3 Commits

Author SHA1 Message Date
MechaCat02
8ed8c85f18 [WIP] Audio codec probe/detection + CLI audio-info + viewer audio panel
Snapshot of local WIP before rebasing onto the movie/voice remote work.
- audio.rs: AudioCodec enum, AudioInfo::probe (RIFF/WAVE parse, raw-XMA2
  Shannon-entropy heuristic looks_like_raw_xma2), from_wav, riff_data_span.
- cli/main.rs: `audio-info` subcommand (cmd_audio_info).
- viewer ui.rs/iso_loader.rs: draw_audio_detail panel wiring.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 20:42:48 +02:00
MechaCat02
3e1040b472 [texture] Present Canary GPUTEXTUREFORMAT names + metadata; handle XPR5
- Port xenia-canary's complete 64-entry texture-format table (xenos.h enum +
  texture_info_formats.inl) into GPU_FORMATS + gpu_format_name()/desc() and
  X360TextureFormat::gpu_name()/desc().
- Viewer + CLI `texture info` now show the canonical k_… name, bpp and
  compressed flag (e.g. "k_DXT1 (Dxt1) · 4 bpp, compressed"); UnsupportedFormat
  now names the format instead of a bare hex code.
- Detect non-XPR2 containers up front: the game ships one XPR5 file
  (Common.xpr) alongside 165 XPR2 — report UnsupportedContainer("XPR5")
  cleanly instead of a "bad magic" parse error.
- Add a table-integrity test (index==code, spot-checks, decodable-variant
  consistency).

Static-RE scan of the 166 resource3d XPRs: only k_DXT1 (145), k_8_8_8_8 (19),
k_DXT5A (1) are used — all already decoded, so this is presentation, not new
decoders.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 21:09:55 +02:00
MechaCat02
390c67cb61 [viewer] Surface recovered TOC names in the PAK browser + refresh RE panel
- Move the IDXD->TOC-path resolver into sylpheed-formats as
  IdxdObject::recover_toc_path() so the CLI `pak list` and the GUI pack
  browser share one implementation (behaviour-preserving; CLI still
  resolves 308/1004 on GP_MAIN_GAME_E).
- PAK browser now shows each entry's recovered original path (via the
  name-hash) in green, in both the entry list and the IDXD detail heading.
- Replace the stale welcome "RE Notes" table (mesh/audio "unknown") with an
  accurate reverse-engineered-formats status grid + correct authorship.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 20:42:40 +02:00
7 changed files with 776 additions and 117 deletions

View File

@@ -103,6 +103,21 @@ enum Commands {
#[command(subcommand)]
cmd: MeshCommands,
},
/// Audio tools (identify WAV/XMA/XMA2 + metadata)
Audio {
#[command(subcommand)]
cmd: AudioCommands,
},
}
#[derive(Subcommand)]
enum AudioCommands {
/// Identify an audio file/stream and print its metadata
Info {
/// Path to a WAV / XMA / raw audio stream
file: PathBuf,
},
}
#[derive(Subcommand)]
@@ -202,9 +217,41 @@ async fn main() -> Result<()> {
PakCommands::List { pak, idxd_only } => cmd_pak_list(&pak, idxd_only),
PakCommands::Dump { pak, hash } => cmd_pak_dump(&pak, &hash),
},
Commands::Audio { cmd } => match cmd {
AudioCommands::Info { file } => cmd_audio_info(&file),
},
}
}
// ── audio info ───────────────────────────────────────────────────────────────
fn cmd_audio_info(file: &Path) -> Result<()> {
use sylpheed_formats::AudioInfo;
let bytes = std::fs::read(file).with_context(|| format!("Cannot read {}", file.display()))?;
let info = AudioInfo::probe(&bytes);
println!("{} {}", "Audio:".green().bold(), file.display());
println!(" Codec : {}", info.codec.label().yellow());
let opt = |v: Option<String>| v.unwrap_or_else(|| "".dimmed().to_string());
println!(" Channels : {}", opt(info.channels.map(|c| c.to_string())));
println!(" Sample rate: {}", opt(info.sample_rate.map(|r| format!("{r} Hz"))));
println!(" Bit depth : {}", opt(info.bits_per_sample.map(|b| format!("{b}-bit"))));
if let Some(d) = info.duration_secs {
println!(" Duration : {d:.2} s");
}
if let Some(p) = info.xma_packets {
println!(" XMA packets: {} (2048 B each)", p.to_string().yellow());
}
println!(" Size : {} bytes", info.size_bytes.to_string().yellow());
if info.codec.needs_decoder() {
println!(
" {} decode not supported (needs an XMA2 decoder + the sound-bank descriptor)",
"note:".dimmed()
);
}
Ok(())
}
// ── extract ────────────────────────────────────────────────────────────────
async fn cmd_extract(iso_path: &Path, output_dir: &Path) -> Result<()> {
@@ -359,9 +406,16 @@ fn cmd_texture_info(file: &Path) -> Result<()> {
let tex = X360Texture::from_xpr2(&bytes)
.with_context(|| format!("Failed to parse texture: {}", file.display()))?;
let d = tex.format.desc();
println!("{} {}", "Texture:".green().bold(), file.display());
println!(" Resolution : {}×{}", tex.width.to_string().yellow(), tex.height.to_string().yellow());
println!(" Format : {:?}", tex.format);
println!(
" Format : {} ({:?}) · {} bpp, {}",
tex.format.gpu_name().yellow(),
tex.format,
d.bpp,
if d.compressed { "compressed" } else { "uncompressed" },
);
println!(" Mip levels : {}", tex.mip_levels);
println!(" Data size : {} bytes", tex.data.len().to_string().yellow());
@@ -707,24 +761,6 @@ fn decode_to_rgba8(tex: &sylpheed_formats::texture::X360Texture) -> Result<Vec<u
use sylpheed_formats::pak::inner_format_label as inner_label;
/// Try to recover an IDXD entry's original TOC path from its identity tokens.
/// Uses the entry's ID/Name/Model fields plus identifier-like pool tokens as
/// candidates for [`sylpheed_formats::hash::recover_toc_name`].
fn idxd_toc_name(obj: &IdxdObject, name_hash: u32) -> Option<String> {
let mut cands: Vec<&str> = Vec::new();
for key in ["ID", "Name", "Model"] {
if let Some(v) = obj.get_raw(key) {
cands.push(v);
}
}
for t in obj.tokens() {
if t.contains('_') || t.len() >= 5 {
cands.push(t.as_str());
}
}
sylpheed_formats::hash::recover_toc_name(name_hash, &cands)
}
fn cmd_pak_list(pak: &Path, idxd_only: bool) -> Result<()> {
let arc = PakArchive::open(pak).with_context(|| format!("opening {}", pak.display()))?;
println!(
@@ -752,7 +788,7 @@ fn cmd_pak_list(pak: &Path, idxd_only: bool) -> Result<()> {
}
let (detail, name) = if is_idxd {
match IdxdObject::parse(&payload) {
Ok(o) => (o.identity(), idxd_toc_name(&o, e.name_hash)),
Ok(o) => (o.identity(), o.recover_toc_path(e.name_hash)),
Err(_) => (String::new(), None),
}
} else {

