Decode and present four more PAK item types in the pack browser's detail
pane. All content is decoded off-thread in build_pak_rows and attached to
each PakRow, then rendered with egui's own texture facilities — the Bevy
texture pipeline and egui's global font system are untouched.
formats crate (Bevy-free, reusable by CLI):
- ixud: parse IXUD localized-string tables as subtitle cue lists (UTF-16BE
pool, SUBTITLE header + (text, timecode) pairs -> Vec<Cue{start,end,text}>).
- font: OTF/TTF/ttcf metadata (family / faces / glyphs) via ttf-parser.
viewer:
- PakRow gains `content: PakContent` (Subtitle | Font | Png | Text | None);
classify_content fills it for IXUD / fonts / PNG / xml+text within the
existing decode budget. Font samples are pre-rasterized off-thread with
ab_glyph into an image (ImageRgba) — ab_glyph returns Option/Result at every
step, so a bad font yields no sample instead of panicking (the earlier
egui set_fonts approach crashed the app on atlas rebuild).
- draw_pak_browser dispatches on content: subtitle cue table, font metadata +
sample image, PNG image, scrollable text; else the existing IDXD detail.
Borrow-split PakView instead of cloning the (now heavy) rows each frame;
one hash-keyed egui texture cache serves both PNG and font-sample images.
Subtitle<->movie auto-matching is deferred: movie filenames don't hash to the
IXUD keys and no cross-reference table was found (the link is an internal
MSG_DEMO id), so the movie player gets no subtitle track yet.
Tests: ixud unit tests; disc tests for the real English subtitle track
(cues + timecodes), eng/deu localization, font metadata, and off-thread
rasterization of the real font.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add readers for Project Sylpheed's on-disc data format so the
reimplementation can load exact ship/weapon constants straight from
the game files.
- pak.rs: PakArchive — parse the IPFB `.pak` index + concatenated
`.pNN` segments, binary-search the TOC by name-hash, and transparently
inflate the per-entry "Z1" (zlib) container. Adds flate2.
- idxd.rs: IdxdObject — parse the IDXD reflective object serialization.
The string pool stores properties value-before-key with defaulted
fields omitted; typed getters (get_f32/get_i64/get_str/get_bool) read
explicit values reliably, get_raw exposes identifier fields, and
resolved_fields() enumerates every explicit (key,value). Defaulted
fields correctly return None rather than a neighbouring key.
- sylpheed-cli: `pak list` (inventory entries + identity) and
`pak dump <hash>` (full stat sheet for one object).
Verified against the real disc (auto-skipped without it): DeltaSaber
craft (HP=1000, Acceleration=600, velocity curve 100/700/1200, Turn=100,
RadarRange=500000) and the DSaber missile (LoadingCount=144, Interval=3.00,
Mass=0.77). 10 unit + 3 integration tests pass.
Not yet decoded: defaulted fields (many ratios, the *Count family) whose
values come from schema defaults or the hash-keyed binary node region.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>