Inverting the capture↔part question (invert_capture over one container,
vcount_index over all 166) identifies every large draw in the 2026-07-31
capture: the player's own DeltaSaber (10891 verts), its weapon packs, the
backdrop and particles. Of f101/e105/e106 only 1-3 of 15-37 resources have a
drawn vcount, each a 44-225-vertex far-LOD/effect piece whose count collides
with dozens of unrelated resources.
So the zero-correlation was not an LOD-list gap, not over-strict position
validation and not a different draw path: the ships were too far away to be
drawn. approach_capture.py flies at a locked capital ship and presses F10 per
range band, stamping each capture with its distance.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Working the BACKLOG item "capital ships assemble wrong in the viewer".
- ship_audit over all 22 stage containers: only ONE outlier ship
(f002_bdy_05, Stage_S03/S27, dist 6540 vs cluster spread 1071), so static
assembly is not grossly broken class-wide. Recurring MULTIKEY joint tracks on
f104/f105/f106/e102 are the standing hypothesis for class-specific error —
e106, the one validated ship, has none.
- new tools/re-capture/ship_capture_session.sh: one blocking session that boots
Stage 02 and fires N F10 ship-captures with screenshots. Boot to in-flight was
24 s; 3 of 5 presses produced logs (2964/3111/3668 draws).
- NEGATIVE, unexplained: correlate_capture matched ZERO parts for f101/f105/
f106/e105. Documented with the collected facts and the next step (invert the
match: largest capture vcounts -> which decoded part has that count).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>