re: Stage 02 phase 1 watches 27 Turrets in ADN110/111/112
Resolving the three squadrons the phase-1 script condition polls against the roster: all three are phase-1 (route-name map), all fly UN_e007_ADAN_Turret, all n=9, all on Formation_ADAN_Turret09_30 -- so the condition watches 27 Turrets. Three layers agree independently: route names say phase 1, the roster says what they fly and how many, and the script polls exactly those three before latching set_flag(8). Also confirms on the data that 'Turret' is a craft type, not ship-mounted AA: UN_e007_ADAN_Turret is flown by AI_ADAN_CraftSquadron_Rookie/_Veteran in a 30-slot craft formation, never AI_Structure.
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@@ -176,3 +176,39 @@ Offsets 88 and 120 are far too common (2091 and 5228 instructions image-wide,
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mostly stack frames) for an offset search to isolate the register files.
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**Who reads the flags is still unknown**, so the chain
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`set_flag(8) → … → END_PHASE` has a gap in the middle.
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## ✅ 2026-08-25 — Stage 02 phase 1: destroy 27 Turrets (ADN110/111/112)
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Resolving the three squadrons the phase-1 condition polls
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([isl-builtins](structures/isl-builtins.md), `unit_state` at `0xF524`) against
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the roster:
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| squadron | phases | AI | unit | `n` |
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|---|---|---|---|---|
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| ADN110 | **1** | `AI_ADAN_CraftSquadron_Rookie` | `UN_e007_ADAN_Turret` | 9 |
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| ADN111 | **1** | `AI_ADAN_CraftSquadron_Veteran` | `UN_e007_ADAN_Turret` | 9 |
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| ADN112 | **1** | `AI_ADAN_CraftSquadron_Rookie` | `UN_e007_ADAN_Turret` | 9 |
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All three are **phase 1** (from the `Route_S02` name map), all fly the same
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craft, all `n = 9` — so the condition watches **27 Turrets**, and all three
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squadrons share `Formation_ADAN_Turret09_30`.
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Three independent layers agree here, which is the point worth recording: the
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**route names** say these are phase-1 squadrons, the **roster** says what they
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fly and how many, and the **script** polls exactly these three before latching
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`set_flag(8)`.
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### ✅ Confirms "Turret" is a craft type, not ship AA
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The user's correction stands on the data: `UN_e007_ADAN_Turret` is flown by
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`AI_ADAN_CraftSquadron_Rookie`/`_Veteran` — a *craft squadron* AI, in a
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30-slot craft formation — never `AI_Structure`. It is an enemy the player fights,
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not a gun bolted to a capital ship.
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### 🟡 The prediction to test
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If phase 1 clears on those three squadrons dying, then destroying **27 Turrets**
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while the escort survives should push `[ScriptMission+40]` to 2 and make
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`ChangePhase` write the mirror at `[*(0x828F35F8)+236]`. Two runs so far killed
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whatever was nearest and never advanced.
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