Commit Graph

3 Commits

Author SHA1 Message Date
Claude (auto)
4ffbd39a01 re: AA_/AV_ are one interleaved block; the selection is still unfound
sub_822F9498 (the unit-definition loader, called only from sub_821A6CF0) is the
only function referencing the AA_/AV_ name strings.  Mapping each name to the
stfs that follows gives an exact interleave: AV_ at X, AA_ at X+8, for all five
axes -- PitchPlus 196/204, PitchMinus 212/220, Yaw 228/236, Roll 244/252,
AxisMode 320/328.  A selector is an offset of 0 or 8, not two lookups.

The 20 strings exist twice in the image; the first block is referenced by
nothing.  Data control: the ten suffixes match exactly between families.

The selection stays a reading: functions loading two or more of 196/204/320/328
number 39 image-wide, and only two are call-graph-reachable from the loader.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 17:54:53 +00:00
Sylpheed RE agent
39b3a4de7d re: correction -- Generic is a per-FILE header record, not a table
Yesterday's page said "Generic (394 per pak) is the unit datasheet".
Only 114 of the 394 are.  Every IDXD file carries exactly one Generic
record and its schema is set by what kind of file it is.  Partitioned
by field set, identically in all six GP_MAIN_GAME_*.pak:

  114  has HP                        -- a unit datasheet
  204  {Count} only                  -- a dialogue file
   64  {ID, Name, SideID, Unique}    -- a character (36 TCAF + 28 ADAN)
   10  {EnumAsteroidGroup}           -- an asteroid group
    2  degenerate

204+114+64+10+2 = 394, and 178 distinct Generic.ID = 114 unit + 64
character, the only two shapes carrying an ID.  That settles the
"178 IDs vs 394 records" question the previous entry left open.

Positive control in the same loop: for the 204 dialogue headers Count
equals the number of Message_NNN siblings, 204/204, zero mismatches.

Cross-check from the other side: Maneuver = 114, Effect = 114, the
carrying-entry sets are identical, every unit Generic has a Maneuver
sibling, and Generic.Type splits 43 Craft + 71 Vessel -- the same
43/71/114 unit-struct-runtime.md reached from live guest memory.

New tool generic_partition.py + artefact; ISL artefacts byte-identical.
2026-08-27 12:29:30 +00:00
Sylpheed RE agent
69e6f6bcd8 re: the static unit datasheet and the AI flight model
Same technique as the weapon tables -- field names are literal, so a
field-shape search over 190782 records finds the carriers.

Generic (394 per pak, 110 field names, 178 distinct IDs) is the unit
datasheet: HP, ShieldRatio, DefencePoint, AttackCraft/VesselPoint, the
five Resistance* terms, Size_X/Y/Z + radius, RadarRange 10000,
FCSRange 8500, MountedFCS, MountedShieldGenerator, Score/Damage/Mass,
NozzleCount with per-nozzle FX, and Model rou_e006 -- which ties the
sheet to the mesh names the corpus already decodes.

Maneuver (114) is the AI flight model: MaximumVelocity 1200,
CruisingVelocity 700, Acceleration 600, Deceleration 400,
SideThrustAcceleration 1000, Turn_AngularVelocity 180,
MaximumBank_Normal 60, per-axis DragFactor 3.0, afterburner and
reverse-thrust factors, plus nine named manoeuvres each with its own
timing/ratio/length bounds and AA_/AV_ rate pairs.  This is the static
source for what flight-speed-law.md measured at runtime.

Corrects a guess in the same pass: HP_CLASS/HP_ID are not ship stats --
they sit on records named for wingmen and ship classes alongside
HPGauge/RadarCursorType, i.e. a HUD gauge binding table.

New structure doc + artefact; ISL artefacts byte-identical.
2026-08-27 12:20:03 +00:00