View File

@@ -1,85 +1,405 @@
//! Audio format parsing — XMA and XWB handling.
//! Audio format parsing — WAV/PCM decode + Xbox 360 XMA/XMA2 recognition.
//!
//! Xbox 360 games use **XMA** (Xbox Media Audio) as their primary audio codec.
//! XMA is a proprietary Microsoft codec derived from WMA Pro.
//! ## What the game actually ships
//! Project Sylpheed's in-game audio lives in `dat/sound.pak` (IPFB): ~9500
//! entries of **raw, header-less XMA2** stream data — no per-entry `RIFF`/`fmt `
//! header, no compression wrapper (identical sound effects are byte-for-byte
//! duplicate entries). The per-stream format (channel count, sample rate, loop
//! points) is therefore **not** in the stream data; it lives in a separate
//! sound-bank descriptor that has not been reverse engineered yet. So this
//! module can *identify* those streams (and count their XMA packets) but cannot
//! yet decode them to PCM — that needs (a) the bank descriptor and (b) an XMA2
//! decoder.
//!
//! ## The Challenge
//! XMA decoding requires Microsoft's proprietary XMA decoder, which is only
//! available in the Windows DirectX runtime. There are two approaches:
//! ## What this module does today
//! - Fully parses **RIFF/WAVE PCM** (8/16/24-bit int, 32-bit float) → `GameAudio`
//! (interleaved `f32`), ready for playback/export of any converted audio.
//! - Reads metadata from **RIFF/WAVE XMA (`0x0165`) / XMA2 (`0x0166`)** headers
//! (channels, sample rate) — decode still unsupported.
//! - Recognizes **raw XMA2** stream blobs by entropy + packet alignment and
//! reports the 2048-byte packet count.
//!
//! ### Option A: Convert on extraction (recommended for Milestone 1)
//! Use `xma2encode.exe` (from Xbox 360 SDK) or `ffmpeg` (has partial XMA support)
//! to pre-convert all audio to OGG/WAV during the extraction step.
//!
//! ```bash
//! # Convert a single XMA file to WAV using ffmpeg
//! ffmpeg -i audio.xma output.wav
//!
//! # Or use VGMStream's test.exe for more accurate XMA decoding
//! ```
//!
//! ### Option B: XMA2 software decoder
//! The `xma2dec` project provides an open-source XMA2 decoder.
//! GitHub: https://github.com/koolkdev/xmalib (research-quality)
//!
//! ### XWB Wave Bank format
//! Xbox 360 games typically bundle audio into XWB (Xbox Wave Bank) files.
//! These are containers that hold multiple XMA streams.
//! Reference: https://github.com/microsoft/DirectXTK/tree/main/Audio
//! XMA framing constants are from xenia-canary `src/xenia/apu/xma_context.h`
//! (`kBytesPerPacket = 2048`, `kSamplesPerFrame = 512`, `kBytesPerSample = 2`).
use thiserror::Error;
// XMA framing (xenia-canary xma_context.h).
/// One XMA2 packet is 2048 bytes (4-byte header + 2044 bytes of frame data).
pub const XMA_BYTES_PER_PACKET: usize = 2048;
/// Decoded PCM samples produced per XMA frame, per channel.
pub const XMA_SAMPLES_PER_FRAME: u32 = 512;
// WAVE format tags.
const WAVE_FORMAT_PCM: u16 = 0x0001;
const WAVE_FORMAT_IEEE_FLOAT: u16 = 0x0003;
const WAVE_FORMAT_EXTENSIBLE: u16 = 0xFFFE;
const WAVE_FORMAT_XMA: u16 = 0x0165;
const WAVE_FORMAT_XMA2: u16 = 0x0166;
#[derive(Debug, Error)]
pub enum AudioError {
#[error("Unknown audio format magic: {0:?}")]
UnknownMagic([u8; 4]),
#[error("XMA decoding requires pre-conversion. See audio.rs for instructions.")]
XmaNotSupported,
#[error("Parse error: {0}")]
Parse(String),
#[error("not a recognized audio container")]
Unrecognized,
#[error("malformed audio: {0}")]
Malformed(&'static str),
#[error("codec needs a decoder this crate does not provide: {0:?}")]
NeedsDecoder(AudioCodec),
#[error("unsupported PCM sample format: tag {tag:#06x}, {bits} bits")]
UnsupportedPcm { tag: u16, bits: u16 },
}
/// An audio clip decoded to raw PCM, ready for Bevy's audio system.
/// Recognized audio container / codec.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AudioCodec {
/// RIFF/WAVE integer PCM (`WAVE_FORMAT_PCM`).
Pcm,
/// RIFF/WAVE IEEE-float PCM (`WAVE_FORMAT_IEEE_FLOAT`).
PcmFloat,
/// RIFF/WAVE XMA (`0x0165`).
Xma,
/// RIFF/WAVE XMA2 (`0x0166`).
Xma2,
/// Header-less XMA2 stream (the game's `sound.pak` entries), identified
/// heuristically — no embedded channel/rate metadata.
RawXma2,
Unknown,
}
impl AudioCodec {
/// Does decoding this codec require support this crate does not (yet) have?
pub fn needs_decoder(&self) -> bool {
matches!(self, Self::Xma | Self::Xma2 | Self::RawXma2)
}
pub fn label(&self) -> &'static str {
match self {
Self::Pcm => "PCM",
Self::PcmFloat => "PCM float",
Self::Xma => "XMA (RIFF)",
Self::Xma2 => "XMA2 (RIFF)",
Self::RawXma2 => "XMA2 (raw stream)",
Self::Unknown => "unknown",
}
}
}
/// Non-decoding metadata describing an audio blob.
#[derive(Debug, Clone)]
pub struct AudioInfo {
pub codec: AudioCodec,
pub channels: Option<u16>,
pub sample_rate: Option<u32>,
pub bits_per_sample: Option<u16>,
/// PCM samples per channel, when derivable (WAV only).
pub samples_per_channel: Option<u64>,
pub duration_secs: Option<f32>,
pub size_bytes: usize,
/// 2048-byte XMA packet count, for XMA/raw-XMA streams.
pub xma_packets: Option<u32>,
}
impl AudioInfo {
fn empty(codec: AudioCodec, size: usize) -> Self {
