Two corrections from one experiment.
A keyframe group is entry -> hold -> exit, and the exit ends invisible:
on the five port screens the final keyframe is invisible for 21/24
(title), 8/16 (main menu), 12/18 (EXTRAS), 2/3 and 6/7 (splashes). So the
screen as seen is the HOLD, which is why rest_plateau is the right
primary rule and why "rest = last keyframe" would empty every screen.
That suggested a fix: an element with no hold has no representative pose,
so draw nothing rather than guess an endpoint. Tested through compose's
visible mask and correlated against the live captures:
title +0.9500 -> +0.6839 -0.2661
main menu +0.9460 -> +0.9037 -0.0423
EXTRAS +0.9440 -> +0.9094 -0.0346
Refuted on all three, and the reason invalidates a number I published. An
element with a SINGLE keyframe has no adjacent pair, so the plateau test
marks it plateau-less -- but its one pose is unambiguously its rest.
Suppressing those removes backgrounds and full-screen layers, which is
the title's -0.27.
no plateau (as published) 3 807 (24.57 %)
... single-keyframe 1 502 trivially at rest, not a guess
genuinely ambiguous 2 305 (14.88 %)
So rest() guesses for 2 305 elements, not 3 807 -- the figure I gave the
port overstated the defect by 65%. Corrected in HANDOFF and the page.
METHOD: a predicate over adjacent PAIRS silently misclassifies a
one-element list; and acting on a claim is a better test of it than
re-reading it -- this flaw survived a census, a write-up and a handoff
row, and died the moment the rule was used to change a rendering.
434 lines
20 KiB
Markdown
434 lines
20 KiB
Markdown
# A keyframe is the start of a ramp, not a pose that is held
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**Status:** ✅ `CONFIRMED` against the framebuffer capture of the running title
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screen — the new rule aligns at **zero shift**, the old one had to be moved.
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🟡 the fallback for groups that never hold is unverified. ❔ interpolation
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between keyframes is still not implemented, only the resting pose.
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## The rule that was wrong
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`Element::rest()` answers "where is this element when the screen is just sitting
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there", and every composite the port draws depends on it. It used to pick the
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keyframe with the **largest gap to the next keyframe's time** — the frame that
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"dwells longest".
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That reads a keyframe as a value held until the next one. It is not: a keyframe
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is the **start of a ramp toward the next one**. So a long gap after keyframe *k*
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means the screen spends that whole time *arriving at* `k+1` — the settled pose is
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at the **far** end of the gap, not the near one.
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The title wordmark makes it concrete. `ptlogo1.t32` zooms in from off-screen:
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```
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kf0 150% (-116, -7) a=0x00 t=26 off-screen, invisible
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kf1 150% (-116, -7) a=0x00 t=34
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kf2 112% ( 109, 123) a=0x80 t=38
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kf3 103% ( 165, 171) a=0xc0 t=40
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kf4 101% ( 179, 186) a=0xe0 t=42 ← old rule picked this
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kf5 100% ( 184, 193) a=0xff t=251 ← the settled pose
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kf6 100% ( 184, 193) a=0xff t=264 ← held here
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kf7 100% ( 184, 193) a=0x00 t=None fades out
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```
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The gap 42 → 251 is by far the largest, so the old rule picked **kf4** — 1 % too
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large and 5 px up-left, a frame from mid-zoom. The pose the screen actually holds
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is kf5–kf6.
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## The rule that is right
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**The resting pose is the hold: the longest run of consecutive keyframes with an
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identical pose.** Ties go to the later run, matching the in → hold → out shape.
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Groups that ramp through every frame and never hold fall back to longest-dwell.
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## The measurement
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`docs/re/captures/title-screen-oracle.png` is a framebuffer capture of the
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running title screen. It is a **1:1 crop** of the 1280×720 frame (1279×675) —
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verified by the copyright line landing on row 669 in the capture and in both
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composites — so frame coordinates map directly and a shift is meaningful.
