tools+docs: the bit-level OB test, and a liveness hole - GAME OVER animates

ob_bitflag.py is the follow-on the word-level refutation named: for every 4-byte
offset in the window and every one of its 32 bits, count how many entities have
it set, keep the pairs whose count is exactly the counter, and require them to
match again after a transition. Both polarities, since an objective could be
marked by a bit that is CLEAR on it.

Three runs, no verification, and the reasons are recorded: run 1 gave 187 + 33
candidates at counter 4 and then reported "the counter never moved" for 700 s -
about a mission that had ENDED in GAME OVER partway through; run 2 hit the same
dead mission; run 3 had the counter at a different address (the guard refused,
correctly) and then froze after one filter.

The hole is closed. frozen() asks whether the guest is ANIMATING, and the GAME
OVER screen animates happily - mean colour (114,22,63) - so every liveness check
passed while the mission was over. frozen.in_flight() classifies the screen with
screen_id, and ob_hunt/ob_flag/ob_bitflag now abort with NO LONGER IN FLIGHT.
That is the second confident negative in this investigation that was really about
a dead world, so the rule is written down: before believing "X never happened",
show that the thing that would produce X was still running.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
This commit is contained in:
Sylpheed RE agent
2026-08-24 00:20:04 +00:00
parent f6febd1bd6
commit ca133c0220
5 changed files with 256 additions and 7 deletions

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@@ -208,3 +208,46 @@ by position changing, so a sample that lands on a load or loses the race with
another scanner returns nothing — and a zero-entity sample silently yields zero
candidates and a run that proves nothing. Seen exactly that way once, with the
following sample finding 81 entities moments later.
---
## 2026-08-24 — the bit-level test exists; three runs, no verification, and one hole closed
[`ob_bitflag.py`](../../tools/re-capture/ob_bitflag.py) is the follow-on the
word-level refutation named: for every 4-byte offset in the window (now
`-0x400 … +0xC00`) and every one of its 32 bits, count how many entities have it
**set**, keep the `(offset, bit)` pairs whose count is exactly the counter, and
require the survivors to match again after the counter moves. Both polarities are
counted, because an objective could equally be marked by a bit that is *clear* on
it.
It ran three times and **verified nothing**. What each attempt cost is the useful
part:
| run | sample A | outcome |
|---|---|---|
| 1 | counter 4, 29 entities → **187** set-polarity + **33** clear-polarity candidates | "counter never moved" for the whole 700 s window — **and the mission had ended in GAME OVER partway through** |
| 2 | — | HUD unreadable: still the GAME OVER screen |
| 3 (fresh boot) | — | the counter was at a **different address**; the guard refused to run. `ob_hunt` got one filter (`008 → 012`, 4 survivors including `0xbdb58668`) and then the guest froze |
### 🔴 The hole run 1 exposed: "animating" is not "still in a mission"
`frozen.py` asks whether the guest is advancing. The **GAME OVER screen animates
perfectly happily** — mean colour (114, 22, 63), the magenta plate — so every
liveness check passed while the mission was over, and the tool reported *"the
counter never moved"*, which reads as a fact about the game and was a fact about
a finished one.
Closed: `frozen.in_flight()` classifies the screen with `screen_id.py`, and
`ob_hunt.py` / `ob_flag.py` / `ob_bitflag.py` now abort with **`NO LONGER IN
FLIGHT`** instead of waiting out their windows. That is the second time a
confident negative in this investigation turned out to be about a dead world —
the first was the freeze — and the pattern is worth naming: *before believing
"X never happened", show that the thing that would produce X was still running.*
### Attrition is now the dominant cost
Of the Stage 02 runs that have reached flight, roughly half end early — a freeze,
or a GAME OVER when the escorted ACROPOLIS or the craft is lost — and the scan
needs the run to survive **two** counter transitions. Nothing here fixes that; it
is why three attempts produced one filter between them.