Self {
codec,
channels: None,
sample_rate: None,
bits_per_sample: None,
samples_per_channel: None,
duration_secs: None,
size_bytes: size,
xma_packets: None,
}
}
/// Best-effort classification of an audio blob. Never fails: unrecognized
/// input yields [`AudioCodec::Unknown`].
///
/// Order matters: a `RIFF/WAVE` header is authoritative; only header-less,
/// high-entropy, packet-sized blobs fall through to the raw-XMA2 heuristic.
pub fn probe(bytes: &[u8]) -> Self {
if let Some(info) = parse_riff_wave(bytes) {
return info;
}
if looks_like_raw_xma2(bytes) {
let mut info = Self::empty(AudioCodec::RawXma2, bytes.len());
info.xma_packets = Some(bytes.len().div_ceil(XMA_BYTES_PER_PACKET) as u32);
return info;
}
Self::empty(AudioCodec::Unknown, bytes.len())
}
}
/// True when `bytes` is likely a raw, header-less XMA2 stream: no known audio
/// magic, but a large, near-incompressible (high-entropy) payload — the shape
/// of the game's `sound.pak` audio entries. Heuristic: not conclusive, but the
/// probe runs only after every structured format has been ruled out.
pub fn looks_like_raw_xma2(bytes: &[u8]) -> bool {
// XMA streams are always at least a couple of packets long.
if bytes.len() < XMA_BYTES_PER_PACKET * 2 {
return false;
}
if bytes.starts_with(b"RIFF") || bytes.starts_with(b"XMA2") {
return false; // handled by the RIFF path
}
shannon_entropy_bits(&bytes[..bytes.len().min(64 * 1024)]) >= 7.8
}
/// Shannon entropy in bits/byte over `data` (0.0..=8.0). Compressed audio sits
/// very close to 8; structured/text data is much lower.
fn shannon_entropy_bits(data: &[u8]) -> f64 {
if data.is_empty() {
return 0.0;
}
let mut counts = [0u32; 256];
for &b in data {
counts[b as usize] += 1;
}
let n = data.len() as f64;
counts
.iter()
.filter(|&&c| c > 0)
.map(|&c| {
let p = c as f64 / n;
-p * p.log2()
})
.sum()
}
// ── RIFF/WAVE ──────────────────────────────────────────────────────────────────
/// Parse a RIFF/WAVE header for metadata. Returns `None` if `bytes` is not a
/// `RIFF....WAVE` container. All RIFF fields are little-endian.
fn parse_riff_wave(bytes: &[u8]) -> Option<AudioInfo> {
if bytes.len() < 12 || &bytes[..4] != b"RIFF" || &bytes[8..12] != b"WAVE" {
return None;
}
let le16 = |o: usize| u16::from_le_bytes([bytes[o], bytes[o + 1]]);
let le32 =
|o: usize| u32::from_le_bytes([bytes[o], bytes[o + 1], bytes[o + 2], bytes[o + 3]]);
let mut pos = 12;
let (mut tag, mut channels, mut rate, mut bits) = (0u16, 0u16, 0u32, 0u16);
let mut data_bytes: Option<u64> = None;
let mut have_fmt = false;
while pos + 8 <= bytes.len() {
let id = &bytes[pos..pos + 4];
let size = le32(pos + 4) as usize;
let body = pos + 8;
match id {
b"fmt " if body + 16 <= bytes.len() => {
tag = le16(body);
channels = le16(body + 2);
rate = le32(body + 4);
bits = le16(body + 14);
// WAVE_FORMAT_EXTENSIBLE stores the real tag in the GUID's first
// two bytes, right after cbSize (+2) → +24 from the fmt body.
if tag == WAVE_FORMAT_EXTENSIBLE && body + 26 <= bytes.len() {
tag = le16(body + 24);
}
have_fmt = true;
}
b"data" => data_bytes = Some(size as u64),
_ => {}
}
// Chunks are word-aligned (pad byte when size is odd).
pos = body + size + (size & 1);
}
if !have_fmt {
return None;
}
let codec = match tag {
WAVE_FORMAT_PCM => AudioCodec::Pcm,
WAVE_FORMAT_IEEE_FLOAT => AudioCodec::PcmFloat,
WAVE_FORMAT_XMA => AudioCodec::Xma,
WAVE_FORMAT_XMA2 => AudioCodec::Xma2,
_ => AudioCodec::Unknown,
};
let mut info = AudioInfo::empty(codec, bytes.len());
info.channels = Some(channels).filter(|&c| c > 0);
info.sample_rate = Some(rate).filter(|&r| r > 0);
info.bits_per_sample = Some(bits).filter(|&b| b > 0);
match codec {
AudioCodec::Pcm | AudioCodec::PcmFloat => {
if let (Some(d), true) = (data_bytes, channels > 0 && bits > 0) {
let frame = channels as u64 * (bits as u64 / 8);
if frame > 0 {
let spc = d / frame;
info.samples_per_channel = Some(spc);
if rate > 0 {
info.duration_secs = Some(spc as f32 / rate as f32);
}
}
}
}
AudioCodec::Xma | AudioCodec::Xma2 => {
if let Some(d) = data_bytes {
info.xma_packets = Some((d / XMA_BYTES_PER_PACKET as u64) as u32);
}
}
_ => {}
}
Some(info)
}
// ── PCM decode → GameAudio ─────────────────────────────────────────────────────
/// An audio clip decoded to raw interleaved `f32` PCM (`L R L R …`).
#[derive(Debug, Clone)]
pub struct GameAudio {
/// Raw PCM samples (interleaved for stereo: L R L R ...)
pub samples: Vec<f32>,
pub channels: u16,
pub sample_rate: u32,
}
impl GameAudio {
/// Parse audio from raw bytes.
///
/// Currently only WAV/PCM is supported. For XMA files, pre-convert using:
/// `ffmpeg -i file.xma file.wav`
pub fn from_bytes(bytes: &[u8]) -> Result<Self, AudioError> {
// Check for WAV magic
if bytes.len() >= 4 && &bytes[..4] == b"RIFF" {
return Self::from_wav(bytes);
/// Decode a RIFF/WAVE **PCM** file (int 8/16/24-bit or 32-bit float) to
/// interleaved `f32`. XMA/XMA2 return [`AudioError::NeedsDecoder`].
pub fn from_wav(bytes: &[u8]) -> Result<Self, AudioError> {
let info = parse_riff_wave(bytes).ok_or(AudioError::Unrecognized)?;
if info.codec.needs_decoder() {
return Err(AudioError::NeedsDecoder(info.codec));