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Edge-correlated over the wordmark box (x 150–1150, y 200–400) with
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`tools/re-capture/align_to_capture.py`. Gradient magnitude, not colour: the
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capture's planet is mid-explosion and orange while ours is blue, and the wordmark
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materials are undecoded, so a pixel diff would measure everything except the
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question being asked.
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| resting rule | best correlation | at shift | at (0,0) |
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|---|---|---|---|
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| **plateau** (landed) | **0.4597** | **(0, 0)** | 0.4597 |
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| longest dwell (old) | 0.1511 | (+3, +8) | 0.1268 |
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The old composite peaks 3× lower **and only after being moved** — displaced by
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about the (−5,−7) that kf4-instead-of-kf5 predicts. The new one is already where
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the game puts it.
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* [composited with the plateau rule](../captures/ui-layout/title-composited-plateau-rest.png)
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* [composited with the old longest-dwell rule](../captures/ui-layout/title-composited-longest-dwell-rest.png)
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## What else it fixed, on the same screen
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The old rule systematically picked the **invisible** end of a fade-in. On the
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title screen it rested these at alpha `0x00`, where the capture plainly shows
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them:
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`ptlogo_tm` (the ™), `ptcopyright`, `ptlogo_back2`, `ptlogo_back2eff`,
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`ptloop01`/`ptloop02`.
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And `pteff00.prm` — the full-screen fade quad that paints **last** — rested at
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**opaque black**. That is the whole screen, and it is why `.prm` compositing was
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blocked ([`ui-prm-primitives.md`](ui-prm-primitives.md)).
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None of that was visible before, because `compose` never applied the `fade`
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alpha at all: `blit` modulates by `tint` only, and `tint` is `0xffffffff` on
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essentially every keyframe. The wrong keyframes were being chosen and then their
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one distinguishing field was ignored. That is worth stating as its own finding —
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see below.
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## The `fade` alpha, applied (same day)
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`blit` modulated by `tint` only — `0xffffffff` on essentially every keyframe — so
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the `fade` word was decoded, stored, and then thrown away. Applying it as an
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**ARGB** modulate on top of `tint` is what turns the resting pose from an
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academic result into a picture:
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| composite | best correlation vs the capture | at shift |
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|---|---|---|
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| plateau rest, `fade` applied | **0.9538** | (0, 0) |
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| plateau rest, `fade` ignored | 0.4597 | (0, 0) |
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| longest-dwell rest | 0.1511 | (+3, +8) |
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0.95 against a framebuffer capture of the running game.
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[The composite](../captures/ui-layout/title-composited-fade-applied.png) now has
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the white wordmark with its blue outline, the ™, the copyright, and the orange
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exploding planet — the last of which appeared because a full-screen blue effect
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that rests at alpha 0 had been painting over it at full opacity.
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**ARGB is measured, not assumed.** Across a fade-in the *high* byte walks
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`0x00 → 0x80 → 0xc0 → 0xe0 → 0xff` while the low three stay `ffffff`, and the low
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24 bits are `0xffffff` on 5 276 of the disc's 5 453 resting keyframes (with
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`0x000000` on 165 — the `.prm` blacks — and `0x5dc9ff` on 12).
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Risk checked, because a modulate can only ever remove pixels: it is a **no-op on
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4 060 of 5 200** sprite elements, partial on 453, and hides 687 — which are
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transient HUD indicators (`pb_emergency`, `pb_refilling`, `pbcm1_arrow1`) that
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should not be lit on a resting screen. **No build is left with nothing visible**,
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and a disc test asserts it.
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### And it caught a bug in the resting rule
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With `fade` applied, the pause menu lost the word **PAUSE**, which the capture of
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the running game plainly shows
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([`pause-tutorial-real-vs-rebuilt.png`](../captures/ui-layout/pause-tutorial-real-vs-rebuilt.png)).
