26b5afeaa3
agent: tag the decoder states the port pins, and stop leaking credential config
auto/re-ratc-child-names
Sylpheed RE agent
2026-08-29 10:59:14 +02:00
3491d30066
re(media): the disc ships movies in TWO audio profiles, and 28 of them are 5.1
Sylpheed RE agent
2026-08-29 08:57:56 +00:00
7eeae3006a
re(ui): the focus ring SPINS, the game draws it, and the leaf owns the f record
formats-pin-2026-08-29
Sylpheed RE agent
2026-08-29 08:46:53 +00:00
d110cf38c7
media: expose se_wave_riff -- the menu's SE cues, assembled where the format lives
Sylpheed RE agent
2026-08-29 08:41:42 +00:00
b21c8e4118
re(ui): the focus ring's position is decoded -- a .rat leaf parses as a build
Sylpheed RE agent
2026-08-29 08:36:53 +00:00
9ca1eb50fd
re(ui): answer four of the port's five asks -- splash, fade-out, focus, gamma
Sylpheed RE agent
2026-08-29 08:19:23 +00:00
9a0ca0d71f
docs(method): time the disc mesh suite -- 22 minutes of silence is not a hang
Sylpheed RE agent
2026-08-29 07:49:18 +00:00
f817dd5939
re(ui): the 60 nameless RATC children are frames, not children -- .tan decoded
Sylpheed RE agent
2026-08-29 07:39:09 +00:00
56cc7acfc3
re(ui): a RATC child's name is stated, not inferred -- and it was hiding every menu background
Sylpheed RE agent
2026-08-29 07:26:56 +00:00
49f109deb1
agent: the loop must never stop itself
Sylpheed RE agent
2026-08-29 08:12:42 +02:00
7a4e4333f4
docs: withdraw yesterday's "paint order is a sequence" -- wrong source
auto/re-title-build-map
Sylpheed RE agent
2026-08-29 05:19:44 +00:00
2532c056be
docs: the splash .prm measured -- and its paint order is a sequence, not depth
Sylpheed RE agent
2026-08-29 05:06:37 +00:00
7988f52ce7
re(ui): deliver the measured splash sequence the port has to author
Sylpheed RE agent
2026-08-29 05:00:54 +00:00
7156591654
re(ui): re-establish selective activation by killing the alternative statically
Sylpheed RE agent
2026-08-29 04:56:13 +00:00
2a086051b3
re(ui): withdraw the mechanism -- "palette" was an explanation, not a finding
Sylpheed RE agent
2026-08-29 04:51:34 +00:00
baed44a9ea
re(ui): the sequencing survives refutation -- and a bundle is a palette
Sylpheed RE agent
2026-08-29 04:47:05 +00:00
7fb6bdfad8
re(ui): a group's duration is in the data, its start time is not
Sylpheed RE agent
2026-08-29 04:42:55 +00:00
1f2b469f7e
re(ui): a static composite is only meaningful for a screen that settles
Sylpheed RE agent
2026-08-29 04:37:59 +00:00
458585d136
re(ui): the structural case for last -- 2 293 of 2 305, checked disc-wide
Sylpheed RE agent
2026-08-29 04:34:21 +00:00
4012d5b555
re(ui): why rest_plateau is right -- and last is right only for a transient
Sylpheed RE agent
2026-08-29 04:28:19 +00:00
515456c59a
re(ui): quantify what changing the rest rule would do disc-wide
Sylpheed RE agent
2026-08-29 04:24:40 +00:00
93e9b185ea
re(ui): the rest fallback fires on 2 elements, and "last keyframe" wins there
Sylpheed RE agent
2026-08-29 04:20:27 +00:00
0265da31a1
re(ui): refute my own fix for rest(), and correct the defect rate by 65%
Sylpheed RE agent
2026-08-29 04:15:58 +00:00
60285a6ead
re(ui): replicate the keyframe-time shift -- three elements, two screens
Sylpheed RE agent
2026-08-29 04:09:36 +00:00
fb6376a548
docs: one page saying how good the five screens actually are
Sylpheed RE agent
2026-08-29 04:04:15 +00:00
0efd692b4c
