configurable. Any calibratio
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against one profile (e.g. the `ctrl_probe.py` throttle numbers) is only valid for the
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save's current settings.
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**Next:** bind physical buttons to actions 9–14 by watching the *reticle and target
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panel* (not the ammo counters) — and once `Change Target` and `Padlock` are identified,
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re-run the missile test with a locked target.
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## What the tutorials state outright
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`tutorial_capture.sh <index> <secs> <tag>` plays one lesson and photographs it. Captions
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use a typewriter effect, so crop `900x125+160+40` from many frames to read a full
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sentence. Lessons that require the player to *do* something stall (BASIC CONTROLS sits
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on "Go to the box on your screen" forever with nobody flying); the expository ones run
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on their own.
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- **HEADS-UP DISPLAY (index 1):** *"Enemies are displayed with **red markers** and allies
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with **blue markers**." · "Targeting an enemy displays an Armor Gauge…" ·* **"Press Ⓐ
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twice to target the enemy closest to the center of the screen."**
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- **ADVANCED CONTROLS (index 5):** `B`+`LS` = Side Roll / 180 Degree Turn / Level Off ·
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`B`+`A` together = face the target · `LT`+`RT` together = *"sets your fighter's speed
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to that of the target… works well when you are trying to get behind an enemy. Once
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behind an enemy, this also helps you attack them."*
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**`Change Target` is Ⓐ pressed TWICE** — a double tap. That is why every button sweep in
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this document found nothing and why I wrongly concluded targeting was automatic: each
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sweep tapped once. It also explains the missiles — `GuidanceType 5` needs the *game's*
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selection, and the loop had never made one, so 98 launches guided to nothing.
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## Notes for the reimplementation
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