}
let channels = info.channels.ok_or(AudioError::Malformed("no channels"))?;
let rate = info.sample_rate.ok_or(AudioError::Malformed("no sample rate"))?;
let bits = info.bits_per_sample.ok_or(AudioError::Malformed("no bit depth"))?;
// XMA magic bytes
if bytes.len() >= 4 && (
&bytes[..4] == b"XWB\0" || // Wave bank
&bytes[..4] == b"XMA2" // Raw XMA2
) {
return Err(AudioError::XmaNotSupported);
}
// Locate the `data` chunk body.
let (off, len) = riff_data_span(bytes).ok_or(AudioError::Malformed("no data chunk"))?;
let data = &bytes[off..off + len];
Err(AudioError::UnknownMagic(
bytes[..4.min(bytes.len())].try_into().unwrap_or([0u8; 4])
))
}
fn from_wav(bytes: &[u8]) -> Result<Self, AudioError> {
// Minimal WAV parser for PCM files
// A proper implementation should use the `hound` crate:
// https://crates.io/crates/hound
//
// TODO: Add `hound = "3"` to Cargo.toml and implement properly
Err(AudioError::Parse(
"WAV parsing TODO: add `hound` crate and implement".to_string()
))
let samples: Vec<f32> = match (info.codec, bits) {
(AudioCodec::Pcm, 8) => data.iter().map(|&b| (b as f32 - 128.0) / 128.0).collect(),
(AudioCodec::Pcm, 16) => data
.chunks_exact(2)
.map(|c| i16::from_le_bytes([c[0], c[1]]) as f32 / 32768.0)
.collect(),
(AudioCodec::Pcm, 24) => data
.chunks_exact(3)
.map(|c| {
let v = ((c[2] as i32) << 16) | ((c[1] as i32) << 8) | c[0] as i32;
let v = (v << 8) >> 8; // sign-extend 24→32
v as f32 / 8_388_608.0
})
.collect(),
(AudioCodec::PcmFloat, 32) => data
.chunks_exact(4)
.map(|c| f32::from_le_bytes([c[0], c[1], c[2], c[3]]))
.collect(),
_ => return Err(AudioError::UnsupportedPcm { tag: 0, bits }),
};
Ok(Self { samples, channels, sample_rate: rate })
}
}
/// Byte span (offset, length) of the WAVE `data` chunk body, if present.
fn riff_data_span(bytes: &[u8]) -> Option<(usize, usize)> {
if bytes.len() < 12 || &bytes[..4] != b"RIFF" || &bytes[8..12] != b"WAVE" {
return None;
}
let le32 =
|o: usize| u32::from_le_bytes([bytes[o], bytes[o + 1], bytes[o + 2], bytes[o + 3]]) as usize;
let mut pos = 12;
while pos + 8 <= bytes.len() {
let size = le32(pos + 4);
let body = pos + 8;
if &bytes[pos..pos + 4] == b"data" {
let len = size.min(bytes.len().saturating_sub(body));
return Some((body, len));
}
pos = body + size + (size & 1);
}
None
}
#[cfg(test)]
mod tests {
use super::*;
/// Build a minimal 16-bit PCM WAV in memory (stereo, 2 frames).
fn tiny_wav() -> Vec<u8> {
let mut v = Vec::new();
let data: [i16; 4] = [1000, -1000, 32767, -32768]; // L R L R
let data_bytes: Vec<u8> = data.iter().flat_map(|s| s.to_le_bytes()).collect();
v.extend_from_slice(b"RIFF");
v.extend_from_slice(&(36 + data_bytes.len() as u32).to_le_bytes());
v.extend_from_slice(b"WAVE");
v.extend_from_slice(b"fmt ");
v.extend_from_slice(&16u32.to_le_bytes());
v.extend_from_slice(&WAVE_FORMAT_PCM.to_le_bytes());
v.extend_from_slice(&2u16.to_le_bytes()); // channels
v.extend_from_slice(&48000u32.to_le_bytes());
v.extend_from_slice(&(48000u32 * 2 * 2).to_le_bytes());
v.extend_from_slice(&4u16.to_le_bytes()); // block align
v.extend_from_slice(&16u16.to_le_bytes()); // bits
v.extend_from_slice(b"data");
v.extend_from_slice(&(data_bytes.len() as u32).to_le_bytes());
v.extend_from_slice(&data_bytes);
v
}
#[test]
fn probe_and_decode_pcm_wav() {
let wav = tiny_wav();
let info = AudioInfo::probe(&wav);
assert_eq!(info.codec, AudioCodec::Pcm);
assert_eq!(info.channels, Some(2));
assert_eq!(info.sample_rate, Some(48000));
assert_eq!(info.samples_per_channel, Some(2));
let audio = GameAudio::from_wav(&wav).unwrap();
assert_eq!(audio.channels, 2);
assert_eq!(audio.samples.len(), 4);
assert!((audio.samples[2] - 0.99997).abs() < 1e-3); // 32767/32768
}
#[test]
fn probe_xma2_riff_reports_metadata_not_decode() {
// Minimal RIFF/WAVE with an XMA2 fmt tag.
let mut v = Vec::new();
v.extend_from_slice(b"RIFF");
v.extend_from_slice(&200u32.to_le_bytes());
v.extend_from_slice(b"WAVE");
v.extend_from_slice(b"fmt ");
v.extend_from_slice(&16u32.to_le_bytes());
v.extend_from_slice(&WAVE_FORMAT_XMA2.to_le_bytes());
v.extend_from_slice(&2u16.to_le_bytes());
v.extend_from_slice(&44100u32.to_le_bytes());
v.extend_from_slice(&0u32.to_le_bytes());
v.extend_from_slice(&0u16.to_le_bytes());
v.extend_from_slice(&0u16.to_le_bytes());
let info = AudioInfo::probe(&v);
assert_eq!(info.codec, AudioCodec::Xma2);
assert_eq!(info.channels, Some(2));
assert!(info.codec.needs_decoder());
assert!(matches!(
GameAudio::from_wav(&v),
Err(AudioError::NeedsDecoder(AudioCodec::Xma2))
));
}
#[test]
fn raw_high_entropy_blob_reads_as_raw_xma2() {
// A pseudo-random 8 KB blob (no magic) → RawXma2 with a packet count.
let mut b = vec![0u8; 8192];
let mut x = 0x2545_F491u32;
for v in b.iter_mut() {
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
*v = (x & 0xFF) as u8;
}
let info = AudioInfo::probe(&b);
assert_eq!(info.codec, AudioCodec::RawXma2);
assert_eq!(info.xma_packets, Some(4)); // 8192 / 2048
}
#[test]
fn structured_low_entropy_blob_is_unknown_not_audio() {
let b = b"IDXD............a bunch of readable ASCII text fields....".repeat(40);
assert_eq!(AudioInfo::probe(&b).codec, AudioCodec::Unknown);
}
}

