Commit Graph

5 Commits

Author SHA1 Message Date
Claude (auto)
53084a11ca re: the Enumerate declaration tables close DefTables (130 -> 1413 of 1425 IDXD)
The string harvest could never name DefTables because those names are not
spelled out as "something.tbl" anywhere on the disc -- they are declared.

An IDXD object whose single record is named Enumerate is a DECLARATION TABLE:
its field NAMES are the names of other objects, each resolving as
name_hash("<field name>.tbl").  EnumLODSet_test.tbl declares 676,
EnumGameModel_test.tbl 360; the disc holds 144 such objects (138 in DefTables,
one in each GP_MAIN_GAME_*) declaring 1298 distinct names.

Route 2 names +1283 entries route 1 could not.  130 + 1283 + 12 = 1425, no
overlap, 99.2 % coverage.  Zero partials: of 5 suffixes x 6 prefixes, ('', .tbl)
scored 1036/1036 and every other combination scored 0.  Residual in full: 8
declaration tables nothing declares, 2 LOD sets (Model rou_e004 / rou_e013), 2
motion sets; 15 declared names have no pak entry at all.

REFUTED alongside it: the 40 XPR2 manifests are not the naming source -- their
82 Name= values and 82 DataFile/Source paths resolve 0 entries under any of the
5 suffixes.  They share the MODEL namespace only: 40 of the 82 appear as the
Model field value inside the tables.

Artefact +17/-18, every line paired, byte-identical across two runs.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 19:59:20 +00:00
Claude (auto)
bcc23cba4a re: why each archive is low-coverage -- two different reasons, cleanly separated
Splitting every unnamed entry by magic turns the coverage percentages into an
explanation.

The three low-coverage UI archives have ZERO unnamed IDXD.  GP_HANGAR_ARSENAL
is 180 IDXD, 180 named, 0 unnamed -- its 1191 unnamed entries are 1149 T8aD/RATC
plus 42 LSTA, i.e. sprites.  GP_MISSION_SELECT and GP_DEBRIEFING_PILOTLOG hold
no IDXD objects at all.  So "22.6 % named" is misleading: every data table in
that pak is named, and these three are the same artwork-naming phenomenon as the
blocked 2D and READY_ROOM archives.

DefTables is the only genuine data gap: 1425 IDXD, 130 named, 1295 unnamed, in
17 record-name shapes -- Generic + Level_0..Level_3 (807, LOD sets) and Default +
EnumMotions + Generic + ReferenceFrames +/- Motion_break/dead/down (463, motion
sets).  One LOD and one motion table per model.  Level_0, EnumMotions and
ReferenceFrames appear in no document.

Control: the 100 % archives have no unnamed entry of any kind, and GP_MAIN_GAME_E
is 667/337 IDXD with zero unnamed artwork -- two failure modes, not a gradient.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 19:41:29 +00:00
Claude (auto)
a543b8da96 re: correction -- the naming sweep already covered the 24; it just never said so
archive_naming.py already harvests 6027 candidate names under 16 prefixes, and
testing its candidate set directly shows it names all 24 StageParameter_S<NN>
objects, 24/24.  The previous entry presented that naming as new -- it is not.
What was new was the identification (which object is which stage, the shared
_Tutorial table, IsBoss16Enable = S16), not the method.

The real gap, now closed: the sweep reported only per-archive percentages and
never emitted WHICH entry got which name, which is exactly why nobody could say
the settings objects were StageParameter_*.  It now prints the resolved name
families per archive -- 6573 named entries, 1631 families disc-wide.

Determinism caught again by the verify loop: the resolved map was built by
iterating a set, so collided hashes picked a different winner each run.  Now
iterated sorted().  Second time in two iterations -- any map built from a set
needs a sort.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2026-08-27 19:25:30 +00:00
Sylpheed RE agent
27602a3032 re: BLOCKED -- the 2D / READY_ROOM TOC names, three routes closed with controls
1. A different hash family.  The corpus knows three (idxd-tag-hash.md):
name_hash, tag_hash, ixud_hash.  Scoring all 5977 harvested names x 6
prefixes: GP_TITLE 8/16 and GP_PAUSE_MENU 6/11 under name_hash (the
positive controls), and tag_hash and ixud_hash explain NOTHING anywhere
-- including the paks name_hash does explain.  So they are not the TOC
function, and the unnameable pair is not keyed by a different one.
GP_MAIN_GAME_E2D stays at 0/711 under all three.

2. The executable.  sylpheed.db's strings table holds 7140 rows, of
which exactly two look like asset paths -- Data\gmicon002_2.t32 and
Data\gmicon006_2.t32, in a Data\ directory nothing else on the disc
uses -- and neither resolves in any archive.  The binary is not the name
source; it holds two strays and no table.

3. Name transformations -- 13 of them on the 419 config paths, all 0.

The container runs out here.  Those TOC keys hash names that exist on
neither the disc nor the executable in readable form.  The only lever
left is a dictionary attack using name_hash's shape (top byte = the
character-sum checksum), and that needs a plausible name corpus this
disc does not contain.  Noted as blocked rather than improvised around.

The port does not need these names: sprites and bundles are readable by
content (T8aD, RATC), and the config records already say which asset
each HUD element uses.  Only the archive-key to name mapping is missing.

Artefact +22 lines / 0 deletions; the other eight regenerate
byte-identical.
2026-08-27 15:22:13 +00:00
Sylpheed RE agent
15b97af170 re: which archives the disc can name -- 100% for menu paks, 0.0% for the 2D paks and READY_ROOM
Chasing more prefixes for the 419 HUD config paths would have been the
same mistake twice, so this censuses the whole disc: harvest every
plausible asset-name string from every archive (6027), hash each under
the 16 known path prefixes, and ask per archive what fraction of its TOC
that explains.  idxd-container.md and idxd-tag-hash.md own the hash;
neither says which archives are reachable by it.

The result is bimodal.  GP_TITLE 16/16, GP_PAUSE_MENU 11/11,
GP_STAGE_CLEAR 44/44, GP_CHALLENGE 151/151, GP_MOVIE_THEATER 56/56,
MiscBin 40/40, GP_GAMEOVER, GP_BUNK, GP_SYSTEM, GP_TUTORIAL and fonts
are at 100%; tables.pak 78/79, GP_DIALOG 139/140, the six language paks
115/117; GP_MAIN_GAME_* 751/1119.  Then the cliff: the six
GP_MAIN_GAME_*2D.pak at 0 of 711 each, and GP_READY_ROOM at 6 of 1106 --
the largest UI pak on the disc, not previously noted anywhere.

Eleven paks at 100% in the same run is the control that makes 0.0% a
finding rather than a failed guess.

So the 419 HUD paths are not missing assets: nothing in the 2D paks is
reachable by name from the disc's own strings at all.  Those TOC keys
hash names that are not written anywhere readable.

Also refuted first: the 419 values under 13 name transformations, every
one scoring 0 against the E2D 711 and against all 16630 entries.

Not settled: what those names are.  The lever left is the hash's shape
-- the top byte is the character-sum checksum -- but that needs a name
corpus the disc does not contain.

New structure doc, artefact and regenerator; the other eight regenerate
byte-identical.
2026-08-27 15:08:24 +00:00