examples/why_missed.rs reports the furthest gate per undecoded resource. Disc-wide
that is 47 rows / 43 distinct names, and they are mostly not ship geometry:
30 e_rou_/_rou_ pose & proxy composites (24-vertex marker boxes, extent 0.010)
6 .DAT particle composites in ptc_pack
8 damage/LOD variants (e101_bdy_02_d, e901_wing_05_*_m, ...)
3 props/other (g005 extent 0.196, _rou_f001_wep_05, e_rou_e005)
By gate: extent 32, coverage 8, winding 7. The extent bucket is almost entirely the
pose-proxy boxes, and lowering that floor was measured and refuted earlier. The one
genuinely interesting residual is e901_wing_05_L/R at winding 0.587/0.570 against the
0.70 floor — the signature of a thin double-sided sheet, unproven without a capture
with the boss on screen (flying stage 16 puts the container in memory but the unit
never appeared).
So: 6 247 / 6 294 resources decode (99.25 %), and every real mesh drawn in three
captured missions decodes at the GPU's own offsets with index runs matching byte for
byte (93/93 and 128/128).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9