View File

@@ -183,6 +183,27 @@ impl IdxdObject {
}
format!("schema {:08x}", self.schema_hash)
}
/// Recover this entry's original TOC path (e.g. `unit\rou_f001.tbl`) from its
/// identity/pool tokens by re-hashing candidates against `name_hash` with the
/// known path schemes. Returns `None` when no scheme reproduces the hash.
///
/// Shared by the CLI `pak list` and the GUI pack browser so both surface the
/// same recovered names. See [`crate::hash::recover_toc_name`].
pub fn recover_toc_path(&self, name_hash: u32) -> Option<String> {
let mut cands: Vec<&str> = Vec::new();
for key in ["ID", "Name", "Model"] {
if let Some(v) = self.get_raw(key) {
cands.push(v);
}
}
for t in self.tokens() {
if t.contains('_') || t.len() >= 5 {
cands.push(t.as_str());
}
}
crate::hash::recover_toc_name(name_hash, &cands)
}
}
/// Extract the trailing string pool. Finds the smallest offset whose suffix is

View File

@@ -51,6 +51,7 @@ pub mod mesh;
pub mod audio;
/// Re-export the most commonly used types at the crate root.
pub use audio::{AudioCodec, AudioInfo, GameAudio};
pub use font::FontInfo;
pub use idxd::{IdxdError, IdxdObject};
pub use ixud::{Cue, Subtitle};

