Commit Graph

  • 26b5afeaa3 agent: tag the decoder states the port pins, and stop leaking credential config auto/re-ratc-child-names Sylpheed RE agent 2026-08-29 10:59:14 +02:00
  • 3491d30066 re(media): the disc ships movies in TWO audio profiles, and 28 of them are 5.1 Sylpheed RE agent 2026-08-29 08:57:56 +00:00
  • 7eeae3006a re(ui): the focus ring SPINS, the game draws it, and the leaf owns the f record formats-pin-2026-08-29 Sylpheed RE agent 2026-08-29 08:46:53 +00:00
  • d110cf38c7 media: expose se_wave_riff -- the menu's SE cues, assembled where the format lives Sylpheed RE agent 2026-08-29 08:41:42 +00:00
  • b21c8e4118 re(ui): the focus ring's position is decoded -- a .rat leaf parses as a build Sylpheed RE agent 2026-08-29 08:36:53 +00:00
  • 9ca1eb50fd re(ui): answer four of the port's five asks -- splash, fade-out, focus, gamma Sylpheed RE agent 2026-08-29 08:19:23 +00:00
  • 9a0ca0d71f docs(method): time the disc mesh suite -- 22 minutes of silence is not a hang Sylpheed RE agent 2026-08-29 07:49:18 +00:00
  • f817dd5939 re(ui): the 60 nameless RATC children are frames, not children -- .tan decoded Sylpheed RE agent 2026-08-29 07:39:09 +00:00
  • 56cc7acfc3 re(ui): a RATC child's name is stated, not inferred -- and it was hiding every menu background Sylpheed RE agent 2026-08-29 07:26:56 +00:00
  • 49f109deb1 agent: the loop must never stop itself Sylpheed RE agent 2026-08-29 08:12:42 +02:00
  • 7a4e4333f4 docs: withdraw yesterday's "paint order is a sequence" -- wrong source auto/re-title-build-map Sylpheed RE agent 2026-08-29 05:19:44 +00:00
  • 2532c056be docs: the splash .prm measured -- and its paint order is a sequence, not depth Sylpheed RE agent 2026-08-29 05:06:37 +00:00
  • 7988f52ce7 re(ui): deliver the measured splash sequence the port has to author Sylpheed RE agent 2026-08-29 05:00:54 +00:00
  • 7156591654 re(ui): re-establish selective activation by killing the alternative statically Sylpheed RE agent 2026-08-29 04:56:13 +00:00
  • 2a086051b3 re(ui): withdraw the mechanism -- "palette" was an explanation, not a finding Sylpheed RE agent 2026-08-29 04:51:34 +00:00
  • baed44a9ea re(ui): the sequencing survives refutation -- and a bundle is a palette Sylpheed RE agent 2026-08-29 04:47:05 +00:00
  • 7fb6bdfad8 re(ui): a group's duration is in the data, its start time is not Sylpheed RE agent 2026-08-29 04:42:55 +00:00
  • 1f2b469f7e re(ui): a static composite is only meaningful for a screen that settles Sylpheed RE agent 2026-08-29 04:37:59 +00:00
  • 458585d136 re(ui): the structural case for last -- 2 293 of 2 305, checked disc-wide Sylpheed RE agent 2026-08-29 04:34:21 +00:00
  • 4012d5b555 re(ui): why rest_plateau is right -- and last is right only for a transient Sylpheed RE agent 2026-08-29 04:28:19 +00:00
  • 515456c59a re(ui): quantify what changing the rest rule would do disc-wide Sylpheed RE agent 2026-08-29 04:24:40 +00:00
  • 93e9b185ea re(ui): the rest fallback fires on 2 elements, and "last keyframe" wins there Sylpheed RE agent 2026-08-29 04:20:27 +00:00
  • 0265da31a1 re(ui): refute my own fix for rest(), and correct the defect rate by 65% Sylpheed RE agent 2026-08-29 04:15:58 +00:00
  • 60285a6ead re(ui): replicate the keyframe-time shift -- three elements, two screens Sylpheed RE agent 2026-08-29 04:09:36 +00:00
  • fb6376a548 docs: one page saying how good the five screens actually are Sylpheed RE agent 2026-08-29 04:04:15 +00:00
