feat(formats): decode the movie manifest's full mission/phase structure
The movie manifest (tables.pak, schema 0x067025b9) is the game's authoritative mission -> phase -> cutscene table. Previously we only scraped VOICE_/SUBTITLE_/.wmv strings by prefix; now we decode the real two-array (slot-keys, then value-records) structure. MovieEntry gains slot, kind (System/Intro/Phase/PhaseEnd/Supply), mission, phase, subtitle, and telop (the previously-ignored .prt on-screen text overlay). Valueless slots (stages with no resupply video) are recovered without decoding the binary node region, via the fully-derivable MS<NN><X> -> S<NN><X> anchors. Backward compatible: movie/voice_token and resolve_voice_entry/voice_token/is_manifest are unchanged. Validated end-to-end on the real disc: 101 entries (104 slots - 3 gaps), typed System=6/Intro=27/Phase=32/PhaseEnd=18/Supply=18. examples/manifest_map.rs dumps the full map. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
46
crates/sylpheed-formats/examples/manifest_map.rs
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46
crates/sylpheed-formats/examples/manifest_map.rs
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@@ -0,0 +1,46 @@
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//! Validation: dump the parsed mission/phase cutscene map from the real manifest.
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use sylpheed_formats::movie_manifest::{self, MovieKind};
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use sylpheed_formats::pak::PakArchive;
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fn main() {
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let disc = std::env::var("SYLPHEED_DISC").expect("set SYLPHEED_DISC");
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let arc = PakArchive::open(format!("{disc}/dat/tables.pak")).unwrap();
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let man = arc
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.entries()
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.iter()
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.find_map(|e| arc.read(e).ok().filter(|b| movie_manifest::is_manifest(b)))
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.expect("manifest");
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let entries = movie_manifest::parse(&man);
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let mut counts = [0usize; 5];
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for e in &entries {
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counts[match e.kind {
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MovieKind::System => 0,
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MovieKind::Intro => 1,
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MovieKind::Phase => 2,
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MovieKind::PhaseEnd => 3,
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MovieKind::Supply => 4,
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}] += 1;
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let m = e.mission.map(|x| x.to_string()).unwrap_or_default();
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let p = e.phase.map(|x| x.to_string()).unwrap_or_default();
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println!(
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"{:<22} {:<9} m={:<2} p={:<1} {:<16} {:<14} tel={:<14} sub={}",
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e.slot,
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format!("{:?}", e.kind),
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m,
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p,
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e.movie,
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e.voice_token.as_deref().unwrap_or("-"),
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e.telop.as_deref().unwrap_or("-"),
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e.subtitle.as_deref().unwrap_or("-"),
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);
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}
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eprintln!(
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"TOTAL {} entries — System={} Intro={} Phase={} PhaseEnd={} Supply={}",
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entries.len(),
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counts[0],
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counts[1],
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counts[2],
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counts[3],
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counts[4]
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);
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}
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@@ -1,36 +1,81 @@
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//! The movie manifest: the game's authoritative movie → subtitle → **voice**
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//! index (statically reversed).
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//! The movie manifest: the game's authoritative **mission → phase → cutscene**
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//! table (statically reversed). Beyond the movie→voice binding, it defines the
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//! whole cutscene *structure*: which video (+ subtitle, + on-screen text overlay,
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//! + voice) plays at each mission phase, and of what kind (story intro, in-mission
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//! phase cutscene, resupply, …).
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//!
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//! `dat/tables.pak` holds one `IDXD` table (a `Z1`+zlib block) whose string pool
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//! lists every cutscene in play order. Each movie contributes a run of ASCII
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//! strings, always led by `<movie>.wmv` and optionally followed by:
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//! - `<pak>+….prt` — an overlay/print-art reference,
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//! - `<pak>+SUBTITLE_<movie>.tbl` — its caption timing track,
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//! - `VOICE_<token>` — the **voice track basename**.
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//! ## On-disc structure (`dat/tables.pak`, entry hash `0x5b983a08`)
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//!