View File

@@ -52,7 +52,10 @@ pub enum TextureError {
#[error("No TX2D texture resource found in XPR2 file")]
NoTextureFound,
#[error("Unsupported texture format: 0x{0:02X}")]
#[error("Unsupported XPR container '{0}' (this reader handles XPR2 only)")]
UnsupportedContainer(String),
#[error("Unsupported texture format: {} (0x{:02X})", gpu_format_name(*.0), .0)]
UnsupportedFormat(u8),
#[error("Buffer too small: need {needed} bytes, have {have}")]
@@ -125,6 +128,159 @@ impl X360TextureFormat {
pub fn block_size(&self) -> usize {
if self.is_block_compressed() { 4 } else { 1 }
}
/// Canary's canonical `k_…` GPUTEXTUREFORMAT name (e.g. `k_DXT1`).
pub fn gpu_name(&self) -> &'static str {
gpu_format_name(*self as u8)
}
/// The full Canary format descriptor (bpp, block dims, compression).
pub fn desc(&self) -> &'static GpuFormatDesc {
// Every enum value has a valid entry in the 0..=63 table.
&GPU_FORMATS[*self as usize]
}
}
// ── GPUTEXTUREFORMAT reference table (ported from xenia-canary) ─────────────────
/// One row of Xenia's GPU texture-format table. `bpp` is bits per pixel; for a
/// block-compressed format one "block" covers `block_w × block_h` texels.
/// Source: xenia-canary `src/xenia/gpu/xenos.h` (`enum class TextureFormat`) +
/// `src/xenia/gpu/texture_info_formats.inl` (`FORMAT_INFO(...)`).
#[derive(Debug, Clone, Copy)]
pub struct GpuFormatDesc {
/// 6-bit GPUTEXTUREFORMAT code (GPUFC dword_1 bits[5:0]).
pub code: u8,
/// Canary's canonical name, e.g. `k_8_8_8_8`, `k_DXT4_5`.
pub name: &'static str,
pub block_w: u8,
pub block_h: u8,
pub bpp: u16,
pub compressed: bool,
}
impl GpuFormatDesc {
/// Bytes per block (or per pixel when `block_w == block_h == 1`).
pub fn bytes_per_block(&self) -> usize {
self.block_w as usize * self.block_h as usize * self.bpp as usize / 8
}
}
const fn d(
code: u8,
name: &'static str,
block_w: u8,
block_h: u8,
bpp: u16,
compressed: bool,
) -> GpuFormatDesc {
GpuFormatDesc { code, name, block_w, block_h, bpp, compressed }
}
/// The complete GPUTEXTUREFORMAT table (codes 0..=63), verbatim from
/// xenia-canary. Lets us name/describe *any* texture format the game uses —
/// even ones this crate can't yet decode — instead of a bare hex code.
#[rustfmt::skip]
pub const GPU_FORMATS: [GpuFormatDesc; 64] = [
d(0, "k_1_REVERSE", 1, 1, 1, false),
d(1, "k_1", 1, 1, 1, false),
d(2, "k_8", 1, 1, 8, false),
d(3, "k_1_5_5_5", 1, 1, 16, false),
d(4, "k_5_6_5", 1, 1, 16, false),
d(5, "k_6_5_5", 1, 1, 16, false),
d(6, "k_8_8_8_8", 1, 1, 32, false),
d(7, "k_2_10_10_10", 1, 1, 32, false),
d(8, "k_8_A", 1, 1, 8, false),
d(9, "k_8_B", 1, 1, 8, false),
d(10, "k_8_8", 1, 1, 16, false),
d(11, "k_Cr_Y1_Cb_Y0_REP", 2, 1, 16, true),
d(12, "k_Y1_Cr_Y0_Cb_REP", 2, 1, 16, true),
d(13, "k_16_16_EDRAM", 1, 1, 32, false),
d(14, "k_8_8_8_8_A", 1, 1, 32, false),
d(15, "k_4_4_4_4", 1, 1, 16, false),
d(16, "k_10_11_11", 1, 1, 32, false),
d(17, "k_11_11_10", 1, 1, 32, false),
d(18, "k_DXT1", 4, 4, 4, true),
d(19, "k_DXT2_3", 4, 4, 8, true),
d(20, "k_DXT4_5", 4, 4, 8, true),
d(21, "k_16_16_16_16_EDRAM", 1, 1, 64, false),
d(22, "k_24_8", 1, 1, 32, false),
d(23, "k_24_8_FLOAT", 1, 1, 32, false),
d(24, "k_16", 1, 1, 16, false),
d(25, "k_16_16", 1, 1, 32, false),
d(26, "k_16_16_16_16", 1, 1, 64, false),
d(27, "k_16_EXPAND", 1, 1, 16, false),
d(28, "k_16_16_EXPAND", 1, 1, 32, false),
d(29, "k_16_16_16_16_EXPAND", 1, 1, 64, false),
d(30, "k_16_FLOAT", 1, 1, 16, false),
d(31, "k_16_16_FLOAT", 1, 1, 32, false),
d(32, "k_16_16_16_16_FLOAT", 1, 1, 64, false),
d(33, "k_32", 1, 1, 32, false),
d(34, "k_32_32", 1, 1, 64, false),
d(35, "k_32_32_32_32", 1, 1, 128, false),
d(36, "k_32_FLOAT", 1, 1, 32, false),
d(37, "k_32_32_FLOAT", 1, 1, 64, false),
d(38, "k_32_32_32_32_FLOAT", 1, 1, 128, false),
d(39, "k_32_AS_8", 4, 1, 8, true),
d(40, "k_32_AS_8_8", 2, 1, 16, true),
d(41, "k_16_MPEG", 1, 1, 16, false),
d(42, "k_16_16_MPEG", 1, 1, 32, false),
d(43, "k_8_INTERLACED", 1, 1, 8, false),
d(44, "k_32_AS_8_INTERLACED", 4, 1, 8, true),
d(45, "k_32_AS_8_8_INTERLACED", 1, 1, 16, true),
d(46, "k_16_INTERLACED", 1, 1, 16, false),
d(47, "k_16_MPEG_INTERLACED", 1, 1, 16, false),
d(48, "k_16_16_MPEG_INTERLACED", 1, 1, 32, false),
d(49, "k_DXN", 4, 4, 8, true),
d(50, "k_8_8_8_8_AS_16_16_16_16", 1, 1, 32, false),
d(51, "k_DXT1_AS_16_16_16_16", 4, 4, 4, true),
d(52, "k_DXT2_3_AS_16_16_16_16", 4, 4, 8, true),
d(53, "k_DXT4_5_AS_16_16_16_16", 4, 4, 8, true),
d(54, "k_2_10_10_10_AS_16_16_16_16", 1, 1, 32, false),
d(55, "k_10_11_11_AS_16_16_16_16", 1, 1, 32, false),
d(56, "k_11_11_10_AS_16_16_16_16", 1, 1, 32, false),
d(57, "k_32_32_32_FLOAT", 1, 1, 96, false),
d(58, "k_DXT3A", 4, 4, 4, true),
d(59, "k_DXT5A", 4, 4, 4, true),
d(60, "k_CTX1", 4, 4, 4, true),
d(61, "k_DXT3A_AS_1_1_1_1", 4, 4, 4, true),
d(62, "k_8_8_8_8_GAMMA_EDRAM", 1, 1, 32, false),
d(63, "k_2_10_10_10_FLOAT_EDRAM", 1, 1, 32, false),
];
/// Canary's canonical name for a 6-bit GPUTEXTUREFORMAT code, or
/// `"unknown(NN)"` when out of the 0..=63 range.
pub fn gpu_format_name(code: u8) -> &'static str {
GPU_FORMATS
.get(code as usize)
.map(|f| f.name)
.unwrap_or("unknown")
}
/// The full descriptor for a GPUTEXTUREFORMAT code, if in range.
pub fn gpu_format_desc(code: u8) -> Option<&'static GpuFormatDesc> {
GPU_FORMATS.get(code as usize)
}
/// Identify the XPR container variant from the 4-byte magic (`XPR0`/`XPR2`/
/// `XPR5`/…), so callers can report `XPR5` clearly instead of "bad magic".
pub fn xpr_container_kind(bytes: &[u8]) -> Option<String> {
if bytes.len() >= 4 && &bytes[..3] == b"XPR" {
Some(String::from_utf8_lossy(&bytes[..4]).into_owned())
} else {
None
}
}
/// Guard the XPR2-only decode paths: turn a non-XPR2 container into a clear
/// [`TextureError::UnsupportedContainer`] before binrw reports a generic
/// magic mismatch. (The game also ships some `XPR5` packages, e.g. Common.xpr.)
fn ensure_xpr2(bytes: &[u8]) -> Result<(), TextureError> {
match xpr_container_kind(bytes) {
Some(k) if k == "XPR2" => Ok(()),
Some(k) => Err(TextureError::UnsupportedContainer(k)),
None => Ok(()), // let the normal magic check produce BadMagic
}
}
// ── XPR2 container format ─────────────────────────────────────────────────────
@@ -261,6 +417,7 @@ impl X360Texture {
/// Decode the `want`-th texture resource (`TX2D` / `TXCM`, directory order).
pub fn from_xpr2_index(bytes: &[u8], want: usize) -> Result<Self, TextureError> {
use std::io::Cursor;
ensure_xpr2(bytes)?;
let mut cur = Cursor::new(bytes);
// Parse header — validates "XPR2" magic, reads 3 × u32 (total 16 bytes)
@@ -353,6 +510,7 @@ impl X360Texture {
/// `BG_Acheron`: `data_size == 6 × 0x400000` and all 6 faces decode cleanly.)
pub fn cube_faces_from_xpr2(bytes: &[u8]) -> Result<Option<Cubemap>, TextureError> {
use std::io::Cursor;
ensure_xpr2(bytes)?;
let mut cur = Cursor::new(bytes);
let header = Xpr2Header::read(&mut cur)?;
let mut entries = Vec::new();
@@ -640,6 +798,25 @@ fn compact_bits(mut x: u32) -> u32 {
mod tests {
use super::*;
#[test]
fn gpu_format_table_is_index_aligned() {
// The hand-transcribed Canary table must stay index==code for all 64.
for (i, f) in GPU_FORMATS.iter().enumerate() {
assert_eq!(f.code as usize, i, "GPU_FORMATS[{i}] has code {}", f.code);
}
// Spot-check the formats the game actually uses (from xenos.h + .inl).
assert_eq!(gpu_format_name(6), "k_8_8_8_8");
assert_eq!(gpu_format_name(18), "k_DXT1");
assert_eq!(gpu_format_name(59), "k_DXT5A");
assert_eq!(gpu_format_name(200), "unknown");
// Every decodable enum variant resolves to a compressed/uncompressed
// descriptor consistent with its own is_block_compressed().
for code in [6u8, 7, 18, 19, 20, 49, 59] {
let fmt = X360TextureFormat::from_u8(code).unwrap();
assert_eq!(fmt.desc().compressed, fmt.is_block_compressed(), "code {code}");
}
}
#[test]
fn morton_decode_corners() {
assert_eq!(morton_decode(0), (0, 0));