  • 0efd692b4c docs: the suite is heavy, not hung -- correcting my own "cannot terminate" Sylpheed RE agent 2026-08-29 04:02:34 +00:00
  • 145046f88f docs: the verification gate cannot terminate, and I left two runs going 4h Sylpheed RE agent 2026-08-29 03:45:14 +00:00
  • 6d9214fd07 docs: check that the docs' headline figures match their committed data Sylpheed RE agent 2026-08-29 03:42:13 +00:00
  • 714a26769d re(ui): premultiplied alpha refuted for bit 0x02; parking the field Sylpheed RE agent 2026-08-29 03:23:40 +00:00
  • 489ea12759 re(ui): the eff-name implication for bit 0x02 is refuted disc-wide Sylpheed RE agent 2026-08-29 03:20:24 +00:00
  • 5f701db588 re(ui): kill two candidate meanings for the T8aD 0x02 bit, and fix attribution Sylpheed RE agent 2026-08-29 03:14:40 +00:00
  • c463f98164 re: the GPU trace is compiled out of the release build -- both my guesses wrong Sylpheed RE agent 2026-08-29 03:08:57 +00:00
  • 921a3cfc44 re: GPU trace attempt produced nothing -- and the config dump is not the flags Sylpheed RE agent 2026-08-29 03:05:03 +00:00
  • 421c61a517 re(ui): close the gamma chain from canary's defaults -- the game writes a ramp Sylpheed RE agent 2026-08-29 02:53:45 +00:00
  • c6ce000002 re(ui): the game does query the display gamma -- measured, with its control Sylpheed RE agent 2026-08-29 02:51:32 +00:00
  • 93b0a6b20f re(ui): the gamma confound is refuted from source -- canary applies none of its own Sylpheed RE agent 2026-08-29 02:44:30 +00:00
  • 3490fba9e3 re(ui): settle 8AX vs ptbase statically -- the game draws the full-res one Sylpheed RE agent 2026-08-29 02:40:53 +00:00
  • aaaa08b164 docs: the UI decode's own evidence images were unreachable -- 11 links repaired Sylpheed RE agent 2026-08-29 02:34:16 +00:00
  • 7373035868 re: the port was still being told SE audio is undecodable -- it is not Sylpheed RE agent 2026-08-29 02:31:37 +00:00
  • f7f9b555f6 re(ui): the paint-order tie-break is undecodable from the bundle Sylpheed RE agent 2026-08-29 02:26:19 +00:00
  • ba47bdebe8 re(ui): measure the paint-order hedge -- exact on 4 of 5, and bound the rest Sylpheed RE agent 2026-08-29 02:22:01 +00:00
  • c3cf3c2e81 re: a title negative that survives its own cross-check Sylpheed RE agent 2026-08-29 02:14:21 +00:00
  • 46006406a4 re: the fast probe stalls -- its own dense negatives are withdrawn Sylpheed RE agent 2026-08-29 02:01:47 +00:00
  • a3946e5005 re: the game surface is rendering BLACK -- check that before explaining absences Sylpheed RE agent 2026-08-29 01:49:42 +00:00
  • e9924ff9e8 re: build the fast probe -- and it refutes the diagnosis that motivated it Sylpheed RE agent 2026-08-29 01:34:40 +00:00
  • cc4e5e04a7 re: the boot harness was blinking slower than the title -- diagnosed Sylpheed RE agent 2026-08-29 01:18:05 +00:00
  • ee73de50be re(ui): put a number on the render-vs-capture tone difference Sylpheed RE agent 2026-08-29 01:05:25 +00:00
  • 2b4ec20f00 re(ui): a full-screen element is dropped on three port screens -- do not "fix" it Sylpheed RE agent 2026-08-29 01:00:36 +00:00
  • 7d07eb945f re: the title capture is not reachable here either; stopping this line Sylpheed RE agent 2026-08-29 00:49:49 +00:00
  • 8783adda14 re: the English control removes the locale from the title-capture problem Sylpheed RE agent 2026-08-29 00:35:49 +00:00
  • f10edf1e79 re: fix wait_title.sh's stale oracle; the JP title still is not reached Sylpheed RE agent 2026-08-29 00:21:44 +00:00
