Decode the player weapon arsenal from the UNITS tables (GP_HANGAR_ARSENAL.pak): the selectable weapons per Delta Saber hardpoint. Each `STANDARD_<hp>` header (Nose / Arm1-3) lists its options up to the next header — extracted by shape, unioned + deduped across configs. The arsenal reads with the game's own names: NOSE guns (Stiletto, Rapier, Broad Sword, Machine Cannon), ARM missiles/bombs (Falcon, Eagle, White Shark, Piranha, Tomahawk Rail Gun, Maelstrom Bomb). Example `arsenal` prints them. +1 test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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