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//! The voice token is the payoff: it is the real bank name to look up in
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//! `sounds.tbl`, and it is **not** always `VOICE_<movie>`. Most story/radio
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//! movies use `VOICE_<movie>` (in `<lang>\Movie\`), but several `hokyu_*`
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//! (resupply) movies bind to in-mission radio clips like `VOICE_D_450` (in
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//! `<lang>\etc\`), and many `hokyu_*` movies + the boot logos have **no** voice
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//! token at all — i.e. the game plays no voice-over for them. Guessing
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//! `VOICE_<movie>` therefore both misses the `VOICE_D_*` cases and invents a
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//! non-existent track for the silent ones; this manifest is the ground truth.
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//! One `IDXD` table (`Z1`+zlib block), schema `0x067025b9`. Unlike a flat IDXD
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//! object, this one is an **array of records**, and its string pool is laid out
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//! as **two consecutive arrays**:
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//! 1. the **slot KEYS** — `LOGO1`, `ADVERTISE_MOVIE`, `STAFF_ROLL`, then one
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//! per cutscene: `MS<NN><X>`, `STAGE<NN>_PHASE0<N>`, `STAGE<NN>_PHASE_END…`,
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//! `S<NN>_SUPPLY_<ACROPOLIS|TANKER>`, in play order;
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//! 2. the **value RECORDS**, in the same order — each a run led by `<movie>.wmv`
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//! and (optionally) a `<pak>+….prt` overlay (field `TELOP`), a
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//! `<pak>+SUBTITLE_<movie>.tbl` (field `SUBTITLE`), and a `VOICE_<token>`
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//! (field `VOICETRACK`). A few slot keys are **valueless** (e.g. stages 5 and
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//! 12 have no resupply video) — those slots have no record and are skipped.
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//!
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//! We read the manifest by grouping the string pool on `.wmv` (the pool is
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//! emitted in the same order as the records), which is robust without decoding
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//! the `IDXD` record structure.
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//! The **slot key is the semantic role** — this is how the game separates a
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//! cutscene voice from in-mission radio chatter (structurally, by which slot/bank,
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//! not one boolean): `MS*` = story intro (`VOICE_S*`), `STAGE*_PHASE*` = radio-box
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//! cutscene (`VOICE_RT*`), `S*_SUPPLY_*` = resupply (`VOICE_D_45x` or none).
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//! Resupply videos are **reused across stages** (`S04_SUPPLY_ACROPOLIS` →
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//! `hokyu_DS_s02A`), so the mapping is genuinely a table, not derivable from names.
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//!
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//! The voice token is likewise **not** always `VOICE_<movie>`: most movies use
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//! `VOICE_<movie>` (in `<lang>\Movie\`), but the resupply cutscenes bind to
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//! in-mission radio clips like `VOICE_D_450` (in `<lang>\etc\`), and some have no
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//! voice at all. This manifest is the ground truth.
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//!
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//! ## Alignment
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//!
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//! Slot keys and value records would be a 1:1 positional zip but for the valueless
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//! slots. We recover the gaps without decoding the binary node/index region by
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//! using the fully-derivable **`MS<NN><X>` → `S<NN><X>` anchors**: a non-`MS` slot
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//! whose record would be an `MS` target actually belongs to the upcoming `MS`
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//! slot, so the non-`MS` slot is a gap. (Decoding the node region would make this
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//! exact and also unlock the defaulted numeric fields in other IDXD tables.)
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use crate::slb::VoiceLang;
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/// One movie's manifest row.
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/// The role a cutscene slot plays in the mission flow, from its slot key.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum MovieKind {
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/// `LOGO*`, `ADVERTISE_MOVIE`, `STAFF_ROLL` — boot/system movies.
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System,
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/// `MS<NN><X>` — story intro movie (camera on the speaker; stereo `VOICE_S*`).
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Intro,
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/// `STAGE<NN>_PHASE0<N>` — in-mission phase cutscene (radio box; `VOICE_RT*`).
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Phase,
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/// `STAGE<NN>_PHASE_END[_0N]` — phase-end cutscene.
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PhaseEnd,
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/// `S<NN>_SUPPLY_<ACROPOLIS|TANKER>` — resupply (hokyu) cutscene.
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Supply,
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}
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/// One cutscene slot's manifest row: its semantic slot plus the bound assets.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct MovieEntry {
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/// Movie basename without extension, e.g. `S13A`, `hokyu_DS_s13A`.
