re: _EXn is the n-th challenge stage; the Extra0n join is refuted
Reading the docs first paid: unit-substructure-records already had UN_e001_ADAN_Elan_EX4 and arsenal-item-weapon-chain already had _T_EX5_el, so last pass's "the only two _EX5 names on the disc" was too narrow. Withdrawn and replaced by a census. Every name ENDING in _EX<digit> across all 41 archives, taken from parsed IDXD record names, field names and string values (never a raw byte scan): 26 names, two digits only - _EX4 (7 units, 6 ADAN + 1 TCAF) and _EX5 (4 TCAF units + 1 weapon), each with a UnitName_/WeaponCannonName_ twin. The stage join is exact. _EX4 appears only in tables S27 declares (EnumUnit_S27.tbl, UnitGroup_S27.tbl); _EX5 only in S28's (EnumUnit_S28.tbl, UnitGroup_S28.tbl, EnumWeapon_EX5.tbl); the other 20 stages have neither. The challenge missions are S24-S29 in order, so S27 is challenge #4 and S28 is challenge #5: _EXn names the n-th challenge ("EXtra") mission's bespoke variants. S28 declares both schemes at once - EnumUnit_S28.tbl by stage number, EnumWeapon_EX5.tbl by challenge index, for the same mission. Refuted: _EXn is not the Extra0n numbering. There are four Extra slots but _EX5 exists, and under that reading Extra04 would be S29, which has no _EX assets. Makes available but does not settle result-screens' open "what does EX_ mean": "the challenge-mission debriefing" fits its evidence that the EX_ twin drops overview_rank/overview_medals. Recorded there as a reading, not adopted. All fifteen artefacts byte-identical.
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@@ -6186,3 +6186,41 @@ S28's own weapon table is a single `_EX5` AA-gun variant, and the only other
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🟡 Not settled: what `EX` stands for; the two unnamed `_Test` variant objects;
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what `Placement_*`/`RouteTest_*` are for.
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---
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## ✅❌ 2026-08-28 — `_EXn` is the n-th challenge stage; the `Extra0n` join is refuted
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Item (a) continued. Reading the docs first paid: `unit-substructure-records`
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already had `UN_e001_ADAN_Elan_EX4` and `arsenal-item-weapon-chain` already had
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`_T_EX5_el`, so last pass's "the only two `_EX5` names on the disc" was too
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narrow — withdrawn and replaced by a census.
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✅ Every name **ending in** `_EX<digit>` across all 41 archives, taken from
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parsed record names / field names / string values: **26 names, two digits only** —
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`_EX4` (7 units, 6 ADAN + 1 TCAF) and `_EX5` (4 TCAF units + 1 weapon), each
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with a `UnitName_`/`WeaponCannonName_` twin.
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✅ **The stage join is exact.** `_EX4` appears only in tables **S27** declares
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(`EnumUnit_S27.tbl`, `UnitGroup_S27.tbl`); `_EX5` only in **S28**'s
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(`EnumUnit_S28.tbl`, `UnitGroup_S28.tbl`, `EnumWeapon_EX5.tbl`); **the other 20
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stages have neither.** The challenge missions are S24–S29 in order, so S27 is
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challenge **#4** and S28 challenge **#5**: `_EXn` = the n-th challenge
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("EXtra") mission's bespoke variants. S28 declares both schemes at once —
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`EnumUnit_S28.tbl` by stage number, `EnumWeapon_EX5.tbl` by challenge index.
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❌ **Refuted: `_EXn` is not the `Extra0n` numbering.** There are four `Extra`
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slots but `_EX5` exists, and under that reading `Extra04` = S29, which has no
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`_EX` assets. (The six leaderboard modes do map onto the six challenge stages;
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`_EXn` counts stages.)
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🟡 Makes available, not adopted: `result-screens`' open "what does `EX_` mean" —
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"the challenge-mission debriefing" now fits its own evidence that the `EX_` twin
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drops `overview_rank`/`overview_medals`. Consistency, not proof; the selection
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has not been shown.
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🟡 Not settled: the four weapons declared by no weapon table — three of them
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(`_NoseGun_None`, `_NoseGun_Ttrl`, `Weapon_ADAN_Attacker_S_GunTurret`) are
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already in `unit-substructure-records`' "26 weapons no turret mounts", so they
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are unmounted **and** undeclared; `_Laser_Ttrl` is not on that list and is the
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one still to place.