View File

@@ -130,6 +130,9 @@ pub struct PakRow {
pub format: String,
/// Short identity (`ID=…` / `Name=…`), empty for non-IDXD entries.
pub identity: String,
/// Recovered original TOC path (e.g. `unit\rou_f001.tbl`) via the name-hash,
/// when a known scheme reproduces `hash`. `None` = unresolved (~70% of entries).
pub name: Option<String>,
/// Parsed IDXD detail for the property table, when the entry is an object.
pub detail: Option<PakDetail>,
/// Decoded presentable payload for the detail pane (subtitle / font / image
@@ -162,6 +165,8 @@ pub enum PakContent {
Ratc(Vec<RatcEntry>),
/// Plain-text / XML payload, with its encoding label.
Text { text: String, encoding: String },
/// An audio stream (WAV / XMA / raw XMA2) — metadata only; XMA isn't decoded.
Audio(sylpheed_formats::AudioInfo),
}
/// One child in a presented RATC bundle.
@@ -799,6 +804,7 @@ fn build_pak_rows(index: &[u8], data: Vec<u8>) -> Result<Vec<PakRow>, String> {
size: e.comp_size as usize,
format: "(not decoded)".into(),
identity: String::new(),
name: None,
detail: None,
content: PakContent::None,
});
@@ -808,7 +814,7 @@ fn build_pak_rows(index: &[u8], data: Vec<u8>) -> Result<Vec<PakRow>, String> {
Ok(payload) => {
decoded_budget += payload.len();
let format = inner_format_label(&payload);
let (identity, detail) = if IdxdObject::is_idxd(&payload) {
let (identity, name, detail) = if IdxdObject::is_idxd(&payload) {
match IdxdObject::parse(&payload) {
Ok(obj) => {
let fields = obj
@@ -818,6 +824,7 @@ fn build_pak_rows(index: &[u8], data: Vec<u8>) -> Result<Vec<PakRow>, String> {
.collect();
(
obj.identity(),
obj.recover_toc_path(e.name_hash),
Some(PakDetail {
schema_hash: obj.schema_hash,
count: obj.count,
@@ -825,10 +832,10 @@ fn build_pak_rows(index: &[u8], data: Vec<u8>) -> Result<Vec<PakRow>, String> {
}),
)
}
Err(_) => (String::new(), None),
Err(_) => (String::new(), None, None),
}
} else {
(String::new(), None)
(String::new(), None, None)
};
// Presentable content for non-IDXD entries (subtitle/font/png/text).
let content = if detail.is_some() {
@@ -842,6 +849,7 @@ fn build_pak_rows(index: &[u8], data: Vec<u8>) -> Result<Vec<PakRow>, String> {
size: payload.len(),
format,
identity,
name,
detail,
content,
});
@@ -852,6 +860,7 @@ fn build_pak_rows(index: &[u8], data: Vec<u8>) -> Result<Vec<PakRow>, String> {
size: e.comp_size as usize,
format: "(read error)".into(),
identity: err.to_string(),
name: None,
detail: None,
content: PakContent::None,
}),
@@ -971,6 +980,12 @@ fn classify_content(payload: &[u8]) -> PakContent {
encoding: encoding.to_string(),
};
}
// Last resort: a self-describing WAV/XMA header, or a header-less high-
// entropy blob (the game's raw XMA2 sound-bank streams).
let audio = sylpheed_formats::AudioInfo::probe(payload);
if audio.codec != sylpheed_formats::AudioCodec::Unknown {
return PakContent::Audio(audio);
}
PakContent::None
}
@@ -1986,7 +2001,19 @@ fn apply_loaded_texture(
let w = tex.width;
let h = tex.height;
let mips = tex.mip_levels;
let fmt_str = format!("{:?} {}×{} {} mip(s)", tex.format, w, h, mips);
// Canary-sourced format name + metadata (GPUTEXTUREFORMAT), e.g.
// "k_DXT1 (Dxt1) · 256×256 · 9 mip(s) · 4 bpp, compressed".
let d = tex.format.desc();
let fmt_str = format!(
"{} ({:?}) · {}×{} · {} mip(s) · {} bpp, {}",
tex.format.gpu_name(),
tex.format,
w,
h,
mips,
d.bpp,
if d.compressed { "compressed" } else { "uncompressed" },
);
let image = match crate::asset_loader::x360_texture_to_bevy_image(tex) {
Ok(img) => img,