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`pgptitle.rat` has **three** runs of two identical keyframes — invisible,
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visible, invisible:
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```
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kf0 a=0x00 t=5 kf1 a=0x00 t=13 pre-roll
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kf2 a=0xff t=23 kf3 a=0xff t=28 the hold
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kf4 a=0x00 t=30 kf5 a=0x00 t=None the exit
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```
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A group carries the screen's entry animation **and its exit**. The tie-break
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"later run wins" grabbed the exit. Fixed: a run ending on the last keyframe is
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excluded unless it is the only one. The title's correlation is unchanged at
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0.9538, and [PAUSE is back](../captures/ui-layout/pause-composited-fade-applied.png).
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This is why the two changes landed together: the trailing-run defect is
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invisible — in the literal sense — until `fade` is applied.
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## What is not settled
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* ❔ **Blend mode.** Everything above is straight alpha-over. The near-white
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flash quads and the coloured ones may well be additive, and nothing has been
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measured; the title capture cannot separate the two because its resting
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elements are all `0xffffff`.
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* 🟡 **The fallback.** Groups with no two adjacent keyframes alike still use
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longest-dwell. How many there are, and whether the correct answer for them is
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the *last* keyframe instead, is unmeasured.
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* ❔ **Interpolation.** Only the resting pose is decoded; nothing tweens. A
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viewer that animates these screens needs the ramp, and whether it is linear is
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unknown.
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* 🟡 One-shot flashes (`ptlogoall_eff`, `ptlogoall_eff2`) ramp 0 → 0x80 → 0x4b →
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0 and never hold at a visible value, so the plateau rule rests them at alpha 0
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— invisible. That is *probably* right for a settled screen, but the capture
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cannot confirm it while `fade` is unapplied.
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## 🔴 `rest_plateau` is wrong for elements with no exit animation (2026-08-28)
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Reported by the port agent with a capture that proves it, and it affects
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`sylpheed-cli screen render` too — this is not only a port concern.
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`rest_plateau` drops a trailing run of identical keyframes because that run is
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normally the **exit** animation. On an element that has **no exit**, the trailing
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run *is* the hold, and dropping it puts the element back at its **first**
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keyframe — off-position and transparent.
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**The condition that identifies these exactly** (no false positives across the
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port's whole export):
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> the final untimed keyframe has the same pose as the last timed one
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**Six elements** on `main_menu` match it and `rest()` misses all six. The
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visible cost: on `main_menu` the timeline render and the `rest` render differ in
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exactly one region — **400 × 470 at (440,108)**, the bounding box of `ptframe1`
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and `ptframe2` and nothing else. That is the **bright circuit bracket around the
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menu**, plainly present in
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[`../captures/main-menu-oracle.png`](../captures/main-menu-oracle.png) and absent
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from the `rest` render. Cropping the same region from the capture and from both
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renders puts the ring and its elbow trace pixel-aligned with the game's in the
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timeline render.
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This also explains a long-standing ❔ on
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[`ui-paint-order-key.md`](ui-paint-order-key.md): *"`ptframe1`/`ptframe2` rest at
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`0x00ffffff` (alpha 0) and are therefore not drawn, but the capture shows the menu
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frame plainly."* Same two elements, same cause — now identified.
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## ✅ Fixed 2026-08-28 — but the condition is the ALPHA, not the pose
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The report's proposed test — *"the final untimed keyframe has the same pose as the
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last timed one"* — **misfires**, and on the exact case the exclusion was written
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for. `pgptitle.rat`'s last two keyframes are also identical:
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```
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pgptitle.rat kf4: fade=0x00ffffff pos=(220,69) t=30
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kf5: fade=0x00ffffff pos=(220,69) t=None <- same pose
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```
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Adopting it as stated would erase the word PAUSE again. What separates the two is
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**visibility**:
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| | trailing run | alpha | is it the hold? |
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|---|---|---|---|
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| `ptframe1`/`ptframe2` (main menu) | 3 × `0xffffffff` at (440,108) | `0xff` | **yes** — no exit animation |
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| `pgptitle` (pause menu) | 2 × `0x00ffffff` | `0x00` | no — it is the fade-out |
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An exit fades the element out, so its last keyframe is transparent; an element
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with no exit ends on the pose you can see. **So a trailing run is the hold exactly
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when it is visible**, and that is what `rest_plateau` now tests.
