Pass 1's anchor map contains exactly the mistakes the neighbourhood is meant to
correct, so a resource sitting beside a mis-anchored neighbour inherits a bad
reference. Re-anchoring against the improving map and repeating converges
quickly: two rounds, and a third changes nothing (the loop exits early when a
round is a fixpoint).
before decoded 5480/6294 inconsistent 125
neighbourhood anchor decoded 5480/6294 inconsistent 63
+ refining the map decoded 5480/6294 inconsistent 51
Coverage still unchanged. The 51 that remain cluster in _l (LOD) and _dead
variants -- e001_l, e010_bdy_01_l, e106_eng_02_l, _rou_f302_base_dead,
e303_base_dead and friends. A plausible reading is that a variant shares its
base's vertex and index counts, making the two mutually confusable so that
locality cannot separate them; recorded as untested rather than asserted.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
anchor_pool_mesh took the FIRST candidate in file order from a container-global
vertex-run scan, so a resource could be handed another resource's block whenever
both shared (stride, vertex count, index count). Both blocks are real geometry and
both pass every quality gate, so only position separates them.
anchor_pool_mesh_near now tries candidates in order of distance from a reference,
and anchor_models_filtered runs two passes: pass 1 anchors first-match to learn
where resources land, pass 2 re-anchors each resource preferring the median anchor
of its +/-2 descriptor neighbours. Too few anchored neighbours -> keep pass 1, so
nothing regresses to guesswork.
before decoded 5480/6294 shared 681 inconsistent 125
after decoded 5480/6294 shared 681 inconsistent 63
Coverage unchanged, inconsistency halved. e303_wep_01 decodes to 49x23x42 in ALL
containers now, and e106 renders as a destroyer instead of a slab -- its two
shared turrets symmetric at X[-203,-154] and X[154,203]. That resolves the
user-reported "capital ships assemble wrong" for this cause.
The filtered path needed care: models_named (what the viewer uses) dropped
non-wanted resources, which would have left filtered decodes with no
neighbourhood and silently kept the old behaviour. Resources are now collected
regardless of the filter, but only the asked-for ones and their +/-2 neighbours
are decoded in pass 1, so a filtered decode stays proportional to what was asked.
63 cases remain; mesh_consistency_disc stays ignored and now records 63, not 125.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Each finding today was originally missed by reasoning from a sample, so these
assert DISC-WIDE invariants rather than one hand-picked file.
ui_surfaces_disc.rs (3 passing)
every_t8ad_on_the_disc_decodes -- all ~19216 surfaces; the old
256-grid model looked like 96%
lsta_count_equals_sprites_plus_primitives -- header counts T8aD AND PRMD,
64/64, which is what made the
count look unreliable
ratc_nesting_is_exactly_one_level -- nested records are leaves; zero
grandchildren disc-wide
mesh_consistency_disc.rs (1 ignored, deliberately)
shared_resources_decode_identically_in_every_container
The mesh test is written as the TARGET state, not a snapshot of the bug: a
resource shared by several containers must decode to the same bounds, which today
fails for 125 of 681 shared resources. Fixing the anchor scan makes it pass;
un-ignoring it is then the last step rather than a rewrite. It only compares
decodes that agree on vertex/triangle counts, so "found different geometry" stays
a separate question from "placed the same geometry differently".
All suites green: 81 lib + the disc guards, with 2 ignored.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>