re: Stage 02 phase 1 watches 27 Turrets in ADN110/111/112

Resolving the three squadrons the phase-1 script condition polls against the
roster: all three are phase-1 (route-name map), all fly UN_e007_ADAN_Turret, all
n=9, all on Formation_ADAN_Turret09_30 -- so the condition watches 27 Turrets.

Three layers agree independently: route names say phase 1, the roster says what
they fly and how many, and the script polls exactly those three before latching
set_flag(8).

Also confirms on the data that 'Turret' is a craft type, not ship-mounted AA:
UN_e007_ADAN_Turret is flown by AI_ADAN_CraftSquadron_Rookie/_Veteran in a
30-slot craft formation, never AI_Structure.
This commit is contained in:
Sylpheed RE agent
2026-08-25 13:17:47 +00:00
parent 9352e079bf
commit 917083275d

View File

@@ -176,3 +176,39 @@ Offsets 88 and 120 are far too common (2091 and 5228 instructions image-wide,
mostly stack frames) for an offset search to isolate the register files.
**Who reads the flags is still unknown**, so the chain
`set_flag(8) → … → END_PHASE` has a gap in the middle.
## ✅ 2026-08-25 — Stage 02 phase 1: destroy 27 Turrets (ADN110/111/112)
Resolving the three squadrons the phase-1 condition polls
([isl-builtins](structures/isl-builtins.md), `unit_state` at `0xF524`) against
the roster:
| squadron | phases | AI | unit | `n` |
|---|---|---|---|---|
| ADN110 | **1** | `AI_ADAN_CraftSquadron_Rookie` | `UN_e007_ADAN_Turret` | 9 |
| ADN111 | **1** | `AI_ADAN_CraftSquadron_Veteran` | `UN_e007_ADAN_Turret` | 9 |
| ADN112 | **1** | `AI_ADAN_CraftSquadron_Rookie` | `UN_e007_ADAN_Turret` | 9 |
All three are **phase 1** (from the `Route_S02` name map), all fly the same
craft, all `n = 9` — so the condition watches **27 Turrets**, and all three
squadrons share `Formation_ADAN_Turret09_30`.
Three independent layers agree here, which is the point worth recording: the
**route names** say these are phase-1 squadrons, the **roster** says what they
fly and how many, and the **script** polls exactly these three before latching
`set_flag(8)`.
### ✅ Confirms "Turret" is a craft type, not ship AA
The user's correction stands on the data: `UN_e007_ADAN_Turret` is flown by
`AI_ADAN_CraftSquadron_Rookie`/`_Veteran` — a *craft squadron* AI, in a
30-slot craft formation — never `AI_Structure`. It is an enemy the player fights,
not a gun bolted to a capital ship.
### 🟡 The prediction to test
If phase 1 clears on those three squadrons dying, then destroying **27 Turrets**
while the escort survives should push `[ScriptMission+40]` to 2 and make
`ChangePhase` write the mirror at `[*(0x828F35F8)+236]`. Two runs so far killed
whatever was nearest and never advanced.