  • 0f1c0f4e14 re: the JP-locale capture is not blocked -- I stopped one grep too early Sylpheed RE agent 2026-08-29 00:05:58 +00:00
  • 6d246c7a97 re(ui): finish the top-level rotation census; record the JP-capture blocker Sylpheed RE agent 2026-08-28 23:46:54 +00:00
  • b973d8cde3 re(ui): scale 0 means collapsed, not "unset" -- stop drawing it full size Sylpheed RE agent 2026-08-28 23:38:37 +00:00
  • c2c69b02be re(ui): size the rest() guess disc-wide, and refute my own proposed fix Sylpheed RE agent 2026-08-28 23:23:55 +00:00
  • b947fa8e8e re(ui): withdraw the render evidence -- rest()'s dwell fallback is unsound Sylpheed RE agent 2026-08-28 23:10:41 +00:00
  • 6f23f4d113 re(ui): the keyframe-time shift is favoured 26x by timing, rejected by a render Sylpheed RE agent 2026-08-28 23:03:55 +00:00
  • 531840b417 re(ui): Q1 -- the interpolation law holds, the group timeline does not Sylpheed RE agent 2026-08-28 22:56:17 +00:00
  • f11fde51e5 re(ui): rotation is not nested-only, and the pivot-anchored scale is measured Sylpheed RE agent 2026-08-28 22:46:44 +00:00
  • 67fa1a1b0b re(ui): decode keyframe +12 as screen-plane rotation in degrees Sylpheed RE agent 2026-08-28 22:41:32 +00:00
  • 130ad8d1b3 re: the skewed draw is not the swoosh -- refuting the identification five iterations of work were built on Sylpheed RE agent 2026-08-28 22:21:42 +00:00
  • 5115b4894a re: three angle fields found in the keyframe -- and they are not the title's rotation Sylpheed RE agent 2026-08-28 22:17:14 +00:00
  • 0ecb20bdbc re: the swoosh is solved -- the game draws it as rotated quads and our blit cannot Sylpheed RE agent 2026-08-28 22:13:50 +00:00
  • 6930d301c1 re: full suite green, and correcting the route I recommended last iteration Sylpheed RE agent 2026-08-28 22:09:07 +00:00
  • e10a6d6f2c re: the capture is settled after all, and the swoosh is undecodable from the disc Sylpheed RE agent 2026-08-28 22:02:32 +00:00
  • 5d02d5cd60 re: additive blending refuted, the swoosh is not displaced, and the residual is smaller than I said Sylpheed RE agent 2026-08-28 22:00:55 +00:00
  • e0d02dce71 re: a candidate blend flag -- T8aD header +0x04, bit 0x02 Sylpheed RE agent 2026-08-28 21:46:18 +00:00
  • c10802536f re: the pivot mismatch cannot be the swoosh's cause -- refuting my own candidate with the check I named Sylpheed RE agent 2026-08-28 21:40:46 +00:00
  • 2a0afc1405 port: land the pivot finding on the handoff (third assertion miss) Sylpheed RE agent 2026-08-28 21:37:51 +00:00
  • e249b2e2ff re: the swoosh's pivot belongs to the Japanese sprite, and the colour is not in any field I can find Sylpheed RE agent 2026-08-28 21:37:24 +00:00
  • cdb5a99def re: the title "slab" is the logo swoosh drawn white and thick, and it lands on the known tie-break group Sylpheed RE agent 2026-08-28 21:31:52 +00:00
  • d217c07db2 re: the title's arrived pose is rest, and the washed-out slab is a MISSING dim quad Sylpheed RE agent 2026-08-28 21:27:04 +00:00
  • 5414db34bf re: the rest() fix gets its disc-wide check, and one question back to the port agent Sylpheed RE agent 2026-08-28 21:24:42 +00:00
  • 4bc970688f re: rest() fixed -- a trailing keyframe run is the hold when it is VISIBLE, not when its pose repeats Sylpheed RE agent 2026-08-28 21:19:00 +00:00
  • ed4e5c7b37 re: build 4 captured without the plate, and keyframe groups hold rather than loop Sylpheed RE agent 2026-08-28 21:05:35 +00:00
  • 1b95001feb re: the last keyframe time is the chunk terminator -- observed, not assumed Sylpheed RE agent 2026-08-28 21:02:14 +00:00
