Fourth attempt at the witness, and it passes the check the previous three
failed. Searching the whole 32 MB region rather than a 4 MB window gives 6500
candidates and 32 witnesses in a clean 21/s cluster matching the measured frame
rate, and the flags have zero contradictions with the loss data: the single loss
falls in an unflagged sample and every flagged sample has none. The guest
genuinely froze at about 45 s and the instrument says so.
That leaves the freeze itself as the dominant problem. Onset across runs is 27,
45, 83, 183 and 255 seconds, median around 83, so the usable window is one to
four minutes and unpredictable. This run produced exactly one loss and is
useless for the arrival question even though the instrument finally works.
Fifteen runs have now gone into that question without an answer, largely for
this reason.
Worth being honest about the probe: "cheap" was never that cheap and the witness
made it worse. It still reads 32 MB to enumerate at startup and another 32 MB
every 90 s to rescan, and the full-region calibration added two more 32 MB
reads. The 45 s freeze came immediately after that calibration. Calibration now
samples eight spread windows of 512 KB -- 4 MB total, still covering the whole
span -- instead of reading everything twice, and the rescan interval is doubled
to 180 s. Not yet run.
Also this iteration: the 42-record anomaly recurred, the discard rule correctly
refused to interpret the run, and a rescan-until-baseline retry is now in place
so the next occurrence shows whether the count climbs toward 116 or sits at 42.
Two harness problems, one fixed and verified, one diagnosed.
Bind: three consecutive attempts failed and the session aborted rather than
flying an unattended craft, which is last iteration's guard working as intended.
The cause is that entities2 self finds the player by motion between two samples,
so a craft sitting still at mission start is invisible. The session now holds the
throttle for three seconds before each attempt. Verified: the next run bound
immediately and produced 11 losses with zero confirmed arrivals, making fourteen
runs without one. One increase, 10 to 11, was surfaced and correctly not counted.
Witness: the frame-rate-band selection is still unreliable. It found only five
candidates in band and reported 0 of 5 moved in samples where craft were being
destroyed, and a counter genuinely running at 24/s cannot fail to advance across
a 15 s sample -- it would gain about 360. They are bursty counters that moved
during the 3 s calibration and then stopped.
The cause is mine. When the witness was bolted into wave7_probe the candidate
search was narrowed to a 4 MB window, while timer_probe searched the whole 32 MB
region and found 286 candidates with a clean cluster near 17/s. The narrowing
was never justified, it was just cheaper to write. Now searches the full region
once at startup, which is a one-off cost rather than per sample, and warns
explicitly when fewer than eight witnesses are available so a weak vote is
visible instead of silently trusted. Not yet run.
Worth recording: this is the third attempt at this witness, and all three
failures share one pattern -- a shortcut in selecting the witness rather than in
the voting logic. Each was caught only because the flagged samples contradicted
the loss events in the same output. That internal contradiction is the real
check and should survive into any future version.
The graded output is the improvement. Instead of a single bit it reports how
many witnesses agree, and the sequence tells a coherent story: 11, 9, 7, 4, 1,
then 0 of 31, with the drop to zero at t=183 s coinciding exactly with the last
loss and 106 s of nothing after it. That is a real freeze, identified.
The threshold was wrong though. Flagging a stall at "fewer than half" marked the
entire run stalled, including samples in which craft were destroyed, so 11 of 31
advancing is a healthy guest rather than a stalled one. The cause is the cluster
choice: the modal rate was 93/s, far above the ~16.5/s frame rate timer_probe
measured, and those are subsystem counters that tick in bursts and sit idle in
most 15 s windows even while the game runs. Picking the modal cluster was
convenient rather than principled.
Fixed to prefer the cluster whose rate falls in the frame-rate band of 8-40/s,
falling back to modal only if none exists, and to flag a stall only when zero
witnesses advance, which is the signal the data actually supports. Not yet run.
The uncomfortable part: this run used the cheap probe and still froze, at about
183 s. The previous iteration's "0 stalled samples" came from the unreliable
single-word witness and cannot stand as validation. What the evidence supports
now is that the no-probe control ran 300 s clean, the heavy probe froze at 27 to
255 s, and the cheap probe froze at 183 s -- one run on each arm. Cheap sampling
plausibly helps but does not remove the freeze, and it is equally possible the
freeze is stochastic and the control was lucky. Recorded as unresolved rather
than resolved in the probe's favour.