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/// The slot key, e.g. `STAGE01_PHASE01`, `MS00A`, `S02_SUPPLY_ACROPOLIS`.
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/// Empty when parsed from a blob without the slot-key array (fallback).
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pub slot: String,
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/// The slot's role in the mission flow (intro vs. phase cutscene vs. supply …).
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pub kind: MovieKind,
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/// Mission/stage number (`STAGE<NN>` / `MS<NN>` / `S<NN>_SUPPLY`), if any.
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pub mission: Option<u8>,
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/// Phase number for [`MovieKind::Phase`]/[`MovieKind::PhaseEnd`], if any.
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pub phase: Option<u8>,
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/// Movie basename without extension, e.g. `S13A`, `RT01A`, `hokyu_DS_s13A`.
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pub movie: String,
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/// Voice bank basename (e.g. `VOICE_S13A`, `VOICE_D_450`), or `None` when the
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/// game assigns no voice-over to this movie.
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/// Voice bank basename (`VOICE_S13A`, `VOICE_D_450`), or `None` for no voice.
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pub voice_token: Option<String>,
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/// Subtitle table basename (`SUBTITLE_S13A.tbl`), pak prefix stripped, if any.
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pub subtitle: Option<String>,
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/// On-screen text-overlay (`TELOP`) basename (`pwrt01.prt`), if any.
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pub telop: Option<String>,
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}
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/// Does this blob look like the movie manifest? (`IDXD` whose string pool
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@@ -44,25 +89,154 @@ pub fn is_manifest(bytes: &[u8]) -> bool {
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&& contains(bytes, b"SUBTITLE_")
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}
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/// Parse the manifest's string pool into per-movie rows, in play order.
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/// The field-type keys that appear once in the value region as a schema template.
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const FIELD_KEYS: [&str; 4] = ["MOVIE", "VOICETRACK", "SUBTITLE", "TELOP"];
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/// Parse the manifest into per-slot cutscene rows, in play order.
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///
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/// Each returned [`MovieEntry`] carries a movie; valueless slots (e.g. stage 5's
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/// absent resupply) are omitted. When the two-array slot/record layout is present
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/// (the real manifest) every row is tagged with its authoritative slot/kind/
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/// mission/phase; otherwise (a blob without the key array) the kind is inferred
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/// from the movie name and `slot` is empty.
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pub fn parse(bytes: &[u8]) -> Vec<MovieEntry> {
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let mut entries: Vec<MovieEntry> = Vec::new();
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for run in ascii_runs(bytes, 3) {
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if let Some(name) = run.strip_suffix(".wmv") {
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entries.push(MovieEntry {
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let toks = ascii_runs(bytes, 3);
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// Locate the slot-key array (`LOGO1` … first `<movie>.wmv`) and the value
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// region (from the first `.wmv` onward). Fall back to a keyless scrape.
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let first_wmv = toks.iter().position(|t| t.ends_with(".wmv"));
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let key_start = toks.iter().position(|t| t == "LOGO1");
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let (slot_keys, value_toks): (Vec<&str>, &[String]) = match (key_start, first_wmv) {
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(Some(k), Some(w)) if k < w => (
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toks[k..w].iter().map(String::as_str).collect(),
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&toks[w..],
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),
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_ => (Vec::new(), toks.as_slice()),
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};
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// Build the value records (drop the schema-template field keys).
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let mut records: Vec<MovieEntry> = Vec::new();
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for t in value_toks.iter().filter(|t| !FIELD_KEYS.contains(&t.as_str())) {
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if let Some(name) = t.strip_suffix(".wmv") {
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records.push(MovieEntry {
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slot: String::new(),
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kind: kind_from_movie(name),
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mission: None,
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phase: None,
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movie: name.to_string(),
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voice_token: None,
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subtitle: None,
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telop: None,
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});
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} else if run.starts_with("VOICE_") {
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// Belongs to the movie record currently being built.