View File

@@ -374,7 +374,7 @@ fn draw_viewer_ui(
// No file selected — show welcome / RE notes
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Project Sylpheed: Arc of Deception");
ui.label("Asset Viewer — Milestone 1");
ui.label("Asset Viewer · Game Arts / SETA · Square Enix (Xbox 360)");
ui.separator();
ui.collapsing("Getting Started", |ui| {
@@ -385,37 +385,48 @@ fn draw_viewer_ui(
ui.code(" xdvdfs unpack sylpheed.iso ./assets/");
ui.code(" File → Open extracted folder…");
ui.separator();
ui.label("Click a .xpr file in the left panel to preview the texture.");
ui.label(
"Open a .pak to browse its entries, a .xpr for textures, \
an .xbg mesh for the 3D preview, or a movie .wmv to play it.",
);
});
ui.collapsing("Reverse Engineering Notes", |ui| {
ui.label("Document your findings here as you RE the formats.");
ui.separator();
egui::Grid::new("re_notes").striped(true).show(ui, |ui| {
ui.strong("Extension");
ui.collapsing("Reverse-engineered formats", |ui| {
let done = egui::Color32::LIGHT_GREEN;
let partial = egui::Color32::from_rgb(150, 210, 255);
let todo = egui::Color32::YELLOW;
egui::Grid::new("re_notes").striped(true).num_columns(3).show(ui, |ui| {
ui.strong("Format");
ui.strong("Status");
ui.strong("Notes");
ui.end_row();
ui.label(".xpr");
ui.colored_label(egui::Color32::LIGHT_GREEN, "✓ Partial");
ui.label("XPR2 container + DXT1/3/5 textures");
ui.end_row();
ui.label("?");
ui.colored_label(egui::Color32::YELLOW, "⏳ TODO");
ui.label("Mesh format — need to identify extension");
ui.end_row();
ui.label("?");
ui.colored_label(egui::Color32::YELLOW, "⏳ TODO");
ui.label("Audio format — likely XWB wave banks");
ui.end_row();
ui.label("?");
ui.colored_label(egui::Color32::YELLOW, "⏳ TODO");
ui.label("Mission/level data — format unknown");
ui.end_row();
let mut row = |ui: &mut egui::Ui, fmt: &str, c, status: &str, notes: &str| {
ui.label(fmt);
ui.colored_label(c, status);
ui.label(notes);
ui.end_row();
};
row(ui, "IPFB .pak/.pNN", done, "✓ done",
"Archive TOC + name-hash recovered (paths resolved)");
row(ui, "IDXD objects", partial, "◑ most",
"Reflective ship/weapon/effect defs; some fields defaulted in-code");
row(ui, "XBG7 mesh", done, "✓ done",
"3D models — position + normal + UV from vertex decl");
row(ui, "XPR2 texture", done, "✓ done",
"A8R8G8B8 / DXT1/3/5, de-tiled; 2D + cubemaps");
row(ui, "T8aD / RATC / LSTA", partial, "◑ most",
"2D UI textures, bundles, sprite lists (colours unverified)");
row(ui, "IXUD subtitles", done, "✓ done",
"Localized movie subtitle cue tables");
row(ui, "Font (OTF/TTF/ttcf)", done, "✓ done",
"Embedded subtitle fonts — metadata + glyph sample");
row(ui, "WMV cutscene", done, "✓ done",
"wmv3 / wmapro playback with transport + subtitles");
row(ui, "XISO disc", done, "✓ done",
"XDVDFS filesystem — direct ISO browsing");
row(ui, "XMA audio", todo, "⏳ wip",
"Xbox 360 XMA → PCM (scaffold)");
});
});
});
@@ -456,13 +467,17 @@ fn draw_pak_browser(ui: &mut egui::Ui, pak: &mut PakView) {
.id_salt("pak_list")
.show(&mut cols[0], |ui| {
for (i, row) in rows.iter().enumerate() {
let text = egui::RichText::new(format!(
// Prefer the recovered TOC path (name-hash) over the generic
// kind hint; colour resolved names green so they stand out.
let label = row.name.clone().unwrap_or_else(|| row_kind(row));
let mut text = egui::RichText::new(format!(
"{:08x} {:<7} {}",
row.hash,
row.format,
row_kind(row)
row.hash, row.format, label
))
.monospace();
if row.name.is_some() {
text = text.color(egui::Color32::LIGHT_GREEN);
}
if ui
.add(egui::SelectableLabel::new(*selected == Some(i), text))
.clicked()
@@ -491,6 +506,7 @@ fn draw_pak_browser(ui: &mut egui::Ui, pak: &mut PakView) {
PakContent::Text { text, encoding } => {
draw_text_detail(ui, row, text, encoding)
}
PakContent::Audio(info) => draw_audio_detail(ui, row, info),
PakContent::None => draw_idxd_detail(ui, row),
},
});
@@ -516,6 +532,10 @@ fn row_kind(row: &crate::iso_loader::PakRow) -> String {
PakContent::Lsta(f) => format!("LSTA · {} sprite(s)", f.len()),
PakContent::Ratc(c) => format!("RATC · {} item(s)", c.len()),
PakContent::Text { .. } => "text".into(),
PakContent::Audio(a) => match a.xma_packets {
Some(p) => format!("audio · {} · {p} pkts", a.codec.label()),
None => format!("audio · {}", a.codec.label()),
},
PakContent::None => row.identity.clone(),
}
}
@@ -536,6 +556,10 @@ fn draw_idxd_detail(ui: &mut egui::Ui, row: &crate::iso_loader::PakRow) {
row.identity.as_str()
};
ui.heading(title);
// Recovered original path (name-hash) — the entry's real TOC key.
if let Some(name) = &row.name {
ui.colored_label(egui::Color32::LIGHT_GREEN, format!("📄 {name}"));
}
ui.label(format!("schema 0x{:08x} count {}", d.schema_hash, d.count));
ui.label(format!("{} bytes hash {:08x}", row.size, row.hash));
ui.separator();
@@ -817,6 +841,59 @@ fn draw_text_detail(
);
}
/// An audio stream entry: codec + whatever metadata is derivable. The game's
/// `sound.pak` streams are raw XMA2 (no embedded channels/rate), so most fields
/// read "—" until the sound-bank descriptor + an XMA2 decoder are added.
fn draw_audio_detail(
ui: &mut egui::Ui,
row: &crate::iso_loader::PakRow,
info: &sylpheed_formats::AudioInfo,
) {
ui.horizontal(|ui| {
ui.heading("Audio stream");
ui.separator();
ui.label(info.codec.label());
ui.separator();
ui.label(format!("hash {:08x}", row.hash));
});
ui.separator();
let dash = "".to_string();
egui::Grid::new("audio_meta").striped(true).num_columns(2).show(ui, |ui| {
ui.strong("Codec");
ui.label(info.codec.label());
ui.end_row();
ui.strong("Channels");
ui.label(info.channels.map(|c| c.to_string()).unwrap_or_else(|| dash.clone()));
ui.end_row();
ui.strong("Sample rate");
ui.label(info.sample_rate.map(|r| format!("{r} Hz")).unwrap_or_else(|| dash.clone()));
ui.end_row();
if let Some(d) = info.duration_secs {
ui.strong("Duration");
ui.label(format!("{d:.2} s"));
ui.end_row();
}
if let Some(p) = info.xma_packets {
ui.strong("XMA packets");
ui.label(format!("{p} (2048 B each)"));
ui.end_row();
}
ui.strong("Size");
ui.label(format!("{} bytes", info.size_bytes));
ui.end_row();
});
if info.codec.needs_decoder() {
ui.separator();
ui.colored_label(
egui::Color32::from_gray(150),
"Raw XMA2 stream — playback needs an XMA2 decoder and the (un-RE'd) \
sound-bank descriptor for per-stream channels/sample-rate.",
);
}
}
// ── Video player (WMV cutscenes) ──────────────────────────────────────────────
/// Format seconds as `mm:ss`.