Two follow-ups on yesterday's^Wthis morning's CollisionSet write-up.
1. The _cmesh <-> render-model link, which I recorded as UNTESTED because
matching stems against .xbg object names covered 4 of 158. The disc keeps
only one build manifest, so that corpus was never going to answer it. The
right corpus is the GameResourceID field of the DefTables / GP_MAIN_GAME
records -- 480 distinct values. Against those, with a control that shuffles
the characters of each stem:
ship/mob stems prefixed by a real resource id 108/112 = 96.4%
same stems, characters shuffled (control) 0/112 = 0.0%
asteroid stems prefixed (expected none) 0/46
So a CollisionSet entry is <GameResourceID>[_<part>]_cmesh. The 0/46 on
asteroids matters as much as the 108/112: a test that fired on everything
would be the bound-check hazard again.
2. The world unit. Sweeping every pak for a name carrying a kilometre figure
returns mapmesh_box_500km.col/.rgn and nothing else -- 162 references, all to
that one pair. The reading rests on a single filename with no corroborating
instance anywhere in the data, so no static test can settle it; marking it
blocked on the oracle rather than leaving it as an open static question.
My objection's premise did survive: rou_e010 is a real GameResourceID and
e010_ADAN_Attacker_S is in the stage tables, so the 133-unit mesh does belong
to a craft the game calls an attacker. Whether the trailing _S means "small"
is a further guess (there are _EX4 / _HF / _HF_Wayne variants), so it stays
suggestive rather than evidence.
All 18 blobs are byte-identical: the per-stage naming is nominal, and every
stage points at one shared 1675148-byte library stored eighteen times. That
identical size was the reason to open the item, and it turned out to be the
answer to it.
Record layout: {u32 size, u32 name_len, char name[name_len], u32 nv, u32 nt,
f32[3] x nv, u32[3] x nt}, next record at off + 8 + size. The indices are u32
here where MCOL uses u16 -- two different serialisers in one archive.
What makes this a decode rather than a plausible reading: the walk consumes the
file to the byte over 158 variable-length records, with the size word predicted
from the two counts 158/158. A wrong field would desynchronise within a few
records and could not land exactly on the end. All indices in range 158/158;
98.24% of edges shared by exactly two triangles; 147/158 fully manifold.
158 meshes, 90 836 triangles: per-part ship proxies (_bdy/_brg/_eng/_wep/_sld,
the XBG7 sub-part vocabulary) plus 46 stage asteroid meshes whose prefixes are
exactly the stages that have an _AsteroidVolume_wp MCOL.
Two things this file makes me walk back:
* The "1 unit = 1 metre" reading from mapmesh_box_500km is downgraded to
amber. The 500000 arithmetic stands, but it implies that a craft the game's
own tables call "small" is 133 m and that rob_f002 is 447 km -- 89% of the
arena width. The format check survives; the interpretation has no
independent support.
* The _cmesh <-> render-model name link is recorded as UNTESTED, not
confirmed: only one .xbg build manifest survives on the disc, so matching
stems against object names covers 4 of 158, which is no coverage at all.