`ui_draw_capture.sh` grows three knobs the second iteration needed: * ARM=early presses F10 before the title exists, so a long window contains the frames in which a screen is BUILT (it turns out none are — the title screen submits the same 11 draws every frame and never rebuilds); * TARGET=menu taps A once on the title and arms on the main menu, skipping attract movies on the way — it does not get there, but the blocker it hits is documented rather than worked around; * EXTRA_FLAGS passes emulator cvars through (--create_profile_if_none, --mem_watch=false, --log_level). `ui_draw_order.py` follows the capture's new vertex format (x, y, z) and reports the Z it now has.
5.6 KiB
Executable File
5.6 KiB
Executable File