  • c176fa53bc re: the 2.3 s pulse is the PRESS (A) plate, not the title Sylpheed RE agent 2026-08-28 20:58:49 +00:00
  • 83293c3f81 port: land the loop decode on the handoff, and note the edit trap Sylpheed RE agent 2026-08-28 20:53:33 +00:00
  • 3717293fa9 re: the loop records decode -- and they are not what I measured Sylpheed RE agent 2026-08-28 20:53:08 +00:00
  • 00ce0f33d0 port: carry the loop-cycle negative into the handoff Sylpheed RE agent 2026-08-28 20:49:39 +00:00
  • a048910497 re: the loop record is located, its cycle is still not readable Sylpheed RE agent 2026-08-28 20:49:11 +00:00
  • 5f3d8f86a4 re: the title loops at about 2.2 s -- and the build-in test I intended did not work Sylpheed RE agent 2026-08-28 20:45:53 +00:00
  • 113c25aac1 re: the splash's timing is decoded, and the fade-out matches to 0.03 s Sylpheed RE agent 2026-08-28 20:39:17 +00:00
  • 9f39e8ee72 re: the splash confirmed against the running game, and timed Sylpheed RE agent 2026-08-28 20:35:10 +00:00
  • b302558d26 re: the developer splash renders -- screen 1 of 5 finally has a composite Sylpheed RE agent 2026-08-28 20:29:33 +00:00
  • cc72f8b5a8 re: the phase transitions -- and withdrawing yesterday's refutation because the test probed the wrong state Sylpheed RE agent 2026-08-28 20:25:06 +00:00
  • 4830c63402 re: my phase hypothesis is dead, and the input puzzle is narrower than this corpus thought Sylpheed RE agent 2026-08-28 20:21:23 +00:00
  • 4380305921 re: phase 0 is the splash, phase 2 is the title -- and a candidate answer to this corpus's oldest input puzzle Sylpheed RE agent 2026-08-28 20:15:02 +00:00
  • 86e52b01d0 re: the menu's music is BGM_103 -- found by accident while chasing Q6, confirmed three ways Sylpheed RE agent 2026-08-28 20:10:41 +00:00
  • a98e96b0f0 re: the ten states are ONE PHASE of five -- and phase 0 is the splash Sylpheed RE agent 2026-08-28 20:05:27 +00:00
  • 52275ddd53 re: state 4's edges are selected by an event code -- 6 of 26 handled Sylpheed RE agent 2026-08-28 20:00:49 +00:00
  • 6e92ae4597 re: the title's state machine is decoded -- ten states, eighteen edges Sylpheed RE agent 2026-08-28 19:56:22 +00:00
  • c8c7677f6d re: the lookup argument is decoded at 46 of 48 sites -- and it refutes my own corroboration from last iteration Sylpheed RE agent 2026-08-28 19:52:02 +00:00
  • 8b4965f0a5 re: a title-side transition is a screen lookup BY NAME, not by id Sylpheed RE agent 2026-08-28 19:46:43 +00:00
  • 2be5ba7934 re: the title part's states are named in the executable -- TITLE_SCREEN, TITLE_MENU, LOADING Sylpheed RE agent 2026-08-28 19:42:39 +00:00
  • 2b0e66b6ca re: confirm, move and back -- every cue the five screens need is now located, and two of them reproduce Sylpheed RE agent 2026-08-28 19:38:09 +00:00
  • b1b2576769 re: the UI cues decode -- 0.53 s, 0.34 s and 1.02 s of real audio Sylpheed RE agent 2026-08-28 19:32:16 +00:00
  • 0d7199bc22 re: the UI sound effects ARE extractable -- retracting "cannot be extracted", and the tool was in the build all along Sylpheed RE agent 2026-08-28 19:30:03 +00:00
  • aea529e7dc re: S00A.wmv confirmed off the running game -- the movie was never ambiguous, the sampling was Sylpheed RE agent 2026-08-28 19:23:57 +00:00
  • dfcaac221e re: the new-game path completes, the intro is only weakly identified, and this container kills long runs Sylpheed RE agent 2026-08-28 19:19:14 +00:00