re: blocker — the schedule's later entries cannot be reached in one turn
Computed the observation ceiling, which should have been done several iterations ago instead of being approached one run at a time. A turn's shell call is capped at 595 s; boot costs about 220 s, of which roughly 190 s is a title movie the launch script waits out because tapping breaks the title; probe startup is about 25 s. That leaves roughly 350 s of observation, and at the measured 55 % of real-time that is about 193 game-seconds. Against the phase-1 route schedule: t=90 needs 164 s of wall-clock and t=120 needs 218 s, both already observed with no arrival. t=170 needs 309 s and is reachable but only on a run that does not freeze. t=210 needs 382 s and t=240 needs 436 s, and neither fits in a turn at all. So the tail of Stage 02's phase-1 schedule cannot be tested under this harness however many runs are attempted. Recorded as a blocker rather than improvised around. Two things would unblock it and neither is mine to decide: a safe way to skip the title movie, which is more than half the budget and would roughly double the window to about 297 game-seconds covering every entry, or a longer shell timeout if the harness permits one. This run is discarded: frozen at t=90 with 15 stalled samples and 3 losses, correctly flagged and not interpreted. The freeze tally is now three clean of five, lower than the three-of-four quoted last iteration. What stands is unchanged: zero confirmed arrivals over 300 s of verified-live flight, about 165 game-seconds, covering the t=90 and t=120 entries. That is the strongest statement this harness can currently support.
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@@ -459,7 +459,16 @@ search cannot find a *schedule*.
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clean at 210/240/300 s but **frozen at 60 s** on a fourth. Tally — heavy probe
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froze at 27/45/83/183/255 s; cheap+rescan at 183 s; cheap, no rescan: 3 of 4
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clean past 200 s. A large probability improvement, **not a fix**. Practical
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rule: run, check the witness, discard frozen runs (~3 in 4 usable). The rescan
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rule: run, check the witness, discard frozen runs (**3 clean of 5** now: clean
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210/240/300, frozen 60/90).
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* 🚧 **BLOCKER (2026-08-24): route entries t=210 and t=240 are UNREACHABLE in one
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turn.** 595 s shell cap − ~220 s boot (a ~190 s title movie that cannot be
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tapped through) − ~25 s startup = **~350 s observation ≈ 193 game-seconds**.
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t=90 needs 164 s wall ✅, t=120 → 218 s ✅, t=170 → 309 s ✅ (only on a
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non-frozen run), **t=210 → 382 s ❌, t=240 → 436 s ❌**. No number of runs fixes
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this. **Unblocking needs a decision I should not make alone:** (1) a safe way to
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skip the title movie — it is >half the budget, and would roughly double the
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window to ~297 game-s, covering everything; or (2) a longer shell timeout. The rescan
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existed only to catch newly-allocated craft, which the roster work showed never
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happens.
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* ✅ **Run 16: the first TRUSTWORTHY negative.** Validated witness, no stall on
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@@ -390,3 +390,47 @@ already did.
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If that recovers most of the 100 s, the observation window grows from ~240 s to
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~340 s — about **187 game-seconds**, which would finally reach the **t = 170**
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route entry. Not yet run.
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---
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# 🚧 BLOCKER: two of the schedule's entries are unreachable in one turn (2026-08-24)
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This should have been computed several iterations ago instead of being
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approached one run at a time.
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A turn's shell call is capped at 595 s. Boot costs ~220 s (a ~190 s title movie
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that cannot be tapped through plus ~35 s to flight) and probe startup ~25 s,
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leaving **~350 s of observation**. At the measured ~55 % of real-time, that is
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**~193 game-seconds**.
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| route entry | wall-clock needed | status |
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|---|---|---|
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| t = 90 | 164 s | ✅ reachable — observed, no arrival |
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| t = 120 | 218 s | ✅ reachable — observed, no arrival |
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| t = 170 | 309 s | ✅ reachable, but only on a run that does not freeze |
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| **t = 210** | **382 s** | ❌ **out of reach in one turn** |
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| **t = 240** | **436 s** | ❌ **out of reach in one turn** |
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So the tail of Stage 02's phase-1 schedule cannot be tested under the current
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harness at all, however many runs are attempted. Recorded as a blocker rather
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than worked around.
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**What would unblock it,** neither of which is mine to decide:
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1. **Skip the title movie.** It is ~190 s of the 220 s boot — more than half the
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budget — and `launch_mission.sh` waits it out because tapping breaks the
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title. If there is a safe skip, the window roughly doubles to ~540 s ≈ 297
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game-seconds, which covers every entry including t = 240.
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2. **A longer shell timeout**, if the harness allows it.
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## This run: discarded
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Frozen at t = 90 s, 15 stalled samples, 3 losses. Correctly flagged and not
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interpreted. Freeze tally is now **3 clean of 5** (210, 240, 300 clean; 60, 90
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frozen), lower than the 3-of-4 quoted last iteration.
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## What stands
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**0 confirmed arrivals over 300 s of verified-live flight (~165 game-seconds)**,
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covering the t = 90 and t = 120 route entries. That is unchanged, and it is the
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strongest statement this harness can currently support.
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