Practical consequence: the usable window is roughly three minutes per run,
sometimes less, whether or not the probe is cheap. Experiments needing longer
have to survive a freeze or be redesigned around one.
Run 12, cheap probe with a bound pilot: 16 losses over 290 s and zero confirmed
arrivals, making twelve runs without one. The persistence rule earned its place
immediately -- an increase of 13 to 15 was surfaced and correctly not counted,
since it does not start from zero. Under the previous rule it would have been
invisible, and a similar flicker straddling zero was nearly written up last
iteration as the first arrival.
The stall witness, on the other hand, is unreliable. Thirteen samples were
flagged GUEST STALLED while recording losses in those same samples, and a frozen
guest cannot destroy craft, so they are false positives and the run was healthy.
The cause is the selection rule: it took the first word in a 4 MB window whose
rate fell in a plausible band, and plenty of counters advance intermittently
without saying anything about whether frames are being rendered. timer_probe had
already solved this properly -- 286 candidates, a rate histogram with a dominant
cluster near 17/s -- and that lesson was not carried over when the witness was
bolted onto the probe.
Now fixed to a majority vote: collect every candidate, keep the modal-rate
cluster, sample up to 32 of them, and report a stall only when fewer than half
advance. It also prints RUN UNVALIDATED when no witness is found, because an
earlier run printed "stalled samples=0" alongside "tick witness: NONE", and a
witness that does not exist cannot report zero stalls. Not yet run.
Consequence worth flagging: the "0 stalled samples" that validated the cheap
probe last iteration came from this same unreliable witness and should be
re-confirmed under the majority rule. The pilot-log speed analysis that
established the stalls in the first place is unaffected.
Also fixed: the entity bind now retries three times and aborts if it never
takes, instead of silently flying an unattended craft -- one run was wasted that
way this iteration, producing no kills and no information.
First run of wave7_probe: zero stalled samples across the whole run, against
three consecutive heavy-probe runs that stalled at roughly 27, 83 and 255 s. The
fix works. The guest is also visibly healthier -- 19 losses against 8 in a
heavy-probe run of comparable length -- so starving the emulator had been
suppressing the very activity the probe existed to watch.
It also reported the first arrival of the whole line of work, and that arrival
does not survive inspection. A record went 1 -> 0 at t=229, 0 -> 2 at t=259 and
2 -> 0 at t=274. Two craft appearing and vanishing within fifteen seconds is not
a wave.
The same log contains the giveaway: at t=60 a record read 13 and at t=75 the
same record read 14, an increase, with nothing printed, because the probe only
surfaced decreases. The hull-based liveness read flickers, and a flicker that
straddles zero was indistinguishable from an arrival under the old rule. The
count therefore stands at zero confirmed arrivals in eleven runs.
Two changes, neither yet exercised: every increase is printed rather than only
those from zero, and an increase from zero counts only if it persists across two
consecutive samples, with a candidate that returns to zero discarded as flicker.
Recorded because it was close: under the old rule this run would have been
written up as "first arrival observed", which would have been the
strongest-looking result so far and wrong.
The control needed no new decoding: hunting pilot, keep-out 1400, 300 s, and no
memory probe at all, judged only from the pilot's own log. It ran healthy the
whole way -- 211, 257, 250, 241 and 200 distinct speed values in successive 60 s
windows, with no decline in the last one -- against probed runs that stalled at
roughly 27, 83 and 255 s and ended with a single distinct speed across 400 lines.
So the instrument was degrading the thing it measured. AGENT.md warned that a
full scan competes with the emulator for every core under lavapipe, and the
probes grew heavier each iteration until wave6 was reading the entire 32 MB
entity heap plus about 300 extra preads every 12 seconds while the game
rendered.
The control is n=1. The contrast is stark and the mechanism was predicted in
advance, so this is recorded as confirmed enough to act on rather than proven; a
second clean control would settle it.
What it costs is worth stating plainly. Every "no arrival" result so far was
collected while the probe was running, under conditions the game was struggling
with and in some runs after it had frozen. That does not make them wrong -- the
elimination test at t=163 s sits in a window the witness later showed was live --
but none of them is as strong as written, and the arrival question deserves
re-running with cheap sampling before silence is read as evidence.
wave7_probe.py is the fix: one full enumeration, then polling only the hull word
at each known craft base, about 1.2 KB per sample instead of 32 MB, with a full
rescan every 90 s to catch anything genuinely new. Three or four heavy scans per
run instead of twenty-five. Implemented but not yet run, so the claim that it
stops the stalling is untested and the next run must report the witness first.