docs: the suite is heavy, not hung -- correcting my own "cannot terminate"
Sylpheed RE agent
2026-08-29 04:02:34 +00:00
145046f88f
docs: the verification gate cannot terminate, and I left two runs going 4h
Sylpheed RE agent
2026-08-29 03:45:14 +00:00
6d9214fd07
docs: check that the docs' headline figures match their committed data
Sylpheed RE agent
2026-08-29 03:42:13 +00:00
714a26769d
re(ui): premultiplied alpha refuted for bit 0x02; parking the field
Sylpheed RE agent
2026-08-29 03:23:40 +00:00
489ea12759
re(ui): the eff-name implication for bit 0x02 is refuted disc-wide
Sylpheed RE agent
2026-08-29 03:20:24 +00:00
5f701db588
re(ui): kill two candidate meanings for the T8aD 0x02 bit, and fix attribution
Sylpheed RE agent
2026-08-29 03:14:40 +00:00
c463f98164
re: the GPU trace is compiled out of the release build -- both my guesses wrong
Sylpheed RE agent
2026-08-29 03:08:57 +00:00
921a3cfc44
re: GPU trace attempt produced nothing -- and the config dump is not the flags
Sylpheed RE agent
2026-08-29 03:05:03 +00:00
421c61a517
re(ui): close the gamma chain from canary's defaults -- the game writes a ramp
Sylpheed RE agent
2026-08-29 02:53:45 +00:00
c6ce000002
re(ui): the game does query the display gamma -- measured, with its control
Sylpheed RE agent
2026-08-29 02:51:32 +00:00
93b0a6b20f
re(ui): the gamma confound is refuted from source -- canary applies none of its own
Sylpheed RE agent
2026-08-29 02:44:30 +00:00
3490fba9e3
re(ui): settle 8AX vs ptbase statically -- the game draws the full-res one
Sylpheed RE agent
2026-08-29 02:40:53 +00:00
aaaa08b164
docs: the UI decode's own evidence images were unreachable -- 11 links repaired
Sylpheed RE agent
2026-08-29 02:34:16 +00:00
7373035868
re: the port was still being told SE audio is undecodable -- it is not
Sylpheed RE agent
2026-08-29 02:31:37 +00:00
f7f9b555f6
re(ui): the paint-order tie-break is undecodable from the bundle
Sylpheed RE agent
2026-08-29 02:26:19 +00:00
ba47bdebe8
re(ui): measure the paint-order hedge -- exact on 4 of 5, and bound the rest
Sylpheed RE agent
2026-08-29 02:22:01 +00:00
c3cf3c2e81
re: a title negative that survives its own cross-check
Sylpheed RE agent
2026-08-29 02:14:21 +00:00
46006406a4
re: the fast probe stalls -- its own dense negatives are withdrawn
Sylpheed RE agent
2026-08-29 02:01:47 +00:00
a3946e5005
re: the game surface is rendering BLACK -- check that before explaining absences
Sylpheed RE agent
2026-08-29 01:49:42 +00:00
e9924ff9e8
re: build the fast probe -- and it refutes the diagnosis that motivated it
Sylpheed RE agent
2026-08-29 01:34:40 +00:00
cc4e5e04a7
re: the boot harness was blinking slower than the title -- diagnosed
Sylpheed RE agent
2026-08-29 01:18:05 +00:00
ee73de50be
re(ui): put a number on the render-vs-capture tone difference
Sylpheed RE agent
2026-08-29 01:05:25 +00:00
2b4ec20f00
re(ui): a full-screen element is dropped on three port screens -- do not "fix" it
Sylpheed RE agent
2026-08-29 01:00:36 +00:00
7d07eb945f
re: the title capture is not reachable here either; stopping this line
Sylpheed RE agent
2026-08-29 00:49:49 +00:00
8783adda14
re: the English control removes the locale from the title-capture problem
Sylpheed RE agent
2026-08-29 00:35:49 +00:00
f10edf1e79
re: fix wait_title.sh's stale oracle; the JP title still is not reached
Sylpheed RE agent
2026-08-29 00:21:44 +00:00
0f1c0f4e14