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### Verified against a capture, not against another renderer
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| check | result |
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|---|---|
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| `ptframe1` rest | `(620,108) t=16` → **`(440,108) t=62`** |
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| bracket region draws | mean 61.74 → **62.79** |
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| **oracle correlation** over that region vs [`main-menu-oracle.png`](../captures/main-menu-oracle.png) | **0.9596 → 0.9748** |
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| pixels changed, whole frame | 10 082, bounding box **x 440–839, y 108–577** — exactly the 400 × 470 at (440,108) the report predicted |
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| **regression control**: PAUSE wordmark, 3 pause builds | **unchanged** (2833 / 2858 / 2833 bright px) |
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✅ **`cargo test -p sylpheed-formats` with `SYLPHEED_DISC` set: 131 passed, 0
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failed** across 6 binaries including the disc-gated ones. (One pre-existing
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`ignored` — the XBG7 shared-resource test — unrelated.)
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### ✅ The disc-wide check
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Both rules reimplemented over the parsed keyframes of **every** `RATC` bundle on
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the disc — 2 859 bundles, 13 991 elements with ≥ 2 keyframes:
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| | |
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|---|---|
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| elements whose `rest` moves | **30** (0.21 %) |
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| invisible → visible | **4** |
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| **visible → invisible** | **0** — the safety property |
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The change is surgical and it never hides something that was being drawn. The
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remaining 26 move `rest` between two *visible* poses (position, not visibility).
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The 4 revealed are `ptframe1.t32` and `ptframe2.t32` in `GP_TITLE` **entry 5 and
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entry 8** — the same two elements, once per language build.
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### 🟡 Reconciling with the report's "six elements"
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On the **English main menu exactly two** elements satisfy the report's condition
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(last two keyframes identical), and both are `ptframe1`/`ptframe2`. So the six
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must span its whole 12-screen export, not that one screen — consistent with its
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own observation that the timeline and `rest` differ *"in exactly one region …
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the bounding box of `ptframe1`/`ptframe2` and nothing else"*.
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❔ **Open, and it matters:** if any of the other four have a **transparent**
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trailing run, this rule deliberately leaves them alone — that exclusion is what
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protects the word PAUSE. If a capture shows one of them drawn, the alpha rule is
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incomplete and needs a third discriminator. **Which screens are they on?**
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---
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## 🔴 The dwell fallback is unsound whenever it actually runs (2026-08-28)
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`rest()` tries `rest_plateau()` first and, failing that, picks the keyframe with
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the longest **dwell** — the largest gap `t[k+1] − t[k]`. That rule is not sound,
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and the reason is structural rather than a tuning problem.
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A gap between `t[k]` and `t[k+1]` is time the element spends **interpolating from
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pose `k` to pose `k+1`**. Neither pose is *held* during it — unless the two poses
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are equal, which is exactly a plateau, and the plateau path has already handled
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that case and returned. **So by the time the fallback runs, it is guaranteed that
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no pose is held, and the rule is choosing an endpoint of a movement.**
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### The element that exposed it
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`GP_TITLE` build 7, `ptlogo_eff3.t32` — a transient bloom:
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```
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46: (98,42) 100%,100% a=0
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61: (108,72) 0%,0% a=0
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103: (108,72) 200%,200% a=255 r=80
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-: (108,72) 0%,0% a=0 r=150
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```
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No two adjacent poses are equal, so there is no plateau. The longest gap is
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`61 → 103` (42 units), during which the sprite grows from nothing to **200 %** at
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full alpha while rotating 80°, then collapses again. The rule returns whichever
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end of that movement the indexing lands on:
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| | returned "rest pose" |
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|---|---|
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| as decoded | `(108,72) 0%,0% a=0` — invisible |
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| with `SYLPHEED_KF_TIME_SHIFT=1` | `(108,72) 200%,200% a=255` — the peak |
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An 896×389 sprite at 200 % scale is 1792×778 — larger than the screen. Painting
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it permanently is what made build 7's render 13.1 % different and 4.9 luminance
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units brighter.