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@@ -69,7 +69,12 @@ the seven and neither of the two, which is what makes `EX_` the reduced variant
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rather than a different screen.
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🟡 Not settled: what `EX_` means (a second profile? the online/leaderboard
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variant?) — `EX_BASE`, `EX_MAIN`, `EX_STAGE_RESULT` and `EX_FONT` are keys with
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variant?) — **but see
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[stage-numbering-and-player-craft](stage-numbering-and-player-craft.md):
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`_EXn` on an asset name is measured to mean "the n-th challenge mission", which
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makes "`EX_` = the challenge-mission debriefing" a consistent reading of why
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this twin drops `overview_rank` and `overview_medals`. Not adopted — the
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selection has not been shown** — `EX_BASE`, `EX_MAIN`, `EX_STAGE_RESULT` and `EX_FONT` are keys with
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**no record of that name**, so the prefix is a screen-id convention, not a table.
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And `PLAYER_AMMO_LESS_10` is unexplained.
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@@ -161,3 +161,56 @@ built for it. Not yet enough to say what the letters stand for.
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⚠️ Method note: an **unanchored** `EX[0-9]` search over the binary payloads
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returns `EX0`…`EX9` at 100–180 hits each — pure noise from matching inside
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compressed data. Only the prefix-anchored names above are real.
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## ✅ `_EXn` is the n-th challenge stage — measured, 20 of 22 stages clean
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Last pass left "what does `EX` mean" open, with `EnumWeapon_EX5.tbl` as the only
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lead. Censusing every name that **ends in** `_EX<digit>` (optionally plus a
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suffix), taken from parsed IDXD record names, field names and string values —
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never a raw byte scan — the whole disc holds **26**, and only two digits exist:
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| | distinct names | entities | faction |
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|---|---:|---|---|
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| `_EX4` | 14 | 7 units | 6 ADAN + 1 TCAF (`f003_ArrowHead`) |
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| `_EX5` | 12 | 4 units + 1 weapon | all TCAF |
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Each entity appears twice — the bare name and a `UnitName_…` /
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`WeaponCannonName_…` twin — so 14 = 7 × 2 and 12 = 6 × 2.
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**Joining each name to the stage whose declared tables contain it is exact:**
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| stage | tables carrying the name | digit |
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|---|---|---|
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| S27 | `EnumUnit_S27.tbl`, `UnitGroup_S27.tbl` | **EX4** |
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| S28 | `EnumUnit_S28.tbl`, `UnitGroup_S28.tbl`, `EnumWeapon_EX5.tbl` | **EX5** |
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| the other **20** | — | none |
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The challenge missions are S24–S29 in order, so **S27 is challenge #4 and S28 is
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challenge #5** — `_EXn` names the **n-th challenge ("EXtra") mission's bespoke
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variants**. The two numbering schemes even sit side by side inside S28's own
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declarations: `EnumUnit_S28.tbl` by stage number, `EnumWeapon_EX5.tbl` by
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challenge index, for the same mission.
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That also explains the shape of the previous finding. S28's weapon table is
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bespoke because S28 needs `Weapon_TCAF_Ship_AAGun_EX5`; four of the six
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challenge missions add no variants at all and reuse stock assets outright —
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consistent with all six borrowing a story stage's `CollisionSet`.
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### ❌ `_EXn` is **not** the `Extra0n` numbering
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The tempting join is to [leaderboard-screen](leaderboard-screen.md)'s six
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challenge modes — `ScoreAttack`, `TimeAttack`, `Extra01`…`Extra04`. It fails on
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its own arithmetic: there are only **four** `Extra` slots but `_EX5` exists, and
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under that reading `Extra04` would be S29, which has **no** `_EX` assets at all.
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The six modes do map onto the six challenge stages one-for-one; `_EXn` simply
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counts the **stages**, not the `Extra` slots.
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### 🟡 A reading this makes available, not adopted
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[result-screens](result-screens.md) leaves open what `EX_` means in
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`EX_OVERVIEW` / `EX_STAGE_RESULT` / `EX_BASE` / `EX_MAIN`, noting the `EX_` twin
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is the **reduced** variant — it lacks `overview_rank` and `overview_medals`.
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"EX = the challenge missions" fits that exactly: a score/time attack has no
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rank and no medals to show. **This is consistency, not proof** — nothing here
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shows the code selects the `EX_` key list when a challenge mission ends. That
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selection is the experiment that would settle it.
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