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@@ -55,6 +55,28 @@ def compare(pa, pb):
return (ImageChops.difference(a, b).getbbox() is None), max(px)
def in_flight(shot="/tmp/frz-flight.png"):
"""Is the flight HUD still on screen?
`frozen()` answers "is the guest animating", and that is NOT the same
question: the GAME OVER screen animates happily, and a run that ends there
passes every liveness check while the mission is over. One bit-level
differential spent its whole 700 s window reporting "the counter never
moved" about a world that had stopped being a mission — mean colour
(114, 22, 63), the magenta GAME OVER plate, not flight.
Classified by `screen_id.py`'s whole-image statistics, for the reasons its
own header gives.
"""
import subprocess as _sp
import os as _os
_sp.run(["screenshot", shot], stdout=_sp.DEVNULL, stderr=_sp.DEVNULL)
here = _os.path.dirname(_os.path.abspath(__file__))
out = _sp.run(["python3", _os.path.join(here, "screen_id.py"), shot],
capture_output=True, text=True).stdout.split()
return bool(out) and out[0] == "flight"
if __name__ == "__main__":
if len(sys.argv) > 1 and sys.argv[1] == "--pair":
f, mx = compare(sys.argv[2], sys.argv[3])

174
tools/re-capture/ob_bitflag.py Executable file
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@@ -0,0 +1,174 @@
#!/usr/bin/env python3
"""Is `REMAINING OB` the population of a per-entity *bit*?
[`ob_flag.py`](ob_flag.py) refuted the word-level version: no 4-byte word near an
entity's position holds a common value on exactly the objective entities, and its
two candidates both died on the `12 → 11` transition. But that test asks which
entities share an **exact 32-bit value**, and it names its own blind spot — a
single bit ORed into a word that also carries health, a timer or a state machine
would never produce a shared value and could not be seen.
This is that test at bit granularity: for every 4-byte offset in the window and
every one of its 32 bits, count how many entities have the bit SET, keep the
(offset, bit) pairs whose count is exactly the counter, and then require the
survivors to match again after the counter moves — the same "verify across a
transition you did not select on" rule, because there will be thousands of
coincidences at N alone.
Both polarities are counted: an objective might be marked by a bit that is set on
it, or by one that is CLEAR on it and set on everything else.
🔴 Same limits as the word-level test, and they still bound the answer:
`entities2.typed` types entities by their position CHANGING, so a stationary
objective is invisible; and anything outside the window is untested.
Usage: ob_bitflag.py <out-dir> [timeout_s]
"""
import json
import os
import struct
import subprocess
import sys
import time
import numpy as np
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
import entities2 # noqa: E402
import frozen # noqa: E402
import gmem # noqa: E402
import gworld # noqa: E402
import ob_read # noqa: E402
VA = int(os.environ.get("OB_VA", "0xBDB59668"), 0)
LO, HI = -0x400, 0xC00 # window around the position triple
DELTA = 0x130
def counter(fd):
return struct.unpack(">I", os.pread(fd, 4, gmem.va_to_off(VA)))[0]
def hud(shot):
subprocess.run(["screenshot", shot], stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL)
txt, _ = ob_read.read(shot)
return int(txt) if txt.isdigit() else None
def sample(w, defs, tag):
"""(counter, entity names, words[n_entities, n_words] as uint32)."""
fd = w.fd
n = counter(fd)
movers = entities2.moving(fd, w.size)
ents = entities2.typed(fd, defs, movers, DELTA)
uniq = {}
for off, nm, pos, sp in ents:
uniq.setdefault((nm, tuple(round(c, 1) for c in pos)), (off, nm))
ents = list(uniq.values())
rows, names = [], []
for off, nm in ents:
blob = os.pread(fd, HI - LO, off + LO)
if len(blob) != HI - LO:
continue
rows.append(np.frombuffer(blob, dtype=">u4"))
names.append(nm)
print(f"[{tag}] counter={n} entities={len(rows)}", flush=True)
return n, names, (np.array(rows, dtype=np.uint32) if rows else np.zeros((0, 0), np.uint32))
def bit_counts(words):
"""counts[bit, word] = how many entities have that bit set."""
out = np.zeros((32, words.shape[1]), dtype=np.int32)
for b in range(32):
out[b] = ((words >> np.uint32(b)) & np.uint32(1)).sum(axis=0)
return out
def main():
out = sys.argv[1]
deadline = time.time() + (float(sys.argv[2]) if len(sys.argv) > 2 else 700)
os.makedirs(out, exist_ok=True)
w = gworld.World()
defs = entities2.definitions(w)
v = None
for _ in range(8):
v = hud(f"{out}/a.png")
n0 = counter(w.fd)
if v is not None:
break
time.sleep(3)
print(f"HUD={v} RAM={n0}", flush=True)
if v is None or v != n0:
print("HUD and RAM disagree (or unreadable) — re-scan with ob_hunt.py",
flush=True)
return 2
for _ in range(6):
nA, namesA, wordsA = sample(w, defs, "A")
if len(namesA) >= 10:
break
print("[A] too few entities — retrying", flush=True)
time.sleep(5)
if len(namesA) < 10:
print("[A] never got a usable entity sample", flush=True)
return 4
cA = bit_counts(wordsA)
nA_ents = len(namesA)
setA = np.argwhere(cA == nA) # bit set on exactly N entities
clrA = np.argwhere(cA == nA_ents - nA) # bit CLEAR on exactly N
print(f"[A] (offset,bit) pairs set on exactly {nA}: {len(setA)}; "
f"clear on exactly {nA}: {len(clrA)}", flush=True)
stuck = 0
while time.time() < deadline:
time.sleep(5)
if counter(w.fd) != nA:
break
stuck += 1
if stuck % 12 == 0:
# Two different ways the wait can be pointless, and only one of them
# is a freeze: a run that ends in GAME OVER keeps ANIMATING, so
# frozen() is happy while the mission is over. One window was spent
# reporting "the counter never moved" about exactly that.
if frozen.frozen(6.0)[0]:
print("GUEST FROZEN — the counter was never going to move",
flush=True)
return 3
if not frozen.in_flight():
print("NO LONGER IN FLIGHT — the mission ended; this window "
"proves nothing", flush=True)
return 5
nB = counter(w.fd)
if nB == nA:
print("counter never moved — no verification possible", flush=True)
return 1
vb = hud(f"{out}/b.png")
print(f"counter {nA} -> {nB} (HUD {vb})", flush=True)
nB2, namesB, wordsB = sample(w, defs, "B")
cB = bit_counts(wordsB)
nB_ents = len(namesB)
surv_set = [(int(b), int(o)) for b, o in setA if cB[b, o] == nB2]
surv_clr = [(int(b), int(o)) for b, o in clrA if cB[b, o] == nB_ents - nB2]
print(f"[B] survivors — set-polarity {len(surv_set)}, "
f"clear-polarity {len(surv_clr)}", flush=True)
rows = ([{"polarity": "set", "offset": LO + o * 4, "bit": b} for b, o in surv_set]
+ [{"polarity": "clear", "offset": LO + o * 4, "bit": b} for b, o in surv_clr])
json.dump({"nA": nA, "nB": nB2, "hud_a": v, "hud_b": vb,
"entities_a": nA_ents, "entities_b": nB_ents,
"candidates_a": {"set": len(setA), "clear": len(clrA)},
"survivors": rows}, open(f"{out}/bitflag.json", "w"), indent=1)
for r in rows[:40]:
print(f" {r['polarity']:5} pos{r['offset']:+#07x} bit {r['bit']:2d}",
flush=True)
if len(rows) > 40:
print(f" ... and {len(rows)-40} more (see bitflag.json)", flush=True)
print(f"wrote {out}/bitflag.json", flush=True)
return 0
if __name__ == "__main__":
raise SystemExit(main())