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**The element has no resting pose.** It is a flash; after it plays there is
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nothing. Neither answer is *derived* — one of them is merely harmless.
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### 🔴 What this retracts
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Last iteration I reported the build 7 render difference as evidence **against**
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the keyframe-time shift, on the reasoning that language twins should match in
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brightness. **Withdrawn.** The difference is not about the time association at
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all: it is the dwell fallback guessing, and it would guess on this element under
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any reading of the times. The brightness comparison was measuring a heuristic,
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not a decode.
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What that leaves: the case *for* the shift (a factor of 26 on the hold:fade-out
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ratio, [`ui-keyframe-time-unit.md`](../ui-keyframe-time-unit.md)) is no longer
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opposed by render evidence — 10 of 11 builds are byte-identical and the 11th
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differs only through an unsound heuristic.
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🟡 **It is still not adopted**, for a different reason than before: adopting it
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would flip this element to the visibly wrong answer, so the shift and a decision
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about what `rest()` should do for plateau-less elements have to land together,
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and the second half has no capture to verify against either.
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### ⚠️ What the port should take from this
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Any element whose keyframes contain **no two adjacent identical poses** has a
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`rest()` result that is guessed, not decoded — in our renderer and in anything
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built from it. That is a property a consumer can test for itself in one pass over
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the keyframes, and it is worth flagging in an export rather than silently
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inheriting our guess.
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## The size of the defect, and why it does not block the menu port
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[`tools/re-capture/plateau_census.py`](../../../tools/re-capture/plateau_census.py)
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walks every `GP_*.pak` placement region directly (the CLI route decodes every
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texture and is far too slow for a disc-wide pass). Its control reproduces
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`GP_TITLE` build 7's three fallback elements and names `ptlogo_eff3.t32` among
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them before it counts anything. Output: [`data/plateau-census.txt`](../data/plateau-census.txt).
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| | |
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|---|---|
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| elements with a keyframe group, disc-wide | **15 493** |
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| no plateau | 3 807 (24.57 %) — ⚠️ **overstated, see the correction below** |
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| …of those, **single-keyframe** (trivially at rest, not a guess) | **1 502** |
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| **genuinely ambiguous** (2+ keyframes, no plateau) | **2 305 (14.88 %)** |
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| of those, current rule returns an **invisible** pose | 1 711 (44.9 %) |
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| of those, current rule returns a **zero-scale** pose | **195 (5.1 %)** |
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| the two candidate rules **agree** | 1 911 (50.2 %) |
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A returned pose with `scale = 0 %` is not a pose at all, and 195 elements get
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one. Disc-wide the choice of rule is not cosmetic: the candidates agree only half
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the time.
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### ✅ But on the five screens the port needs, the exposure is one element
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| screen | plateau-less | rules differ |
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|---|---|---|
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| main menu (entry 5) | 5 / 16 | 0 |
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| `EXTRAS` (entry 6) | 5 / 18 | 0 |
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| title (entry 4) | 2 / 24 | 0 |
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| developer splash (entry 11) | 2 / 7 | **1** |
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Thirteen of the fourteen affected elements get the same answer either way. The
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one disagreement is `palogo_anima_eff.t32`.