re: the JP-locale capture is not blocked -- I stopped one grep too early
Sylpheed RE agent
2026-08-29 00:05:58 +00:00
6d246c7a97
re(ui): finish the top-level rotation census; record the JP-capture blocker
Sylpheed RE agent
2026-08-28 23:46:54 +00:00
b973d8cde3
re(ui): scale 0 means collapsed, not "unset" -- stop drawing it full size
Sylpheed RE agent
2026-08-28 23:38:37 +00:00
c2c69b02be
re(ui): size the rest() guess disc-wide, and refute my own proposed fix
Sylpheed RE agent
2026-08-28 23:23:55 +00:00
b947fa8e8e
re(ui): withdraw the render evidence -- rest()'s dwell fallback is unsound
Sylpheed RE agent
2026-08-28 23:10:41 +00:00
6f23f4d113
re(ui): the keyframe-time shift is favoured 26x by timing, rejected by a render
Sylpheed RE agent
2026-08-28 23:03:55 +00:00
531840b417
re(ui): Q1 -- the interpolation law holds, the group timeline does not
Sylpheed RE agent
2026-08-28 22:56:17 +00:00
f11fde51e5
re(ui): rotation is not nested-only, and the pivot-anchored scale is measured
Sylpheed RE agent
2026-08-28 22:46:44 +00:00
67fa1a1b0b
re(ui): decode keyframe +12 as screen-plane rotation in degrees
Sylpheed RE agent
2026-08-28 22:41:32 +00:00
130ad8d1b3
re: the skewed draw is not the swoosh -- refuting the identification five iterations of work were built on
Sylpheed RE agent
2026-08-28 22:21:42 +00:00
5115b4894a
re: three angle fields found in the keyframe -- and they are not the title's rotation
Sylpheed RE agent
2026-08-28 22:17:14 +00:00
0ecb20bdbc
re: the swoosh is solved -- the game draws it as rotated quads and our blit cannot
Sylpheed RE agent
2026-08-28 22:13:50 +00:00
6930d301c1
re: full suite green, and correcting the route I recommended last iteration
Sylpheed RE agent
2026-08-28 22:09:07 +00:00
e10a6d6f2c
re: the capture is settled after all, and the swoosh is undecodable from the disc
Sylpheed RE agent
2026-08-28 22:02:32 +00:00
5d02d5cd60
re: additive blending refuted, the swoosh is not displaced, and the residual is smaller than I said
Sylpheed RE agent
2026-08-28 22:00:55 +00:00
e0d02dce71
re: a candidate blend flag -- T8aD header +0x04, bit 0x02
Sylpheed RE agent
2026-08-28 21:46:18 +00:00
c10802536f
re: the pivot mismatch cannot be the swoosh's cause -- refuting my own candidate with the check I named
Sylpheed RE agent
2026-08-28 21:40:46 +00:00
2a0afc1405
port: land the pivot finding on the handoff (third assertion miss)
Sylpheed RE agent
2026-08-28 21:37:51 +00:00
e249b2e2ff
re: the swoosh's pivot belongs to the Japanese sprite, and the colour is not in any field I can find
Sylpheed RE agent
2026-08-28 21:37:24 +00:00
cdb5a99def
re: the title "slab" is the logo swoosh drawn white and thick, and it lands on the known tie-break group
Sylpheed RE agent
2026-08-28 21:31:52 +00:00
d217c07db2
re: the title's arrived pose is rest, and the washed-out slab is a MISSING dim quad
Sylpheed RE agent
2026-08-28 21:27:04 +00:00
5414db34bf
re: the rest() fix gets its disc-wide check, and one question back to the port agent
Sylpheed RE agent
2026-08-28 21:24:42 +00:00
4bc970688f
re: rest() fixed -- a trailing keyframe run is the hold when it is VISIBLE, not when its pose repeats
Sylpheed RE agent
2026-08-28 21:19:00 +00:00
ed4e5c7b37
re: build 4 captured without the plate, and keyframe groups hold rather than loop
Sylpheed RE agent
2026-08-28 21:05:35 +00:00
1b95001feb
re: the last keyframe time is the chunk terminator -- observed, not assumed
