Commit Graph

8 Commits

Author SHA1 Message Date
Sylpheed RE agent
1772d94558 re: control run withdraws the T68/T69 signature too -- nothing survives
Six captures across one healthy run: 12 thread states stable, 13 vary. Every
thread previously reported as a freeze signature is in the VARIES set --
including T68/T69, which I had kept as 'what reproduces across both freezes'.
They park and unpark during ordinary play, landing on the same objects they hold
when frozen, so seeing them parked while frozen is not evidence.

Net: no thread-level freeze signature has survived. Both frozen diffs are
consistent with healthy variation, and one-sample-per-state was never capable of
separating them.

Still standing: the 12 stable threads hold the same object in all six captures
and none of them moved in either frozen capture -- so 'not a whole-emulator
stall' survives, now resting on the stable set being undisturbed rather than on
a count of unchanged threads.

Also noted: gdb thread numbers are not comparable across runs (this run has
T132-T142, earlier runs had T104-T106), so future cross-run work must key on the
object address or guest thread id.
2026-08-25 11:07:37 +00:00
Sylpheed RE agent
cbf52ba9f9 re: recover the IDXD record-key / field-tag hash (8643/8643)
Closes the 4-byte record key. tag_hash is name_hash's shape -- byte-sum
checksum in the top byte over a 24-bit modular polynomial -- with two different
constants: modulus 0x00FFFFDF (2^24-33, prime) instead of 0x00FFF9D7, and no
lowercasing, so tags are case-sensitive. name_hash explains 0 of 8643.

Recovered from the tables rather than the executable: every inline field name
is a known (name -> tag) pair, and comparing names differing in one character
gives the per-position weights 1, 0x100, 0x10000, 0x21, 0x2100, ... -- a byte
leaving bit 24 re-enters as 33, i.e. reduction mod 2^24-33. Holds where it is
easy to get wrong (distance 8 and 9 carry correctly).

A record's key is the tag of its own name: FormationSet rosters 362/362,
UnitGroup rosters 281/281, S02 squadron names 111/111 -- so records can be
addressed by name without reading the roster first.

Implemented in Python (unitgroup.tag_hash) and Rust
(sylpheed_formats::hash::tag_hash) with 3 new unit tests carrying disc-derived
vectors; cargo test -p sylpheed-formats --lib hash is 8/8 green.

Not settled: the guest routine is unlocated, so this uses exact modular
arithmetic where the game may use a Barrett step without final fixup.
2026-08-25 10:38:18 +00:00
Sylpheed RE agent
820519cb0c re: second freeze at ~96s with the inducer on; T74/T75 signature withdrawn
Run 2 put the inducer on from flight start and froze ~96s in, against 670s
clean with it off -- n=2, contrast sharp, confounder (elapsed mission time)
still untouched.

Withdraws last iteration's 'T74/T75 move off a semaphore onto an event' as the
signature to chase: it does not reproduce. In run 2 they are on XEvent while
HEALTHY and stay there. The healthy state varies between instants, so a
one-sample-per-state diff cannot separate a freeze transition from ordinary
variation -- I read a difference of samples as a difference of states.

Reproduces across both: T68 and T69 go from not-waiting to waiting, T69 on a
semaphore and T68 on an event both times. And 21 of 24 threads unchanged in run
2 (17 of 24 in run 1), so 'not a whole-emulator stall' now has two independent
captures behind it.

Next: repeat the capture several times within one healthy run to establish which
thread states are stable before reading any frozen diff.
2026-08-25 10:10:14 +00:00
Sylpheed RE agent
cb7b0aa461 re: S18-S23 stage records were never missing; only S17 is absent
The 'S17-S23 have no stage record' gap was an artefact of enumerating by the
literal 'Stage_S<NN>'. Tutorial records omit it -- they name no per-stage .xpr
and pull AIParams/weapons/strings/subobjectives/nameplate/collision from a
shared _Tutorial set -- so all six were skipped. stagetbl.py Stage_S18 returns a
full six-record definition and always would have.

Counting distinct *_S<NN> names across all 1119 decompressed entries: UnitGroup
and Route cover 28 stages (S01-S16, S18-S23, S24-S29); Stage literal and
AIParams cover 22; SUBObjectiveSettings 16 (story only). S17 appears in none --
it is not a stage that lost its data, it does not exist.

Tutorial records carry the same Phase_1/2/3 structure as story stages, so the
tutorial is not a special mission type at the data layer.

Refuted en route: GP_TUTORIAL.pak does not hold the config -- 2 RATC entries,
zero IDXD, like GP_CHALLENGE.pak.
2026-08-25 09:34:58 +00:00
Sylpheed RE agent
6900ebe5ca re: the frozen wait-object capture, and screen_id was never a freeze test
Caught the freeze by waiting for the event (frozen.py + in_flight) instead of
sleeping a guessed interval; freeze_waitobj.sh splits into boot/watch so the
wait is not capped by one Bash call. Verified hard: a frame minutes later is
byte-identical to the capture.

Healthy vs frozen, same run: 20 -> 24 wait frames, XEvent 19 -> 23,
XSemaphore 8 -> 7. The signature is per-thread -- 17 of 24 threads sit on the
exact object they were on, four previously-running threads park, and T74/T75
move off a semaphore onto an event. So the freeze is not a whole-emulator stall.