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### 🔴 And "rest = last keyframe" is refuted on it
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That was the alternative I named last iteration. The developer splash carries
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**three sibling glows**, identical in structure and in every time:
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```
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palogo_gamearts_eff 15:a=0 30:a=255 45:a=255 -:a=0 → plateau → visible
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palogo_seta_eff 15:a=0 30:a=255 45:a=255 -:a=0 → plateau → visible
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palogo_anima_eff 15:a=0 30:a=255 45:a=212 -:a=0 → no plateau
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```
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They differ in **one byte** — `212` where the others have `255`. Under "last
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keyframe", `anima_eff` alone goes invisible while its two siblings stay lit. A
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rule that makes one of three parallel elements behave differently because of a
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single alpha count is producing an artefact, not a decode.
|
||
|
||
The capture agrees weakly. Comparing box means in
|
||
[`live-splash-developer.png`](../captures/title-builds/live-splash-developer.png)
|
||
against our render (the screenshot is 1279×675, top-aligned, so only ratios are
|
||
comparable): gamearts **0.717**, seta **0.723**, anima **0.772**. If our render
|
||
were adding a glow the game does not draw, anima's ratio would sit *below* its
|
||
siblings'. It sits above.
|
||
|
||
### 🟡 Where this leaves it
|
||
|
||
The **defect** is established and measured: `rest()` guesses for **14.88 %** of
|
||
elements disc-wide and returns a degenerate zero-scale pose for 195 of them.
|
||
The **fix** is not decided — "last keyframe" is refuted, and the current rule
|
||
survives on the only captured element that discriminates. ⚠️ For the menu port
|
||
specifically this is **not a blocker**: one element on one screen, and our
|
||
current answer for it is the defensible one.
|
||
|
||
|
||
---
|
||
|
||
## 🔴 The 24.57 % was overstated, and my proposed fix is refuted
|
||
|
||
**2026-08-29.** Two corrections, both from one experiment.
|
||
|
||
### The prediction: draw nothing for an element with no held pose
|
||
|
||
A keyframe group is **entry → hold → exit**, and the exit ends invisible — on the
|
||
five port screens the final keyframe is invisible for **21/24** (title),
|
||
**8/16** (main menu), **12/18** (`EXTRAS`), **2/3** and **6/7** (splashes). So
|
||
the screen "as seen" is the *hold*, which is why `rest_plateau` is the right
|
||
primary rule and why "rest = the last keyframe" would empty every screen.
|
||
|
||
That suggested a fix: an element with **no** hold has no representative pose, so
|
||
draw nothing rather than guess an endpoint. Tested via `compose`'s `visible` mask
|
||
(`examples/plateauless_suppression.rs`), correlated against the live captures:
|
||
|
||
| screen | as-is | plateau-less suppressed | Δ |
|
||
|---|---|---|---|
|
||
| title | +0.9500 | +0.6839 | **−0.2661** |
|
||
| main menu | +0.9460 | +0.9037 | −0.0423 |
|
||
| `EXTRAS` | +0.9440 | +0.9094 | −0.0346 |
|
||
|
||
**Refuted, decisively, on all three.**
|
||
|
||
### Why — and it invalidates the headline number
|
||
|
||
An element with a **single keyframe** has no *adjacent pair*, so the plateau test
|
||
marks it plateau-less. But a single-keyframe element is not animated at all: its
|
||
one pose *is* its rest, unambiguously. Suppressing those removes backgrounds and
|
||
full-screen layers, which is where the title's −0.27 comes from.
|
||
|
||
The same flaw is in the census this page published:
|
||
|
||
| | |
|
||
|---|---|
|
||
| no plateau (as published) | 3 807 (24.57 %) |
|
||
| …of which **single-keyframe** | **1 502** — trivially at rest |
|
||
| **genuinely ambiguous** | **2 305 (14.88 %)** |
|
||
|
||
So the guessed-rest population is **2 305, not 3 807** — the published figure
|
||
overstated it by **65 %**. The defect is real and smaller than reported.
|