Sylpheed RE agent
2026-08-28 21:02:14 +00:00
c176fa53bc
re: the 2.3 s pulse is the PRESS (A) plate, not the title
Sylpheed RE agent
2026-08-28 20:58:49 +00:00
83293c3f81
port: land the loop decode on the handoff, and note the edit trap
Sylpheed RE agent
2026-08-28 20:53:33 +00:00
3717293fa9
re: the loop records decode -- and they are not what I measured
Sylpheed RE agent
2026-08-28 20:53:08 +00:00
00ce0f33d0
port: carry the loop-cycle negative into the handoff
Sylpheed RE agent
2026-08-28 20:49:39 +00:00
a048910497
re: the loop record is located, its cycle is still not readable
Sylpheed RE agent
2026-08-28 20:49:11 +00:00
5f3d8f86a4
re: the title loops at about 2.2 s -- and the build-in test I intended did not work
Sylpheed RE agent
2026-08-28 20:45:53 +00:00
113c25aac1
re: the splash's timing is decoded, and the fade-out matches to 0.03 s
Sylpheed RE agent
2026-08-28 20:39:17 +00:00
9f39e8ee72
re: the splash confirmed against the running game, and timed
Sylpheed RE agent
2026-08-28 20:35:10 +00:00
b302558d26
re: the developer splash renders -- screen 1 of 5 finally has a composite
Sylpheed RE agent
2026-08-28 20:29:33 +00:00
cc72f8b5a8
re: the phase transitions -- and withdrawing yesterday's refutation because the test probed the wrong state
Sylpheed RE agent
2026-08-28 20:25:06 +00:00
4830c63402
re: my phase hypothesis is dead, and the input puzzle is narrower than this corpus thought
Sylpheed RE agent
2026-08-28 20:21:23 +00:00
4380305921
re: phase 0 is the splash, phase 2 is the title -- and a candidate answer to this corpus's oldest input puzzle
Sylpheed RE agent
2026-08-28 20:15:02 +00:00
86e52b01d0
re: the menu's music is BGM_103 -- found by accident while chasing Q6, confirmed three ways
Sylpheed RE agent
2026-08-28 20:10:41 +00:00
a98e96b0f0
re: the ten states are ONE PHASE of five -- and phase 0 is the splash
Sylpheed RE agent
2026-08-28 20:05:27 +00:00
52275ddd53
re: state 4's edges are selected by an event code -- 6 of 26 handled
Sylpheed RE agent
2026-08-28 20:00:49 +00:00
6e92ae4597
re: the title's state machine is decoded -- ten states, eighteen edges
Sylpheed RE agent
2026-08-28 19:56:22 +00:00
c8c7677f6d
re: the lookup argument is decoded at 46 of 48 sites -- and it refutes my own corroboration from last iteration
Sylpheed RE agent
2026-08-28 19:52:02 +00:00
8b4965f0a5
re: a title-side transition is a screen lookup BY NAME, not by id
Sylpheed RE agent
2026-08-28 19:46:43 +00:00
2be5ba7934
re: the title part's states are named in the executable -- TITLE_SCREEN, TITLE_MENU, LOADING
Sylpheed RE agent
2026-08-28 19:42:39 +00:00
2b0e66b6ca
re: confirm, move and back -- every cue the five screens need is now located, and two of them reproduce
Sylpheed RE agent
2026-08-28 19:38:09 +00:00
b1b2576769
re: the UI cues decode -- 0.53 s, 0.34 s and 1.02 s of real audio
Sylpheed RE agent
2026-08-28 19:32:16 +00:00
0d7199bc22
re: the UI sound effects ARE extractable -- retracting "cannot be extracted", and the tool was in the build all along
Sylpheed RE agent
2026-08-28 19:30:03 +00:00
aea529e7dc
re: S00A.wmv confirmed off the running game -- the movie was never ambiguous, the sampling was
Sylpheed RE agent
2026-08-28 19:23:57 +00:00
dfcaac221e
re: the new-game path completes, the intro is only weakly identified, and this container kills long runs
Sylpheed RE agent
2026-08-28 19:19:14 +00:00