Anchoring each key string to the first store AFTER the accessor call makes the
extraction exact: 159 fields, 125 of them floats, and verify_fieldmap now checks
every one against the live objects -- 154 agree with the disc, 0 disagree.
The last ten mismatches taught the rule: angle fields are degrees on disc and
RADIANS at runtime (AV_PitchPlus_Max 3.6 -> 0.0628319; MaximumBank_Normal 60 ->
1.0472), an exact conversion across every angle field and unit.
101 defaulted fields now have runtime values: angle limits default to 3.6 degrees,
afterburner/turn-attack fields to 0, FiringRange to 0 (matching the loader's miss
value), Size_Y to that unit's Size_X, and the ratio family is per-unit rather than
constant (HQRatio 0.2 or 1, DefencePoint 0.1 or 0.25, ...).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The filler builds each key as addi r4, r30, -N with r30 = 0x82088f94, so every
store's field NAME is a string in the image. Pairing keys with the following stfs
gives the layout outright: Size_X/Y/Z at +48/52/56, HQRatio +88, ShieldRatio +92,
ThrusterRatio +96, resistances +116..132, Radar/FCS/FiringRange +672/676/680,
Attack/Defence points +692/696/700. verify_fieldmap.rs checks it against the live
dump: 62 fields agree with the disc, 0 disagree.
That yields the runtime value of each field for units whose record omits it --
HQRatio 0.2/1, ThrusterRatio 0.2/1, ShieldRatio 1, ResistanceToPlayer 1,
ResistanceToShell 0.1, ResistanceToExplosion 0.5, AttackVesselPoint 0.1,
AttackCraftPoint 0.1/0.5, DefencePoint 0.1/0.25, FiringRange 0, Size_Y = Size_X.
Recorded with the caveat that several show two values across units, so these are
per-unit runtime values rather than one global default.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>