Commit Graph

3 Commits

Author SHA1 Message Date
Sylpheed RE agent
4e745c8177 re: the title menu wraps -- Q5 measured, Q4 driven, and one of my own
method lines withdrawn

Q5, measured off two boots: up/down move one item and WRAP at both ends
on the 5-item main menu and the 3-item EXTRAS alike; left/right do
nothing; B goes up one level and restores focus to the item you came
from (4/4); B on the main menu returns to the title; B on the title does
nothing. The menu opens on TUTORIAL -- the middle item -- 2/2, though a
third recorded run implies NEW GAME, so that one is reproducible rather
than invariant and says so.

Q4 by driving: LOAD GAME opens the save-slot list, TUTORIAL the lesson
list, OPTIONS the settings menu, EXTRAS build 6, MISSION SELECT the stage
list. NEW GAME is not tested -- A on it hangs the emulator and this
iteration needed the session. The GamePart ID behind each is NOT
measured: it is the entry of the decoded id table whose name matches the
screen I saw, and the page says so rather than wearing the badge.

And the withdrawal. Last iteration I wrote that these menus drop d-pad
presses shorter than ~0.3s. They do not. Once wrap is measured, every
press count I had is exactly right -- four presses moved four steps
THROUGH the bottom, which lands one above where a non-wrapping menu
would. I invented hardware flakiness instead of testing the ends of the
list. METHOD keeps the withdrawal rather than deleting the line.

Also: label brightness is not a cursor oracle here -- the background art
outshines the highlight on some rows. menu_focus.py reads the focus ring
instead, 254 vs <82, no tuning.
2026-08-28 17:53:46 +00:00
Sylpheed RE agent
88b3ce9af5 re: which GP_TITLE build is which screen, measured against the game
Q2. The archive is eight screens shipped twice, English and Japanese --
not the "build 4 title, 5 main menu, 6/8/9 submenus" the handoff claimed.
Build 8 is the JAPANESE main menu; 6 and 9 are the EN and JP EXTRAS, and
EXTRAS is the only submenu GP_TITLE holds. The PRESS (A) BUTTON plate is
its own build (2/3), composited over the title art and faded in a beat
later, not a state of build 4.

Confirmed by booting to the main menu and walking it: title, PRESS (A),
main menu and EXTRAS each match their render element for element. Builds
0/1 and 10/11 -- a DELTASABER / SYLPHEED A.I. plate -- were looked for in
the whole boot filmstrip, every title-side screen and the attract loop,
and appear in none of them; the reach of that negative is written down
rather than filled in with a guess.

Two rig traps went into METHOD: the menus drop d-pad presses shorter than
~0.3 s, and a grab 2.5 s after a transition can catch a screen mid-fade
-- which nearly wrote "the returned title has no plate" into the corpus.
2026-08-28 16:55:33 +00:00
Sylpheed RE agent
e1dcc689bc agent: move the loop prompt's memory into the corpus, and let it push
The autonomous agent's loop prompt had grown to ~9 000 words of accumulated
findings, refutations and traps. That is a symptom, not a style: it was doing
the job the corpus should do, in the one place that dies with the container.
Three concrete failures followed from it, and each gets a structural fix rather
than a louder instruction.

1. IT REPEATED WORK IT HAD ALREADY DONE.
   The "do not revive" list and the method traps existed ONLY in the prompt, so
   nothing pointed a fresh iteration at them. Extracted verbatim into two
   tracked files:

     docs/re/REFUTED.md  105 claims tested and dead, grouped by subject so a
                         grep for your noun finds the neighbourhood
     docs/re/METHOD.md   the traps already paid for -- controls, inference,
                         searching, reading data, runtime

   Both are linked from INDEX.md, and the loop prompt now opens by requiring
   them to be read. This is the fix for "re-derived something already known":
   the knowledge is now where the next iteration looks, not in a context window.

2. IT FORGOT TO ARM THE NEXT WAKEUP.
   The prompt tried to solve this by shouting at itself in the first line. The
   real fix is to stop asking: `loose` now defaults to a FIXED interval (45m),
   so the harness owns the cadence and a forgotten ScheduleWakeup cannot end the
   run. SYLPH_LOOP_INTERVAL= (empty) restores self-pacing.

3. IT COULD NOT PUBLISH, SO THE WORK ONLY EXISTED IN THE CONTAINER.
   New `push-work`, plus a read-only credentials mount
   (SYLPH_GIT_CREDENTIALS, default ~/.sylph-git-credentials). It pushes the
   CURRENT branch only, refuses anything that is not auto/*, and never
   force-pushes -- so the consolidated line stays a human's decision and a
   confused iteration cannot rewrite history. The loop prompt now requires a
   push on every iteration that commits, rather than at the end of some longer
   arc, which is exactly when a container dies.

The prompt itself drops from ~9 000 words to 85 lines and, more importantly,
stops accumulating: findings go in the corpus, and the prompt points at it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 15:46:59 +02:00