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if let Some(last) = entries.last_mut() {
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if last.voice_token.is_none() {
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last.voice_token = Some(run.clone());
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} else if let Some(rec) = records.last_mut() {
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if let Some(v) = t.strip_prefix("VOICE_") {
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if rec.voice_token.is_none() {
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rec.voice_token = Some(format!("VOICE_{v}"));
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}
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} else if t.ends_with(".tbl") {
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rec.subtitle.get_or_insert_with(|| after_plus(t));
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} else if t.ends_with(".prt") {
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rec.telop.get_or_insert_with(|| after_plus(t));
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}
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}
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}
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entries
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// Attach slot keys to records, recovering valueless-slot gaps via MS anchors.
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if !slot_keys.is_empty() {
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let ms_targets: std::collections::HashSet<String> = slot_keys
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.iter()
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.filter_map(|k| ms_target(k))
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.collect();
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let mut j = 0usize;
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for slot in &slot_keys {
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if j >= records.len() {
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break;
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}
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// A gap: this slot's "record" is actually the next MS slot's movie.
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let would_be = &records[j].movie;
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let is_gap = match ms_target(slot) {
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// MS slot: only binds if its record is the expected `S<NN><X>`.
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Some(expected) => *would_be != expected,
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// Non-MS slot: a gap iff the record belongs to an upcoming MS slot.
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None => ms_targets.contains(would_be),
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};
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if is_gap {
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continue;
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}
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let (kind, mission, phase) = classify_slot(slot);
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let rec = &mut records[j];
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rec.slot = (*slot).to_string();
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rec.kind = kind;
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rec.mission = mission;
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rec.phase = phase;
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j += 1;
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}
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}
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records
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}
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/// If `slot` is an `MS<NN><X>` intro slot, the movie it must bind to (`S<NN><X>`).
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fn ms_target(slot: &str) -> Option<String> {
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let rest = slot.strip_prefix("MS")?;
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// `<NN><X>`: two digits then a letter suffix.
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if rest.len() >= 3 && rest[..2].bytes().all(|b| b.is_ascii_digit()) {
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Some(format!("S{rest}"))
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} else {
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None
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}
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}
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/// Semantic role + mission/phase from a slot key.
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fn classify_slot(slot: &str) -> (MovieKind, Option<u8>, Option<u8>) {
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if let Some(rest) = slot.strip_prefix("MS") {
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if rest.len() >= 2 {
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return (MovieKind::Intro, rest[..2].parse().ok(), None);
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}
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}
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if let Some(rest) = slot.strip_prefix("STAGE") {
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let nn: String = rest.chars().take_while(|c| c.is_ascii_digit()).collect();
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if let Ok(m) = nn.parse::<u8>() {
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if slot.contains("PHASE_END") {
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// trailing `_NN` if present (`STAGE12_PHASE_END_02`)
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let phase = slot.rsplit('_').next().and_then(|x| x.parse().ok());
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return (MovieKind::PhaseEnd, Some(m), phase);
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}
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// `STAGE<NN>_PHASE0<N>`
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let phase = rest[nn.len()..]
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.strip_prefix("_PHASE")
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.and_then(|p| p.parse().ok());
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return (MovieKind::Phase, Some(m), phase);
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}
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}
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if slot.contains("_SUPPLY") {
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if let Some(rest) = slot.strip_prefix('S') {
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let nn: String = rest.chars().take_while(|c| c.is_ascii_digit()).collect();
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return (MovieKind::Supply, nn.parse().ok(), None);
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}
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}
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(MovieKind::System, None, None)
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}
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/// Fallback kind from a movie basename (used when no slot-key array is present).
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fn kind_from_movie(movie: &str) -> MovieKind {
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if movie.starts_with("hokyu_") {
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MovieKind::Supply
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} else if movie.starts_with("RT") {
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MovieKind::Phase
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} else if movie.len() >= 3
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&& movie.starts_with('S')
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&& movie[1..3].bytes().all(|b| b.is_ascii_digit())
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{
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MovieKind::Intro
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} else {
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MovieKind::System
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}
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}
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/// The part of a `<pak>+<name>` reference after the `+` (or the whole string).
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fn after_plus(s: &str) -> String {
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s.rsplit('+').next().unwrap_or(s).to_string()
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}
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/// The voice bank basename bound to `movie`, if the manifest lists one.
