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Syplheed-Reborn/tools/re-capture/ui_draw_order.py
Sylpheed RE agent 088fcce724 tools: capture targets, and a Z-aware draw-order decoder
`ui_draw_capture.sh` grows three knobs the second iteration needed:

* ARM=early presses F10 before the title exists, so a long window contains the
  frames in which a screen is BUILT (it turns out none are — the title screen
  submits the same 11 draws every frame and never rebuilds);
* TARGET=menu taps A once on the title and arms on the main menu, skipping
  attract movies on the way — it does not get there, but the blocker it hits is
  documented rather than worked around;
* EXTRA_FLAGS passes emulator cvars through (--create_profile_if_none,
  --mem_watch=false, --log_level).

`ui_draw_order.py` follows the capture's new vertex format (x, y, z) and reports
the Z it now has.
2026-08-18 20:15:48 +00:00

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