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@@ -150,10 +150,16 @@ def main():
if counter(w.fd) != nA:
break
stuck += 1
if stuck % 12 == 0 and frozen.frozen(6.0)[0]:
print("GUEST FROZEN — the world stopped advancing, so the counter "
"was never going to move; this run proves nothing", flush=True)
return 3
if stuck % 12 == 0:
if frozen.frozen(6.0)[0]:
print("GUEST FROZEN — the world stopped advancing, so the "
"counter was never going to move; this run proves "
"nothing", flush=True)
return 3
if not frozen.in_flight():
print("NO LONGER IN FLIGHT — the mission ended; this window "
"proves nothing", flush=True)
return 5
nB = counter(w.fd)
if nB == nA:
print("counter never moved — no verification possible", flush=True)

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@@ -78,9 +78,13 @@ def main():
# world stopped ~10 s into flight and everything downstream --
# screen_id, the liveness check, the CPU -- stayed happy.
stuck += 1
if stuck % 12 == 0 and frozen.frozen(6.0)[0]:
log("GUEST FROZEN — the world stopped advancing; abandoning")
break
if stuck % 12 == 0:
if frozen.frozen(6.0)[0]:
log("GUEST FROZEN — the world stopped advancing; abandoning")
break
if not frozen.in_flight():
log("NO LONGER IN FLIGHT — the mission ended; abandoning")
break
continue
stuck = 0
# Confirm the new value before spending a filter on it.