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@@ -151,12 +325,82 @@ mod tests {
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#[test]
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fn groups_movies_and_binds_voice() {
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// Keyless fallback path: movie + voice + subtitle + inferred kind.
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let m = parse(&synth());
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assert_eq!(m.len(), 3);
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assert_eq!(m[0].movie, "S13A");
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assert_eq!(m[0].voice_token.as_deref(), Some("VOICE_S13A"));
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assert_eq!(m[0].kind, MovieKind::Intro);
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assert_eq!(m[0].subtitle.as_deref(), Some("SUBTITLE_S13A.tbl"));
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assert_eq!(m[1].voice_token.as_deref(), Some("VOICE_D_450"));
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assert_eq!(m[1].kind, MovieKind::Supply);
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assert_eq!(m[2].voice_token, None, "hokyu_DS_s13A has no voice-over");
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assert_eq!(m[2].kind, MovieKind::Supply);
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}
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/// Build a two-array (keys-then-records) manifest like the real one.
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fn synth_two_array(keys: &[&str], records: &[&[&str]]) -> Vec<u8> {
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let mut b = b"IDXD".to_vec();
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b.extend_from_slice(&[0, 0, 0, 0x05, 0, 0]);
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for k in keys {
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b.extend_from_slice(k.as_bytes());
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b.push(0);
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}
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for rec in records {
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for s in *rec {
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b.extend_from_slice(s.as_bytes());
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b.push(0);
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}
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}
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b
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}
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#[test]
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fn two_array_slots_kind_mission_phase() {
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let blob = synth_two_array(
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&["LOGO1", "MS01A", "STAGE01_PHASE01", "STAGE01_PHASE_END_02"],
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&[
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&["logo1.wmv", "MOVIE"],
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&["S01A.wmv", "eng.pak+SUBTITLE_S01A.tbl", "VOICE_S01A"],
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&["RT01A.wmv", "eng.pak+pwrt01.prt", "VOICE_RT01A", "VOICETRACK"],
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&["RT01C_2.wmv", "VOICE_RT01C_2"],
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],
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);
|
||||
let m = parse(&blob);
|
||||
assert_eq!(m.len(), 4);
|
||||
assert_eq!((m[0].slot.as_str(), m[0].kind), ("LOGO1", MovieKind::System));
|
||||
assert_eq!(
|
||||
(m[1].slot.as_str(), m[1].kind, m[1].mission),
|
||||
("MS01A", MovieKind::Intro, Some(1))
|
||||
);
|
||||
assert_eq!(
|
||||
(m[2].slot.as_str(), m[2].kind, m[2].mission, m[2].phase),
|
||||
("STAGE01_PHASE01", MovieKind::Phase, Some(1), Some(1))
|
||||
);
|
||||
assert_eq!(m[2].telop.as_deref(), Some("pwrt01.prt"));
|
||||
assert_eq!(
|
||||
(m[3].slot.as_str(), m[3].kind, m[3].phase),
|
||||
("STAGE01_PHASE_END_02", MovieKind::PhaseEnd, Some(2))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn valueless_supply_slot_is_skipped_via_ms_anchor() {
|
||||
// S05_SUPPLY has no record; its "record" (S06A) belongs to the next MS slot.
|
||||
let blob = synth_two_array(
|
||||
&["LOGO1", "MS05A", "S05_SUPPLY_ACROPOLIS", "MS06A"],
|
||||
&[
|
||||
&["logo1.wmv"],
|
||||
&["S05A.wmv", "VOICE_S05A"],
|
||||
&["S06A.wmv", "VOICE_S06A"],
|
||||
],
|
||||
);
|
||||
let m = parse(&blob);
|
||||
assert_eq!(m.len(), 3, "the valueless supply slot yields no entry");
|
||||
assert_eq!((m[1].slot.as_str(), m[1].movie.as_str()), ("MS05A", "S05A"));
|
||||
// S06A binds to MS06A, NOT to the intervening valueless supply slot.
|
||||
assert_eq!((m[2].slot.as_str(), m[2].movie.as_str()), ("MS06A", "S06A"));
|
||||
assert!(m.iter().all(|e| e.slot != "S05_SUPPLY_ACROPOLIS"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
Reference in New Issue
Block a user