The tutorials need no save and are ~1 min from a cold boot, so they are the cheapest route into a live flight scene. The HUD prints the equipped weapons as NOSE BM 06000 / MAIN MPM 00300 — matching wep_01's LoadingCount 6000 and wep_02's 300, with the weapons identified from the HANGAR loadout rather than from the ammo number. That makes it a genuinely independent confirmation of Ammo Capacity == LoadingCount, from a different renderer in a different mode. Also inventories the HUD elements (heat gauges, shield/armor pools, target armor gauge, per-weapon RANGE markers) and notes that the RANGE gauge draws each weapon's MaximumRange on a scale — a route to a real number where the Arsenal panel only gives a letter class. Adds autopilot.py (waypoint-arrow chaser). It detects reliably but oscillates; recorded as such rather than as a working tool. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
96 lines
3.7 KiB
Python
96 lines
3.7 KiB
Python
#!/usr/bin/env python3
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"""Fly the Delta Saber toward the tutorial waypoint by chasing the yellow
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off-screen direction arrow.
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Detection: no PIL/numpy in the box, so the frame comes from `convert ... txt:-`.
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Two things make it fast AND correct:
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* `-sample` (point sampling, not `-resize`/`-scale` averaging) — a 1-px-thin
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glyph keeps its true colour, so the exact colour predicate still fires while
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the dump shrinks ~9x (3.5s -> 0.65s).
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* shape, not just colour — the instruction-frame bars and the throttle marker
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are the same dim yellow, so the arrow is the largest blob that is roughly as
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tall as it is wide, with the fixed throttle marker blacklisted by position.
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A ~1.1 s control loop is fast enough to converge; the earlier ~6 s loop was not.
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"""
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import re, subprocess, sys, time
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X0, Y0, W, H = 80, 60, 820, 640 # flight view (the arrow also rides the bottom edge)
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K = 3.03 # 1/0.33 sample factor
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CX, CY = 640, 405 # crosshair
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THROTTLE = (382, 456) # fixed yellow decoy on the speed gauge
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PX = re.compile(r"^(\d+),(\d+):.*?srgb\((\d+),(\d+),(\d+)\)")
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def pad(*a):
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subprocess.run(["/opt/sylph/vgamepad.py", *a], check=False)
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def arrow(png="/tmp/ap.png"):
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subprocess.run(["/opt/sylph/screenshot.sh", png], check=False,
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stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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out = subprocess.run(["convert", png, "-crop", f"{W}x{H}+{X0}+{Y0}", "+repage",
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"-sample", "33%", "txt:-"], capture_output=True, text=True).stdout
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pts = set()
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for l in out.splitlines()[1:]:
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m = PX.match(l)
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if not m:
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continue
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x, y, r, g, b = (int(v) for v in m.groups())
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if r >= 60 and g >= 48 and b <= 0.35 * g and (r - g) <= 0.45 * r:
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pts.add((x, y))
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seen, best = set(), None
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for p in pts:
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if p in seen:
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continue
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st, c = [p], []
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seen.add(p)
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while st:
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x, y = st.pop(); c.append((x, y))
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for dx in (-1, 0, 1):
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for dy in (-1, 0, 1):
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q = (x + dx, y + dy)
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if q in pts and q not in seen:
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seen.add(q); st.append(q)
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xs = [q[0] for q in c]; ys = [q[1] for q in c]
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cx, cy = X0 + sum(xs) / len(c) * K, Y0 + sum(ys) / len(c) * K
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if abs(cx - THROTTLE[0]) < 30 and abs(cy - THROTTLE[1]) < 30:
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continue
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if len(c) < 8:
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continue
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if best is None or len(c) > best[2]:
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best = (cx, cy, len(c))
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return best
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def main():
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steps = int(sys.argv[1]) if len(sys.argv) > 1 else 25
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centred = 0
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for i in range(steps):
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a = arrow()
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if a is None:
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print(f"{i:2d}: no arrow -> boost (target ahead)")
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pad("trig", "RT", "0.55"); time.sleep(1.2); pad("trig", "RT", "0")
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centred += 1
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if centred >= 6:
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print(" arrival likely — stopping"); return 0
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continue
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x, y, n = a
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dx, dy = x - CX, y - CY
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if abs(dx) < 70 and abs(dy) < 70:
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centred += 1
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print(f"{i:2d}: arrow ({x:.0f},{y:.0f}) centred -> boost")
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pad("trig", "RT", "0.55"); time.sleep(1.2); pad("trig", "RT", "0")
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continue
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centred = 0
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lx = max(-1.0, min(1.0, dx / 200))
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ly = max(-1.0, min(1.0, dy / 160))
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print(f"{i:2d}: arrow ({x:.0f},{y:.0f}) n={n} -> LX {lx:+.2f} LY {ly:+.2f}")
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pad("axis", "LX", f"{lx:.2f}"); pad("axis", "LY", f"{ly:.2f}")
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time.sleep(0.45)
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pad("axis", "LX", "0"); pad("axis", "LY", "0")
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print("steps exhausted")
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return 1
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sys.exit(main())
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