Also corrects the previous entry's test: screen_id reads 'flight' during a
freeze by design, which is why frozen.py exists. Re-testing the saved frames
says that run was genuinely healthy, but it was right by luck.

heavy_read.py added to test whether the instrument provokes the freeze: I/O is
free (371 MB in 0.1s, page cache), the cost is Python-level CPU. One data point
-- 670s clean, then frozen 54s after the inducer started -- recorded as n=1, not
as causation.
2026-08-25 09:02:48 +00:00
Sylpheed RE agent
a9526749dc re: WaitMultiple read confirmed on a live capture; XTimer is a third type
23 wait frames, 30 objects, nothing unresolved -- the second deref turns every
former miss into a resolved object, as predicted. XEvent 20 / XSemaphore 9 /
XTimer 1; every WaitMultiple thread waits on a pair, and 78/79/80 and 64/65 are
worker groups sharing a handle.

%ebp does not survive as the count -- WaitMultiple reuses it at 8fc158 -- so the
array is bounded by reading until an entry stops resolving instead.

The frozen capture is still not taken: screen_id reads 'flight' at the second
capture and out to ~470s, so the mission never black-screened. The diff in the
data file is two healthy captures and is recorded as such.
2026-08-25 08:34:46 +00:00
Sylpheed RE agent
cdb9e5a001 re: decode the stage table set — phases, routes, sub-objectives, AI parameters
Following the real stage record (not the _Test template dumped earlier) reaches
the whole mission-parameter layer, all of it in the same self-describing IDXD
container as the squadron roster.

The big one: a stage is divided into Phase_N blocks -- three for Stage 02, each
with its own map path, map mesh, asteroid definition and background -- and
Route_S<NN>.tbl holds the arrival paths, with records named

    Route_<squadron>_p<phase><kind>

tying a UnitGroup squadron id to a phase and to a time-stamped keyframed path of
(time, quat x4, pos x3). Route_ADN101_p1F is 3 frames at t = 0, 20, 30. The
identity len(fields) == FrameCount * 8 + 1 holds for 1449 of 1449 route records
across the 28 stages that have one, and 16/16 for FormationSet_S02.

Also decoded: SUBObjectiveSettings (per-objective bonus points by difficulty,
unlock item id, HUD strings) and AIParams (34 profiles, firing/guard/muster/
counter ranges plus 14 manoeuvre weights for Squad-type AI). The AIParams
numbers are exact original values from static RE and are portable as they are.

Adds tools/re-capture/stagetbl.py, which resolves a stage record by content and
can --follow every table it names, and commits two dumps as evidence.

Refuted and kept: the eight-value keyframe is the common case, not universal.
Formation_Fleet_01 has FrameCount=1 with 136 positional fields and
Formation_Fleet_02 has FrameCount=8 with 32, so a parser must not assume the
stride.

Corrects stage-definition-table.md, which was written from the _Test template
and is missing EnumerateSubobjective, EnumerateAIParams, BackGroundID and the
WingmanIconID fields the real record carries.

Not settled: what advances a phase -- the stage declares Phase_1..3 and routes
are phase-tagged, but nothing static says what ends one. That is a question for
the oracle, not for more static reading. Also open: the route-name kind letters
F/S/A/M/B, what activates a sub-objective, and StageMessageSet_S<NN>.tbl, which
does not resolve in GP_MAIN_GAME_E.pak.
2026-08-24 11:15:34 +00:00
Sylpheed RE agent
b39aabf5c3 re: decode the UnitGroup squadron roster, and correct yesterday's container reading
stage\UnitGroup_S<NN>.tbl is now fully readable. A squadron record is Count
member tuples -- (unit model, message set, n, identity/nameplate) -- followed by
five named fields: Count, SideID, AIID, FormationID, DisableInterval. The
property entries carry their own field names inline, so the tag hash never has
to be inverted.

Two independent self-checks validate it corpus-wide, 1160/1160 each across all
28 stage tables on the disc:

  - the length identity len(fields) == Count * 4 + 5, which is what pins the
    member-tuple width at 4 and the named-field count at 5;
  - agreement with the file's own Enumerate_Squadrons roster, which maps record
    key to squadron id independently of the per-record string offset.

Adds tools/re-capture/unitgroup.py (pure static, runs no emulator) with a
--all --check self-check mode, and commits the Stage 02 dump as evidence.

Corrections to the container layout written yesterday, all three wrong:

  - the 20-byte "(tag, 0, 0, count, size) section header" does not exist. It
    was the file's last 16-byte record followed by a plain npool word. The
    corrected layout is uniform across all 28 files; the old one failed on 9.
  - squadron ids do not use a separate string base. Every offset in the file is
    relative to the one string pool. The earlier "109 of 111" score was an
    artefact of the uniform 7-byte id stride and had silently shifted every
    name by three entries, which is why 17 TC*-named squadrons came out as
    SideID=ADAN. The roster record refuted it outright.
  - the roster is not always the last record; 9 stages put it elsewhere, so it
    is found by its missing Count.

Refuted and kept: the 4-byte record key is not the squadron id's name hash
(0 of 112).

Not settled: what the key encodes, the member tuple's third field n, and where
the arrival interval values live. DisableInterval is only a per-squadron flag
(Yes for 31 of 1160); the durations, triggers and arrival positions are not in
this file. Formation_*.tbl and EnumSquadron_Test.tbl are next.
2026-08-24 11:07:33 +00:00